oculus2_psprite

log

age author description
Thu, 22 Jan 2015 14:03:24 +0200 John Tsiombikas fixed visual studio projectdefault tip
Thu, 22 Jan 2015 06:22:38 +0200 John Tsiombikas renamed vc project: oculus2 -> oculus2_psprite
Thu, 22 Jan 2015 06:19:52 +0200 John Tsiombikas VR point sprite shooting test
Wed, 21 Jan 2015 11:29:30 +0200 John Tsiombikas fixed on macosx
Wed, 14 Jan 2015 07:11:11 +0200 John Tsiombikas now also works on linux with 0.4.4
Sun, 11 Jan 2015 19:03:30 +0200 John Tsiombikas updated for the Oculus SDK 0.4.4
Wed, 29 Oct 2014 01:56:42 +0200 John Tsiombikas moved the glUseProgram(0) state cleanup to its proper place
Wed, 29 Oct 2014 01:09:33 +0200 John Tsiombikas merged
Wed, 29 Oct 2014 01:08:38 +0200 John Tsiombikas ok oculus2 test now works on linux with SDK 0.4.3 experimental.
Tue, 28 Oct 2014 07:00:17 +0200 John Tsiombikas moved X11 includes to the linux ifdef block
Tue, 28 Oct 2014 06:57:31 +0200 John Tsiombikas merged
Tue, 28 Oct 2014 06:57:06 +0200 John Tsiombikas added alignment box cross
Mon, 27 Oct 2014 04:20:07 +0200 John Tsiombikas wtf... nothing is drawn on linux
Sun, 26 Oct 2014 23:10:14 +0200 John Tsiombikas linux fixes
Sat, 25 Oct 2014 20:07:55 +0300 John Tsiombikas merged
Sat, 25 Oct 2014 20:07:24 +0300 John Tsiombikas porting to 0.4.3 (finally on linux)
Mon, 15 Sep 2014 03:00:50 +0300 John Tsiombikas - changed some loose types to make this example more compatible with C++ programs
Fri, 05 Sep 2014 03:23:19 +0300 John Tsiombikas added a comment listing the GLEW dependency and adding dep urls
Thu, 04 Sep 2014 09:01:01 +0300 John Tsiombikas added a few comments
Thu, 04 Sep 2014 08:31:12 +0300 John Tsiombikas hurray, it works
Tue, 26 Aug 2014 18:37:24 +0300 John Tsiombikas something is fucked
Tue, 26 Aug 2014 08:14:09 +0300 John Tsiombikas rendering almost works
Tue, 26 Aug 2014 02:56:45 +0300 John Tsiombikas added .hgignore
Tue, 26 Aug 2014 02:55:17 +0300 John Tsiombikas initial commit