ovr_sdk

annotate LibOVR/Src/Kernel/OVR_ThreadCommandQueue.h @ 0:1b39a1b46319

initial 0.4.4
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 14 Jan 2015 06:51:16 +0200
parents
children
rev   line source
nuclear@0 1 /************************************************************************************
nuclear@0 2
nuclear@0 3 PublicHeader: None
nuclear@0 4 Filename : OVR_ThreadCommandQueue.h
nuclear@0 5 Content : Command queue for operations executed on a thread
nuclear@0 6 Created : October 29, 2012
nuclear@0 7 Author : Michael Antonov
nuclear@0 8
nuclear@0 9 Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
nuclear@0 10
nuclear@0 11 Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
nuclear@0 12 you may not use the Oculus VR Rift SDK except in compliance with the License,
nuclear@0 13 which is provided at the time of installation or download, or which
nuclear@0 14 otherwise accompanies this software in either electronic or hard copy form.
nuclear@0 15
nuclear@0 16 You may obtain a copy of the License at
nuclear@0 17
nuclear@0 18 http://www.oculusvr.com/licenses/LICENSE-3.2
nuclear@0 19
nuclear@0 20 Unless required by applicable law or agreed to in writing, the Oculus VR SDK
nuclear@0 21 distributed under the License is distributed on an "AS IS" BASIS,
nuclear@0 22 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
nuclear@0 23 See the License for the specific language governing permissions and
nuclear@0 24 limitations under the License.
nuclear@0 25
nuclear@0 26 ************************************************************************************/
nuclear@0 27
nuclear@0 28 #ifndef OVR_ThreadCommandQueue_h
nuclear@0 29 #define OVR_ThreadCommandQueue_h
nuclear@0 30
nuclear@0 31 #include "../Kernel/OVR_Types.h"
nuclear@0 32 #include "../Kernel/OVR_List.h"
nuclear@0 33 #include "../Kernel/OVR_Atomic.h"
nuclear@0 34 #include "../Kernel/OVR_Threads.h"
nuclear@0 35
nuclear@0 36 namespace OVR {
nuclear@0 37
nuclear@0 38 class ThreadCommand;
nuclear@0 39 class ThreadCommandQueue;
nuclear@0 40
nuclear@0 41
nuclear@0 42 //-------------------------------------------------------------------------------------
nuclear@0 43 // ***** ThreadCommand
nuclear@0 44
nuclear@0 45 // ThreadCommand is a base class implementation for commands stored in ThreadCommandQueue.
nuclear@0 46 class ThreadCommand
nuclear@0 47 {
nuclear@0 48 public:
nuclear@0 49 // NotifyEvent is used by ThreadCommandQueue::PushCallAndWait to notify the
nuclear@0 50 // calling (producer) thread when command is completed or queue slot is available.
nuclear@0 51 class NotifyEvent : public ListNode<NotifyEvent>, public NewOverrideBase
nuclear@0 52 {
nuclear@0 53 Event E;
nuclear@0 54 public:
nuclear@0 55 NotifyEvent() { }
nuclear@0 56
nuclear@0 57 void Wait() { E.Wait(); }
nuclear@0 58 void PulseEvent() { E.PulseEvent(); }
nuclear@0 59 };
nuclear@0 60
nuclear@0 61 // ThreadCommand::PopBuffer is temporary storage for a command popped off
nuclear@0 62 // by ThreadCommandQueue::PopCommand.
nuclear@0 63 class PopBuffer
nuclear@0 64 {
nuclear@0 65 enum { MaxSize = 256 };
nuclear@0 66
nuclear@0 67 size_t Size;
nuclear@0 68 union {
nuclear@0 69 uint8_t Buffer[MaxSize];
nuclear@0 70 size_t Align;
nuclear@0 71 };
nuclear@0 72
nuclear@0 73 ThreadCommand* toCommand() const { return (ThreadCommand*)Buffer; }
nuclear@0 74
nuclear@0 75 public:
nuclear@0 76 PopBuffer() : Size(0) { }
nuclear@0 77 ~PopBuffer();
nuclear@0 78
nuclear@0 79 void InitFromBuffer(void* data);
nuclear@0 80
nuclear@0 81 bool HasCommand() const { return Size != 0; }
nuclear@0 82 size_t GetSize() const { return Size; }
nuclear@0 83 bool NeedsWait() const { return toCommand()->NeedsWait(); }
nuclear@0 84 NotifyEvent* GetEvent() const { return toCommand()->pEvent; }
nuclear@0 85
nuclear@0 86 // Execute the command and also notifies caller to finish waiting,
nuclear@0 87 // if necessary.
nuclear@0 88 void Execute();
nuclear@0 89 };
nuclear@0 90
nuclear@0 91 uint16_t Size;
nuclear@0 92 bool WaitFlag;
nuclear@0 93 bool ExitFlag; // Marks the last exit command.
nuclear@0 94 NotifyEvent* pEvent;
nuclear@0 95
nuclear@0 96 ThreadCommand(size_t size, bool waitFlag, bool exitFlag = false)
nuclear@0 97 : Size((uint16_t)size), WaitFlag(waitFlag), ExitFlag(exitFlag), pEvent(0) { }
nuclear@0 98 virtual ~ThreadCommand() { }
nuclear@0 99
nuclear@0 100 bool NeedsWait() const { return WaitFlag; }
nuclear@0 101 size_t GetSize() const { return Size; }
nuclear@0 102
nuclear@0 103 virtual void Execute() const = 0;
nuclear@0 104 // Copy constructor used for serializing this to memory buffer.
nuclear@0 105 virtual ThreadCommand* CopyConstruct(void* p) const = 0;
nuclear@0 106 };
nuclear@0 107
nuclear@0 108
nuclear@0 109 //-------------------------------------------------------------------------------------
nuclear@0 110
nuclear@0 111 // CleanType is a template that strips 'const' and '&' modifiers from the argument type;
nuclear@0 112 // for example, typename CleanType<A&>::Type is equivalent to A.
nuclear@0 113 template<class T> struct CleanType { typedef T Type; };
nuclear@0 114 template<class T> struct CleanType<T&> { typedef T Type; };
nuclear@0 115 template<class T> struct CleanType<const T> { typedef T Type; };
nuclear@0 116 template<class T> struct CleanType<const T&> { typedef T Type; };
nuclear@0 117
nuclear@0 118 // SelfType is a template that yields the argument type. This helps avoid conflicts with
nuclear@0 119 // automatic template argument deduction for function calls when identical argument
nuclear@0 120 // is already defined.
nuclear@0 121 template<class T> struct SelfType { typedef T Type; };
nuclear@0 122
nuclear@0 123
nuclear@0 124
nuclear@0 125 //-------------------------------------------------------------------------------------
nuclear@0 126 // ThreadCommand specializations for member functions with different number of
nuclear@0 127 // arguments and argument types.
nuclear@0 128
nuclear@0 129 // Used to return nothing from a ThreadCommand, to avoid problems with 'void'.
nuclear@0 130 struct Void
nuclear@0 131 {
nuclear@0 132 Void() {}
nuclear@0 133 Void(int) {}
nuclear@0 134 };
nuclear@0 135
nuclear@0 136 // ThreadCommand for member function with 0 arguments.
nuclear@0 137 template<class C, class R>
nuclear@0 138 class ThreadCommandMF0 : public ThreadCommand
nuclear@0 139 {
nuclear@0 140 typedef R (C::*FnPtr)();
nuclear@0 141 C* pClass;
nuclear@0 142 FnPtr pFn;
nuclear@0 143 R* pRet;
nuclear@0 144
nuclear@0 145 void executeImpl() const
nuclear@0 146 {
nuclear@0 147 pRet ? (void)(*pRet = (pClass->*pFn)()) :
nuclear@0 148 (void)(pClass->*pFn)();
nuclear@0 149 }
nuclear@0 150
nuclear@0 151 public:
nuclear@0 152 ThreadCommandMF0(C* pclass, FnPtr fn, R* ret, bool needsWait)
nuclear@0 153 : ThreadCommand(sizeof(ThreadCommandMF0), needsWait),
nuclear@0 154 pClass(pclass), pFn(fn), pRet(ret) { }
nuclear@0 155
nuclear@0 156 virtual void Execute() const { executeImpl(); }
nuclear@0 157 virtual ThreadCommand* CopyConstruct(void* p) const
nuclear@0 158 { return Construct<ThreadCommandMF0>(p, *this); }
nuclear@0 159 };
nuclear@0 160
nuclear@0 161
nuclear@0 162 // ThreadCommand for member function with 1 argument.
nuclear@0 163 template<class C, class R, class A0>
nuclear@0 164 class ThreadCommandMF1 : public ThreadCommand
nuclear@0 165 {
nuclear@0 166 typedef R (C::*FnPtr)(A0);
nuclear@0 167 C* pClass;
nuclear@0 168 FnPtr pFn;
nuclear@0 169 R* pRet;
nuclear@0 170 typename CleanType<A0>::Type AVal0;
nuclear@0 171
nuclear@0 172 void executeImpl() const
nuclear@0 173 {
nuclear@0 174 pRet ? (void)(*pRet = (pClass->*pFn)(AVal0)) :
nuclear@0 175 (void)(pClass->*pFn)(AVal0);
nuclear@0 176 }
nuclear@0 177
nuclear@0 178 public:
nuclear@0 179 ThreadCommandMF1(C* pclass, FnPtr fn, R* ret, A0 a0, bool needsWait)
nuclear@0 180 : ThreadCommand(sizeof(ThreadCommandMF1), needsWait),
nuclear@0 181 pClass(pclass), pFn(fn), pRet(ret), AVal0(a0) { }
nuclear@0 182
nuclear@0 183 virtual void Execute() const { executeImpl(); }
nuclear@0 184 virtual ThreadCommand* CopyConstruct(void* p) const
nuclear@0 185 { return Construct<ThreadCommandMF1>(p, *this); }
nuclear@0 186 };
nuclear@0 187
nuclear@0 188 // ThreadCommand for member function with 2 arguments.
nuclear@0 189 template<class C, class R, class A0, class A1>
nuclear@0 190 class ThreadCommandMF2 : public ThreadCommand
nuclear@0 191 {
nuclear@0 192 typedef R (C::*FnPtr)(A0, A1);
nuclear@0 193 C* pClass;
nuclear@0 194 FnPtr pFn;
nuclear@0 195 R* pRet;
nuclear@0 196 typename CleanType<A0>::Type AVal0;
nuclear@0 197 typename CleanType<A1>::Type AVal1;
nuclear@0 198
nuclear@0 199 void executeImpl() const
nuclear@0 200 {
nuclear@0 201 pRet ? (void)(*pRet = (pClass->*pFn)(AVal0, AVal1)) :
nuclear@0 202 (void)(pClass->*pFn)(AVal0, AVal1);
nuclear@0 203 }
nuclear@0 204
nuclear@0 205 public:
nuclear@0 206 ThreadCommandMF2(C* pclass, FnPtr fn, R* ret, A0 a0, A1 a1, bool needsWait)
nuclear@0 207 : ThreadCommand(sizeof(ThreadCommandMF2), needsWait),
nuclear@0 208 pClass(pclass), pFn(fn), pRet(ret), AVal0(a0), AVal1(a1) { }
nuclear@0 209
nuclear@0 210 virtual void Execute() const { executeImpl(); }
nuclear@0 211 virtual ThreadCommand* CopyConstruct(void* p) const
nuclear@0 212 { return Construct<ThreadCommandMF2>(p, *this); }
nuclear@0 213 };
nuclear@0 214
nuclear@0 215
nuclear@0 216 //-------------------------------------------------------------------------------------
nuclear@0 217 // ***** ThreadCommandQueue
nuclear@0 218
nuclear@0 219 // ThreadCommandQueue is a queue of executable function-call commands intended to be
nuclear@0 220 // serviced by a single consumer thread. Commands are added to the queue with PushCall
nuclear@0 221 // and removed with PopCall; they are processed in FIFO order. Multiple producer threads
nuclear@0 222 // are supported and will be blocked if internal data buffer is full.
nuclear@0 223
nuclear@0 224 class ThreadCommandQueue
nuclear@0 225 {
nuclear@0 226 public:
nuclear@0 227
nuclear@0 228 ThreadCommandQueue();
nuclear@0 229 virtual ~ThreadCommandQueue();
nuclear@0 230
nuclear@0 231
nuclear@0 232 // Pops the next command from the thread queue, if any is available.
nuclear@0 233 // The command should be executed by calling popBuffer->Execute().
nuclear@0 234 // Returns 'false' if no command is available at the time of the call.
nuclear@0 235 bool PopCommand(ThreadCommand::PopBuffer* popBuffer);
nuclear@0 236
nuclear@0 237 // Generic implementaion of PushCommand; enqueues a command for execution.
nuclear@0 238 // Returns 'false' if push failed, usually indicating thread shutdown.
nuclear@0 239 bool PushCommand(const ThreadCommand& command);
nuclear@0 240
nuclear@0 241 //
nuclear@0 242 void PushExitCommand(bool wait);
nuclear@0 243
nuclear@0 244 // Returns 'true' once ExitCommand has been processed, so the thread can shut down.
nuclear@0 245 bool IsExiting() const;
nuclear@0 246
nuclear@0 247
nuclear@0 248 // These two virtual functions serve as notifications for derived
nuclear@0 249 // thread waiting.
nuclear@0 250 virtual void OnPushNonEmpty_Locked() { }
nuclear@0 251 virtual void OnPopEmpty_Locked() { }
nuclear@0 252
nuclear@0 253
nuclear@0 254 // *** PushCall with no result
nuclear@0 255
nuclear@0 256 // Enqueue a member function of 'this' class to be called on consumer thread.
nuclear@0 257 // By default the function returns immediately; set 'wait' argument to 'true' to
nuclear@0 258 // wait for completion.
nuclear@0 259 template<class C, class R>
nuclear@0 260 bool PushCall(R (C::*fn)(), bool wait = false)
nuclear@0 261 { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, 0, wait)); }
nuclear@0 262 template<class C, class R, class A0>
nuclear@0 263 bool PushCall(R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false)
nuclear@0 264 { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, 0, a0, wait)); }
nuclear@0 265 template<class C, class R, class A0, class A1>
nuclear@0 266 bool PushCall(R (C::*fn)(A0, A1),
nuclear@0 267 typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false)
nuclear@0 268 { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, 0, a0, a1, wait)); }
nuclear@0 269 // Enqueue a specified member function call of class C.
nuclear@0 270 // By default the function returns immediately; set 'wait' argument to 'true' to
nuclear@0 271 // wait for completion.
nuclear@0 272 template<class C, class R>
nuclear@0 273 bool PushCall(C* p, R (C::*fn)(), bool wait = false)
nuclear@0 274 { return PushCommand(ThreadCommandMF0<C,R>(p, fn, 0, wait)); }
nuclear@0 275 template<class C, class R, class A0>
nuclear@0 276 bool PushCall(C* p, R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false)
nuclear@0 277 { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, 0, a0, wait)); }
nuclear@0 278 template<class C, class R, class A0, class A1>
nuclear@0 279 bool PushCall(C* p, R (C::*fn)(A0, A1),
nuclear@0 280 typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false)
nuclear@0 281 { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, 0, a0, a1, wait)); }
nuclear@0 282
nuclear@0 283
nuclear@0 284 // *** PushCall with Result
nuclear@0 285
nuclear@0 286 // Enqueue a member function of 'this' class call and wait for call to complete
nuclear@0 287 // on consumer thread before returning.
nuclear@0 288 template<class C, class R>
nuclear@0 289 bool PushCallAndWaitResult(R (C::*fn)(), R* ret)
nuclear@0 290 { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, ret, true)); }
nuclear@0 291 template<class C, class R, class A0>
nuclear@0 292 bool PushCallAndWaitResult(R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0)
nuclear@0 293 { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, ret, a0, true)); }
nuclear@0 294 template<class C, class R, class A0, class A1>
nuclear@0 295 bool PushCallAndWaitResult(R (C::*fn)(A0, A1), R* ret,
nuclear@0 296 typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1)
nuclear@0 297 { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, ret, a0, a1, true)); }
nuclear@0 298 // Enqueue a member function call for class C and wait for the call to complete
nuclear@0 299 // on consumer thread before returning.
nuclear@0 300 template<class C, class R>
nuclear@0 301 bool PushCallAndWaitResult(C* p, R (C::*fn)(), R* ret)
nuclear@0 302 { return PushCommand(ThreadCommandMF0<C,R>(p, fn, ret, true)); }
nuclear@0 303 template<class C, class R, class A0>
nuclear@0 304 bool PushCallAndWaitResult(C* p, R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0)
nuclear@0 305 { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, ret, a0, true)); }
nuclear@0 306 template<class C, class R, class A0, class A1>
nuclear@0 307 bool PushCallAndWaitResult(C* p, R (C::*fn)(A0, A1), R* ret,
nuclear@0 308 typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1)
nuclear@0 309 { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, ret, a0, a1, true)); }
nuclear@0 310
nuclear@0 311 private:
nuclear@0 312 class ThreadCommandQueueImpl* pImpl;
nuclear@0 313 };
nuclear@0 314
nuclear@0 315
nuclear@0 316 } // namespace OVR
nuclear@0 317
nuclear@0 318 #endif // OVR_ThreadCommandQueue_h