ovr_sdk

annotate LibOVR/Src/Kernel/OVR_Observer.h @ 0:1b39a1b46319

initial 0.4.4
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 14 Jan 2015 06:51:16 +0200
parents
children
rev   line source
nuclear@0 1 /************************************************************************************
nuclear@0 2
nuclear@0 3 PublicHeader: Kernel
nuclear@0 4 Filename : OVR_Observer.h
nuclear@0 5 Content : Observer pattern
nuclear@0 6 Created : June 20, 2014
nuclear@0 7 Author : Chris Taylor
nuclear@0 8
nuclear@0 9 Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
nuclear@0 10
nuclear@0 11 Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
nuclear@0 12 you may not use the Oculus VR Rift SDK except in compliance with the License,
nuclear@0 13 which is provided at the time of installation or download, or which
nuclear@0 14 otherwise accompanies this software in either electronic or hard copy form.
nuclear@0 15
nuclear@0 16 You may obtain a copy of the License at
nuclear@0 17
nuclear@0 18 http://www.oculusvr.com/licenses/LICENSE-3.2
nuclear@0 19
nuclear@0 20 Unless required by applicable law or agreed to in writing, the Oculus VR SDK
nuclear@0 21 distributed under the License is distributed on an "AS IS" BASIS,
nuclear@0 22 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
nuclear@0 23 See the License for the specific language governing permissions and
nuclear@0 24 limitations under the License.
nuclear@0 25
nuclear@0 26 ************************************************************************************/
nuclear@0 27
nuclear@0 28 #ifndef OVR_Observer_h
nuclear@0 29 #define OVR_Observer_h
nuclear@0 30
nuclear@0 31 #include "OVR_Types.h"
nuclear@0 32 #include "OVR_Atomic.h"
nuclear@0 33 #include "OVR_RefCount.h"
nuclear@0 34 #include "OVR_Delegates.h"
nuclear@0 35 #include "OVR_Array.h"
nuclear@0 36 #include "OVR_String.h"
nuclear@0 37 #include "OVR_Hash.h"
nuclear@0 38
nuclear@0 39 namespace OVR {
nuclear@0 40
nuclear@0 41 template<class DelegateT> class Observer;
nuclear@0 42 template<class DelegateT> class ObserverScope;
nuclear@0 43 template<class DelegateT> class ObserverHash;
nuclear@0 44
nuclear@0 45
nuclear@0 46 //-----------------------------------------------------------------------------
nuclear@0 47 // Observer pattern
nuclear@0 48
nuclear@0 49 // An Observer will observe a Subject. The Subject can emit callbacks that get
nuclear@0 50 // serviced by the Observers.
nuclear@0 51
nuclear@0 52 // The trickiest part of this is the shutdown code.
nuclear@0 53 // To simplify shutdown, the Observer is a reference-counted object divorced
nuclear@0 54 // from the handler that is called. To avoid misuse, the ObserverScope object
nuclear@0 55 // is provided to ensure that the Shutdown() method is called when it goes out
nuclear@0 56 // of scope.
nuclear@0 57
nuclear@0 58 // The Observer<> class doubles as the subject class.
nuclear@0 59 // To avoid misuse, assertions are added if a subject tries to observe, or if
nuclear@0 60 // an observer tries to be watched.
nuclear@0 61
nuclear@0 62 /*
nuclear@0 63 Usage example:
nuclear@0 64
nuclear@0 65 Say we want to invoke a handler with the signature:
nuclear@0 66
nuclear@0 67 void MyHandler(int i, bool b);
nuclear@0 68
nuclear@0 69 The corresponding delegate type is:
nuclear@0 70
nuclear@0 71 typedef Delegate2<void, int, bool> Handler;
nuclear@0 72
nuclear@0 73 Note: The return value will be ignored for the Observer pattern.
nuclear@0 74
nuclear@0 75 For this example there are two classes, one that emits events and another
nuclear@0 76 that listens for events:
nuclear@0 77 */
nuclear@0 78
nuclear@0 79 /*
nuclear@0 80 Event emitter example:
nuclear@0 81
nuclear@0 82 class MyEmitter
nuclear@0 83 {
nuclear@0 84 ObserverScope<Handler> TheSubject;
nuclear@0 85
nuclear@0 86 public:
nuclear@0 87 void ClearAllListeners()
nuclear@0 88 {
nuclear@0 89 TheSubject.ReleaseAll();
nuclear@0 90 }
nuclear@0 91
nuclear@0 92 void CallListeners(int x, bool y)
nuclear@0 93 {
nuclear@0 94 TheSubject->Call(x, y);
nuclear@0 95 }
nuclear@0 96
nuclear@0 97 Observer<Handler>* GetSubject()
nuclear@0 98 {
nuclear@0 99 return TheSubject;
nuclear@0 100 }
nuclear@0 101 };
nuclear@0 102 */
nuclear@0 103
nuclear@0 104 /*
nuclear@0 105 Event listener example:
nuclear@0 106
nuclear@0 107 class MyListener
nuclear@0 108 {
nuclear@0 109 ObserverScope<Handler> TheObserver;
nuclear@0 110
nuclear@0 111 void OnEvent(int x, bool y)
nuclear@0 112 {
nuclear@0 113 // Handle event here
nuclear@0 114 }
nuclear@0 115
nuclear@0 116 public:
nuclear@0 117 MyListener()
nuclear@0 118 {
nuclear@0 119 TheObserver.SetHandler(
nuclear@0 120 Handler::FromMember<MyListener, &MyListener::OnEvent>(this)
nuclear@0 121 );
nuclear@0 122 }
nuclear@0 123
nuclear@0 124 void ClearListener()
nuclear@0 125 {
nuclear@0 126 TheObserver.ReleaseAll();
nuclear@0 127 }
nuclear@0 128
nuclear@0 129 void ListenTo(Observer<Handler>* emitter)
nuclear@0 130 {
nuclear@0 131 TheObserver->Observe(emitter);
nuclear@0 132 }
nuclear@0 133 };
nuclear@0 134 */
nuclear@0 135
nuclear@0 136 /*
nuclear@0 137 Usage example:
nuclear@0 138
nuclear@0 139 MyListener listener;
nuclear@0 140 MyEmitter emitter;
nuclear@0 141
nuclear@0 142 // To listen to an emitter,
nuclear@0 143 listener.ListenTo(emitter.GetSubject());
nuclear@0 144
nuclear@0 145 // To call the listeners,
nuclear@0 146 emitter.CallListeners(22, true);
nuclear@0 147 */
nuclear@0 148
nuclear@0 149 template<class DelegateT>
nuclear@0 150 class Observer : public RefCountBase< Observer<DelegateT> >
nuclear@0 151 {
nuclear@0 152 friend class ObserverScope<DelegateT>;
nuclear@0 153 friend class ObserverHash<DelegateT>;
nuclear@0 154
nuclear@0 155 public:
nuclear@0 156 typedef Observer<DelegateT> ThisType;
nuclear@0 157 typedef DelegateT Handler;
nuclear@0 158
nuclear@0 159 protected:
nuclear@0 160 bool IsShutdown; // Flag to indicate that the object went out of scope
nuclear@0 161 mutable Lock TheLock; // Lock to synchronize calls and shutdown
nuclear@0 162 Array< Ptr< ThisType > > References; // List of observed or observing objects
nuclear@0 163 Handler TheHandler; // Observer-only: Handler for callbacks
nuclear@0 164
nuclear@0 165 Observer() :
nuclear@0 166 IsShutdown(false)
nuclear@0 167 {
nuclear@0 168 TheHandler.Invalidate();
nuclear@0 169 }
nuclear@0 170 Observer(Handler handler) :
nuclear@0 171 IsShutdown(false),
nuclear@0 172 TheHandler(handler)
nuclear@0 173 {
nuclear@0 174 }
nuclear@0 175 ~Observer()
nuclear@0 176 {
nuclear@0 177 OVR_ASSERT(References.GetSizeI() == 0);
nuclear@0 178 }
nuclear@0 179
nuclear@0 180 public:
nuclear@0 181 void SetHandler(Handler handler)
nuclear@0 182 {
nuclear@0 183 OVR_ASSERT(References.GetSizeI() == 0);
nuclear@0 184 TheHandler = handler;
nuclear@0 185 }
nuclear@0 186
nuclear@0 187 // Release references and prevent further actions
nuclear@0 188 void Shutdown()
nuclear@0 189 {
nuclear@0 190 Lock::Locker locker(&TheLock);
nuclear@0 191 IsShutdown = true;
nuclear@0 192 References.ClearAndRelease();
nuclear@0 193 }
nuclear@0 194
nuclear@0 195 // Get count of references held
nuclear@0 196 int GetSizeI() const
nuclear@0 197 {
nuclear@0 198 Lock::Locker locker(&TheLock);
nuclear@0 199 return References.GetSizeI();
nuclear@0 200 }
nuclear@0 201
nuclear@0 202 // Observe a subject
nuclear@0 203 bool Observe(ThisType *subject)
nuclear@0 204 {
nuclear@0 205 OVR_ASSERT(TheHandler.IsValid());
nuclear@0 206
nuclear@0 207 if (!subject)
nuclear@0 208 {
nuclear@0 209 return false;
nuclear@0 210 }
nuclear@0 211
nuclear@0 212 Lock::Locker locker(&TheLock);
nuclear@0 213
nuclear@0 214 if (IsShutdown)
nuclear@0 215 {
nuclear@0 216 return false;
nuclear@0 217 }
nuclear@0 218
nuclear@0 219 if (!subject->SubjectAddObserver(this))
nuclear@0 220 {
nuclear@0 221 return false;
nuclear@0 222 }
nuclear@0 223
nuclear@0 224 References.PushBack(subject);
nuclear@0 225 return true;
nuclear@0 226 }
nuclear@0 227
nuclear@0 228 protected:
nuclear@0 229 // Subject function: AddObserver()
nuclear@0 230 // Returns true if the observer was added
nuclear@0 231 bool SubjectAddObserver(ThisType* observer)
nuclear@0 232 {
nuclear@0 233 OVR_ASSERT(!TheHandler.IsValid());
nuclear@0 234
nuclear@0 235 if (!observer)
nuclear@0 236 {
nuclear@0 237 return true;
nuclear@0 238 }
nuclear@0 239
nuclear@0 240 Lock::Locker locker(&TheLock);
nuclear@0 241
nuclear@0 242 if (IsShutdown)
nuclear@0 243 {
nuclear@0 244 return false;
nuclear@0 245 }
nuclear@0 246
nuclear@0 247 const int count = References.GetSizeI();
nuclear@0 248 for (int i = 0; i < count; ++i)
nuclear@0 249 {
nuclear@0 250 if (References[i] == observer)
nuclear@0 251 {
nuclear@0 252 // Already watched
nuclear@0 253 return true;
nuclear@0 254 }
nuclear@0 255 }
nuclear@0 256
nuclear@0 257 References.PushBack(observer);
nuclear@0 258
nuclear@0 259 return true;
nuclear@0 260 }
nuclear@0 261
nuclear@0 262 public:
nuclear@0 263 // Subject function: Call()
nuclear@0 264 #define OVR_OBSERVER_CALL_BODY(params) \
nuclear@0 265 bool callSuccess = false; \
nuclear@0 266 Lock::Locker locker(&TheLock); \
nuclear@0 267 int count = References.GetSizeI(); \
nuclear@0 268 for (int i = 0; i < count; ++i) \
nuclear@0 269 { \
nuclear@0 270 if (!References[i]->IsShutdown) \
nuclear@0 271 { \
nuclear@0 272 OVR_ASSERT(References[i]->TheHandler.IsValid()); \
nuclear@0 273 References[i]->TheHandler params; \
nuclear@0 274 callSuccess = true; \
nuclear@0 275 } \
nuclear@0 276 if (References[i]->IsShutdown) \
nuclear@0 277 { \
nuclear@0 278 References.RemoveAt(i); \
nuclear@0 279 --i; --count; \
nuclear@0 280 } \
nuclear@0 281 } \
nuclear@0 282 return callSuccess;
nuclear@0 283
nuclear@0 284 // Call: Various parameter counts
nuclear@0 285 // Returns true if a call was made
nuclear@0 286 bool Call()
nuclear@0 287 {
nuclear@0 288 OVR_OBSERVER_CALL_BODY(())
nuclear@0 289 }
nuclear@0 290 template<class Param1>
nuclear@0 291 bool Call(Param1& p1)
nuclear@0 292 {
nuclear@0 293 OVR_OBSERVER_CALL_BODY((p1))
nuclear@0 294 }
nuclear@0 295 template<class Param1>
nuclear@0 296 bool Call(Param1* p1)
nuclear@0 297 {
nuclear@0 298 OVR_OBSERVER_CALL_BODY((p1))
nuclear@0 299 }
nuclear@0 300 template<class Param1, class Param2>
nuclear@0 301 bool Call(Param1& p1, Param2& p2)
nuclear@0 302 {
nuclear@0 303 OVR_OBSERVER_CALL_BODY((p1, p2))
nuclear@0 304 }
nuclear@0 305 template<class Param1, class Param2>
nuclear@0 306 bool Call(Param1* p1, Param2* p2)
nuclear@0 307 {
nuclear@0 308 OVR_OBSERVER_CALL_BODY((p1, p2))
nuclear@0 309 }
nuclear@0 310 template<class Param1, class Param2, class Param3>
nuclear@0 311 bool Call(Param1& p1, Param2& p2, Param3& p3)
nuclear@0 312 {
nuclear@0 313 OVR_OBSERVER_CALL_BODY((p1, p2, p3))
nuclear@0 314 }
nuclear@0 315 template<class Param1, class Param2, class Param3>
nuclear@0 316 bool Call(Param1* p1, Param2* p2, Param3* p3)
nuclear@0 317 {
nuclear@0 318 OVR_OBSERVER_CALL_BODY((p1, p2, p3))
nuclear@0 319 }
nuclear@0 320
nuclear@0 321 #undef OVR_OBSERVER_CALL_BODY
nuclear@0 322 };
nuclear@0 323
nuclear@0 324
nuclear@0 325 //-----------------------------------------------------------------------------
nuclear@0 326 // ObserverScope
nuclear@0 327
nuclear@0 328 // Scoped shutdown of the Observer object
nuclear@0 329 template<class DelegateT>
nuclear@0 330 class ObserverScope : public NewOverrideBase
nuclear@0 331 {
nuclear@0 332 Ptr< Observer<DelegateT> > TheObserver;
nuclear@0 333 DelegateT TheHandler;
nuclear@0 334
nuclear@0 335 void Shutdown()
nuclear@0 336 {
nuclear@0 337 if (TheObserver)
nuclear@0 338 {
nuclear@0 339 TheObserver->Shutdown();
nuclear@0 340 TheObserver.Clear();
nuclear@0 341 }
nuclear@0 342 }
nuclear@0 343
nuclear@0 344 public:
nuclear@0 345 ObserverScope()
nuclear@0 346 {
nuclear@0 347 TheObserver = *new Observer<DelegateT>;
nuclear@0 348 }
nuclear@0 349 ~ObserverScope()
nuclear@0 350 {
nuclear@0 351 Shutdown();
nuclear@0 352 }
nuclear@0 353
nuclear@0 354 // Release all references and recreate it
nuclear@0 355 void ReleaseAll()
nuclear@0 356 {
nuclear@0 357 Shutdown();
nuclear@0 358 TheObserver = *new Observer<DelegateT>;
nuclear@0 359 if (TheHandler.IsValid())
nuclear@0 360 {
nuclear@0 361 TheObserver->SetHandler(TheHandler);
nuclear@0 362 }
nuclear@0 363 }
nuclear@0 364
nuclear@0 365 void SetHandler(DelegateT handler)
nuclear@0 366 {
nuclear@0 367 TheHandler = handler;
nuclear@0 368 TheObserver->SetHandler(handler);
nuclear@0 369 }
nuclear@0 370
nuclear@0 371 Observer<DelegateT>* GetPtr()
nuclear@0 372 {
nuclear@0 373 return TheObserver.GetPtr();
nuclear@0 374 }
nuclear@0 375 Observer<DelegateT>* operator->()
nuclear@0 376 {
nuclear@0 377 return TheObserver.GetPtr();
nuclear@0 378 }
nuclear@0 379 const Observer<DelegateT>* operator->() const
nuclear@0 380 {
nuclear@0 381 return TheObserver.GetPtr();
nuclear@0 382 }
nuclear@0 383 operator Observer<DelegateT>*()
nuclear@0 384 {
nuclear@0 385 return TheObserver.GetPtr();
nuclear@0 386 }
nuclear@0 387 };
nuclear@0 388
nuclear@0 389
nuclear@0 390 //-----------------------------------------------------------------------------
nuclear@0 391 // ObserverHash
nuclear@0 392
nuclear@0 393 // A hash containing Observers
nuclear@0 394 template<class DelegateT>
nuclear@0 395 class ObserverHash : public NewOverrideBase
nuclear@0 396 {
nuclear@0 397 public:
nuclear@0 398 ObserverHash() {}
nuclear@0 399 ~ObserverHash() {Clear();}
nuclear@0 400 void Clear()
nuclear@0 401 {
nuclear@0 402 Lock::Locker locker(&TheLock);
nuclear@0 403 typename OVR::Hash< String, Ptr<Observer<DelegateT> >, OVR::String::HashFunctor >::Iterator it = _Hash.Begin();
nuclear@0 404 for( it = _Hash.Begin(); it != _Hash.End(); ++it )
nuclear@0 405 {
nuclear@0 406 Ptr<Observer<DelegateT> > o = it->Second;
nuclear@0 407 o->Shutdown();
nuclear@0 408 }
nuclear@0 409 }
nuclear@0 410
nuclear@0 411 Ptr<Observer<DelegateT> > GetSubject(OVR::String key)
nuclear@0 412 {
nuclear@0 413 Lock::Locker locker(&TheLock);
nuclear@0 414 Ptr<Observer<DelegateT> > *o = _Hash.Get(key);
nuclear@0 415 if (o)
nuclear@0 416 return (*o);
nuclear@0 417 return NULL;
nuclear@0 418 }
nuclear@0 419
nuclear@0 420 // Add handler to new observer with implicit creation of subject.
nuclear@0 421 void AddObserverToSubject(OVR::String key, Observer<DelegateT> *observer)
nuclear@0 422 {
nuclear@0 423 Lock::Locker locker(&TheLock);
nuclear@0 424 Ptr<Observer<DelegateT> > *subjectPtr = _Hash.Get(key);
nuclear@0 425
nuclear@0 426 if (subjectPtr==NULL)
nuclear@0 427 {
nuclear@0 428 Ptr<Observer<DelegateT> > subject = *new Observer<DelegateT>();
nuclear@0 429 _Hash.Add(key, subject);
nuclear@0 430 observer->Observe(subject);
nuclear@0 431 }
nuclear@0 432 else
nuclear@0 433 {
nuclear@0 434 observer->Observe(*subjectPtr);
nuclear@0 435 }
nuclear@0 436 }
nuclear@0 437
nuclear@0 438 void RemoveSubject(OVR::String key)
nuclear@0 439 {
nuclear@0 440 Lock::Locker locker(&TheLock);
nuclear@0 441 Ptr<Observer<DelegateT> > *subjectPtr = _Hash.Get(key);
nuclear@0 442 if (subjectPtr!=NULL)
nuclear@0 443 {
nuclear@0 444 (*subjectPtr)->Shutdown();
nuclear@0 445 _Hash.Remove(key);
nuclear@0 446 }
nuclear@0 447 }
nuclear@0 448
nuclear@0 449 protected:
nuclear@0 450 OVR::Hash< OVR::String, Ptr<Observer<DelegateT> >, OVR::String::HashFunctor > _Hash;
nuclear@0 451 Lock TheLock; // Lock to synchronize calls and shutdown
nuclear@0 452 };
nuclear@0 453
nuclear@0 454
nuclear@0 455 } // namespace OVR
nuclear@0 456
nuclear@0 457 #endif // OVR_Observer_h