oculus1

view src/opengl.h @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
parents 3265970a7315
children
line source
1 #ifndef OPENGL_H_
2 #define OPENGL_H_
4 #include <GL/glew.h>
6 #ifndef __APPLE__
7 #include <GL/glut.h>
8 #else
9 #include <GLUT/glut.h>
10 #endif
12 #define CHECKGLERR \
13 do { \
14 int err = glGetError(); \
15 if(err) { \
16 fprintf(stderr, "%s:%d: OpenGL error 0x%x: %s\n", __FILE__, __LINE__, err, strglerr(err)); \
17 abort(); \
18 } \
19 } while(0)
22 class Matrix4x4;
24 void load_matrix(const Matrix4x4 &m);
25 void mult_matrix(const Matrix4x4 &m);
27 const char *strglerr(int err);
29 #endif /* OPENGL_H_ */