rayfract

view sdr/sdr.v.glsl @ 8:dfe7c98cf373

added stereo rendering
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 03 Nov 2011 02:18:46 +0200
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line source
1 void main()
2 {
3 gl_Position = gl_Vertex;
4 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
5 }