rayzor

annotate src/light.h @ 17:79609d482762

the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 14 Apr 2014 07:34:45 +0300
parents 964f8ea5f095
children 859ccadca671
rev   line source
nuclear@1 1 #ifndef LIGHT_H_
nuclear@1 2 #define LIGHT_H_
nuclear@1 3
nuclear@1 4 #include "vmath.h"
nuclear@13 5 #include "snode.h"
nuclear@1 6
nuclear@12 7 class Light : public SceneNode {
nuclear@1 8 private:
nuclear@17 9 float intens;
nuclear@1 10 Vector3 color;
nuclear@1 11 Vector3 atten;
nuclear@1 12
nuclear@1 13 public:
nuclear@1 14 Light();
nuclear@1 15
nuclear@17 16 void set_intensity(float val);
nuclear@17 17 float get_intensity() const;
nuclear@17 18
nuclear@1 19 void set_color(const Vector3 &color);
nuclear@1 20 const Vector3 &get_color() const;
nuclear@1 21
nuclear@17 22 // includes attenuation and intensity
nuclear@17 23 Vector3 get_color(const Vector3 &pt) const;
nuclear@17 24
nuclear@1 25 void set_attenuation(const Vector3 &atten);
nuclear@1 26 const Vector3 &get_attenuation() const;
nuclear@12 27
nuclear@17 28 float calc_attenuation(float d) const;
nuclear@17 29
nuclear@12 30 void draw() const;
nuclear@12 31
nuclear@17 32 bool intersect(const Ray &ray, RayHit *hit = 0) const;
nuclear@1 33 };
nuclear@1 34
nuclear@1 35 #endif // LIGHT_H_