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oculus2_psprite
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2015-01-22
John Tsiombikas
fixed visual studio project
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2015-01-22
John Tsiombikas
renamed vc project: oculus2 -> oculus2_psprite
2015-01-22
John Tsiombikas
VR point sprite shooting test
2015-01-21
John Tsiombikas
fixed on macosx
2015-01-14
John Tsiombikas
now also works on linux with 0.4.4
2015-01-11
John Tsiombikas
updated for the Oculus SDK 0.4.4
2014-10-28
John Tsiombikas
moved the glUseProgram(0) state cleanup to its proper place
2014-10-28
John Tsiombikas
merged
2014-10-28
John Tsiombikas
ok oculus2 test now works on linux with SDK 0.4.3 experimental.
2014-10-28
John Tsiombikas
moved X11 includes to the linux ifdef block
2014-10-28
John Tsiombikas
merged
2014-10-28
John Tsiombikas
added alignment box cross
2014-10-27
John Tsiombikas
wtf... nothing is drawn on linux
2014-10-26
John Tsiombikas
linux fixes
2014-10-25
John Tsiombikas
merged
2014-10-25
John Tsiombikas
porting to 0.4.3 (finally on linux)
2014-09-15
John Tsiombikas
- changed some loose types to make this example more compatible with C++ programs
2014-09-05
John Tsiombikas
added a comment listing the GLEW dependency and adding dep urls
2014-09-04
John Tsiombikas
added a few comments
2014-09-04
John Tsiombikas
hurray, it works
2014-08-26
John Tsiombikas
something is fucked
2014-08-26
John Tsiombikas
rendering almost works
2014-08-25
John Tsiombikas
added .hgignore
2014-08-25
John Tsiombikas
initial commit
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