age |
author |
description |
Fri, 04 Oct 2013 14:57:33 +0300 |
John Tsiombikas |
backed out the shaderless oculus distortion method, as it's completely pointless |
Wed, 02 Oct 2013 04:09:37 +0300 |
John Tsiombikas |
added shaderless distortion method |
Sat, 28 Sep 2013 06:17:34 +0300 |
John Tsiombikas |
win32 project and fixes |
Thu, 26 Sep 2013 10:33:08 +0300 |
John Tsiombikas |
fixed the test to work with non-pow2 textures |
Sat, 21 Sep 2013 07:09:48 +0300 |
John Tsiombikas |
ops, minor error in the last commit |
Sat, 21 Sep 2013 05:22:48 +0300 |
John Tsiombikas |
made teapots many sizes and more colorful, added phong shader |
Sat, 21 Sep 2013 04:15:20 +0300 |
John Tsiombikas |
added the shader as a separate header file |
Sat, 21 Sep 2013 03:35:53 +0300 |
John Tsiombikas |
implemented wasd controls and clamping of the texcoords to [0, 1] |
Sat, 21 Sep 2013 03:00:47 +0300 |
John Tsiombikas |
hurraaaay! |
Fri, 20 Sep 2013 10:14:29 +0300 |
John Tsiombikas |
moving on to the distortion... not correct yet |
Wed, 18 Sep 2013 22:15:04 +0300 |
John Tsiombikas |
added xcode project |
Sun, 15 Sep 2013 05:01:38 +0300 |
John Tsiombikas |
foo |
Sun, 15 Sep 2013 04:47:12 +0300 |
John Tsiombikas |
getting sensor input |
Sun, 15 Sep 2013 04:10:05 +0300 |
John Tsiombikas |
added a couple more stuff, fixed all the LibOVR line endings |
Sat, 14 Sep 2013 16:14:59 +0300 |
John Tsiombikas |
added LibOVR and started a simple vr wrapper. |