ovr_sdk
annotate LibOVR/Src/Displays/OVR_Display.cpp @ 3:f12a8f74fe1f
added the Xcode project
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 21 Jan 2015 11:37:50 +0200 |
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nuclear@0 | 1 /************************************************************************************ |
nuclear@0 | 2 |
nuclear@0 | 3 PublicHeader: None |
nuclear@0 | 4 Filename : OVR_Display.cpp |
nuclear@0 | 5 Content : Common implementation for display device |
nuclear@0 | 6 Created : May 6, 2014 |
nuclear@0 | 7 Notes : |
nuclear@0 | 8 |
nuclear@0 | 9 Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. |
nuclear@0 | 10 |
nuclear@0 | 11 Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); |
nuclear@0 | 12 you may not use the Oculus VR Rift SDK except in compliance with the License, |
nuclear@0 | 13 which is provided at the time of installation or download, or which |
nuclear@0 | 14 otherwise accompanies this software in either electronic or hard copy form. |
nuclear@0 | 15 |
nuclear@0 | 16 You may obtain a copy of the License at |
nuclear@0 | 17 |
nuclear@0 | 18 http://www.oculusvr.com/licenses/LICENSE-3.2 |
nuclear@0 | 19 |
nuclear@0 | 20 Unless required by applicable law or agreed to in writing, the Oculus VR SDK |
nuclear@0 | 21 distributed under the License is distributed on an "AS IS" BASIS, |
nuclear@0 | 22 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
nuclear@0 | 23 See the License for the specific language governing permissions and |
nuclear@0 | 24 limitations under the License. |
nuclear@0 | 25 |
nuclear@0 | 26 ************************************************************************************/ |
nuclear@0 | 27 |
nuclear@0 | 28 #include "OVR_Display.h" |
nuclear@0 | 29 |
nuclear@0 | 30 namespace OVR { |
nuclear@0 | 31 |
nuclear@0 | 32 |
nuclear@0 | 33 // Place platform-independent code here |
nuclear@0 | 34 |
nuclear@0 | 35 |
nuclear@0 | 36 } // namespace OVR |