rayfract

view sdr/sdr.v.glsl @ 10:1496aae2e7d4

- simplified build by including dependences in the source tree - added make dep tracking - added mingw cross-build rules - added readme & licence
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 31 Jul 2023 18:58:56 +0300
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line source
1 void main()
2 {
3 gl_Position = gl_Vertex;
4 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
5 }