rayfract

view sdr/sdr.v.glsl @ 6:8a9aa21b32cf

added spaceball support through GLUT
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 18 Jun 2011 01:04:25 +0300
parents
children
line source
1 void main()
2 {
3 gl_Position = gl_Vertex;
4 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
5 }