oculus1

annotate libovr/Src/Kernel/OVR_Threads.h @ 1:e2f9e4603129

added LibOVR and started a simple vr wrapper.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Sep 2013 16:14:59 +0300
parents
children b069a5c27388
rev   line source
nuclear@1 1 /************************************************************************************
nuclear@1 2
nuclear@1 3 PublicHeader: None
nuclear@1 4 Filename : OVR_Threads.h
nuclear@1 5 Content : Contains thread-related (safe) functionality
nuclear@1 6 Created : September 19, 2012
nuclear@1 7 Notes :
nuclear@1 8
nuclear@1 9 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
nuclear@1 10
nuclear@1 11 Use of this software is subject to the terms of the Oculus license
nuclear@1 12 agreement provided at the time of installation or download, or which
nuclear@1 13 otherwise accompanies this software in either electronic or hard copy form.
nuclear@1 14
nuclear@1 15 ************************************************************************************/
nuclear@1 16 #ifndef OVR_Threads_h
nuclear@1 17 #define OVR_Threads_h
nuclear@1 18
nuclear@1 19 #include "OVR_Types.h"
nuclear@1 20 #include "OVR_Atomic.h"
nuclear@1 21 #include "OVR_RefCount.h"
nuclear@1 22 #include "OVR_Array.h"
nuclear@1 23
nuclear@1 24 // Defines the infinite wait delay timeout
nuclear@1 25 #define OVR_WAIT_INFINITE 0xFFFFFFFF
nuclear@1 26
nuclear@1 27 // To be defined in the project configuration options
nuclear@1 28 #ifdef OVR_ENABLE_THREADS
nuclear@1 29
nuclear@1 30
nuclear@1 31 namespace OVR {
nuclear@1 32
nuclear@1 33 //-----------------------------------------------------------------------------------
nuclear@1 34 // ****** Declared classes
nuclear@1 35
nuclear@1 36 // Declared with thread support only
nuclear@1 37 class Mutex;
nuclear@1 38 class WaitCondition;
nuclear@1 39 class Event;
nuclear@1 40 // Implementation forward declarations
nuclear@1 41 class MutexImpl;
nuclear@1 42 class WaitConditionImpl;
nuclear@1 43
nuclear@1 44
nuclear@1 45
nuclear@1 46 //-----------------------------------------------------------------------------------
nuclear@1 47 // ***** Mutex
nuclear@1 48
nuclear@1 49 // Mutex class represents a system Mutex synchronization object that provides access
nuclear@1 50 // serialization between different threads, allowing one thread mutually exclusive access
nuclear@1 51 // to a resource. Mutex is more heavy-weight then Lock, but supports WaitCondition.
nuclear@1 52
nuclear@1 53 class Mutex
nuclear@1 54 {
nuclear@1 55 friend class WaitConditionImpl;
nuclear@1 56 friend class MutexImpl;
nuclear@1 57
nuclear@1 58 MutexImpl *pImpl;
nuclear@1 59
nuclear@1 60 public:
nuclear@1 61 // Constructor/destructor
nuclear@1 62 Mutex(bool recursive = 1);
nuclear@1 63 ~Mutex();
nuclear@1 64
nuclear@1 65 // Locking functions
nuclear@1 66 void DoLock();
nuclear@1 67 bool TryLock();
nuclear@1 68 void Unlock();
nuclear@1 69
nuclear@1 70 // Returns 1 if the mutes is currently locked by another thread
nuclear@1 71 // Returns 0 if the mutex is not locked by another thread, and can therefore be acquired.
nuclear@1 72 bool IsLockedByAnotherThread();
nuclear@1 73
nuclear@1 74 // Locker class; Used for automatic locking of a mutex withing scope
nuclear@1 75 class Locker
nuclear@1 76 {
nuclear@1 77 public:
nuclear@1 78 Mutex *pMutex;
nuclear@1 79 Locker(Mutex *pmutex)
nuclear@1 80 { pMutex = pmutex; pMutex->DoLock(); }
nuclear@1 81 ~Locker()
nuclear@1 82 { pMutex->Unlock(); }
nuclear@1 83 };
nuclear@1 84 };
nuclear@1 85
nuclear@1 86
nuclear@1 87 //-----------------------------------------------------------------------------------
nuclear@1 88 // ***** WaitCondition
nuclear@1 89
nuclear@1 90 /*
nuclear@1 91 WaitCondition is a synchronization primitive that can be used to implement what is known as a monitor.
nuclear@1 92 Dependent threads wait on a wait condition by calling Wait(), and get woken up by other threads that
nuclear@1 93 call Notify() or NotifyAll().
nuclear@1 94
nuclear@1 95 The unique feature of this class is that it provides an atomic way of first releasing a Mutex, and then
nuclear@1 96 starting a wait on a wait condition. If both the mutex and the wait condition are associated with the same
nuclear@1 97 resource, this ensures that any condition checked for while the mutex was locked does not change before
nuclear@1 98 the wait on the condition is actually initiated.
nuclear@1 99 */
nuclear@1 100
nuclear@1 101 class WaitCondition
nuclear@1 102 {
nuclear@1 103 friend class WaitConditionImpl;
nuclear@1 104 // Internal implementation structure
nuclear@1 105 WaitConditionImpl *pImpl;
nuclear@1 106
nuclear@1 107 public:
nuclear@1 108 // Constructor/destructor
nuclear@1 109 WaitCondition();
nuclear@1 110 ~WaitCondition();
nuclear@1 111
nuclear@1 112 // Release mutex and wait for condition. The mutex is re-aquired after the wait.
nuclear@1 113 // Delay is specified in milliseconds (1/1000 of a second).
nuclear@1 114 bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE);
nuclear@1 115
nuclear@1 116 // Notify a condition, releasing at one object waiting
nuclear@1 117 void Notify();
nuclear@1 118 // Notify a condition, releasing all objects waiting
nuclear@1 119 void NotifyAll();
nuclear@1 120 };
nuclear@1 121
nuclear@1 122
nuclear@1 123 //-----------------------------------------------------------------------------------
nuclear@1 124 // ***** Event
nuclear@1 125
nuclear@1 126 // Event is a wait-able synchronization object similar to Windows event.
nuclear@1 127 // Event can be waited on until it's signaled by another thread calling
nuclear@1 128 // either SetEvent or PulseEvent.
nuclear@1 129
nuclear@1 130 class Event
nuclear@1 131 {
nuclear@1 132 // Event state, its mutex and the wait condition
nuclear@1 133 volatile bool State;
nuclear@1 134 volatile bool Temporary;
nuclear@1 135 mutable Mutex StateMutex;
nuclear@1 136 WaitCondition StateWaitCondition;
nuclear@1 137
nuclear@1 138 void updateState(bool newState, bool newTemp, bool mustNotify);
nuclear@1 139
nuclear@1 140 public:
nuclear@1 141 Event(bool setInitially = 0) : State(setInitially), Temporary(false) { }
nuclear@1 142 ~Event() { }
nuclear@1 143
nuclear@1 144 // Wait on an event condition until it is set
nuclear@1 145 // Delay is specified in milliseconds (1/1000 of a second).
nuclear@1 146 bool Wait(unsigned delay = OVR_WAIT_INFINITE);
nuclear@1 147
nuclear@1 148 // Set an event, releasing objects waiting on it
nuclear@1 149 void SetEvent()
nuclear@1 150 { updateState(true, false, true); }
nuclear@1 151
nuclear@1 152 // Reset an event, un-signaling it
nuclear@1 153 void ResetEvent()
nuclear@1 154 { updateState(false, false, false); }
nuclear@1 155
nuclear@1 156 // Set and then reset an event once a waiter is released.
nuclear@1 157 // If threads are already waiting, they will be notified and released
nuclear@1 158 // If threads are not waiting, the event is set until the first thread comes in
nuclear@1 159 void PulseEvent()
nuclear@1 160 { updateState(true, true, true); }
nuclear@1 161 };
nuclear@1 162
nuclear@1 163
nuclear@1 164 //-----------------------------------------------------------------------------------
nuclear@1 165 // ***** Thread class
nuclear@1 166
nuclear@1 167 // ThreadId uniquely identifies a thread; returned by GetCurrentThreadId() and
nuclear@1 168 // Thread::GetThreadId.
nuclear@1 169 typedef void* ThreadId;
nuclear@1 170
nuclear@1 171
nuclear@1 172 // *** Thread flags
nuclear@1 173
nuclear@1 174 // Indicates that the thread is has been started, i.e. Start method has been called, and threads
nuclear@1 175 // OnExit() method has not yet been called/returned.
nuclear@1 176 #define OVR_THREAD_STARTED 0x01
nuclear@1 177 // This flag is set once the thread has ran, and finished.
nuclear@1 178 #define OVR_THREAD_FINISHED 0x02
nuclear@1 179 // This flag is set temporarily if this thread was started suspended. It is used internally.
nuclear@1 180 #define OVR_THREAD_START_SUSPENDED 0x08
nuclear@1 181 // This flag is used to ask a thread to exit. Message driven threads will usually check this flag
nuclear@1 182 // and finish once it is set.
nuclear@1 183 #define OVR_THREAD_EXIT 0x10
nuclear@1 184
nuclear@1 185
nuclear@1 186 class Thread : public RefCountBase<Thread>
nuclear@1 187 { // NOTE: Waitable must be the first base since it implements RefCountImpl.
nuclear@1 188
nuclear@1 189 public:
nuclear@1 190
nuclear@1 191 // *** Callback functions, can be used instead of overriding Run
nuclear@1 192
nuclear@1 193 // Run function prototypes.
nuclear@1 194 // Thread function and user handle passed to it, executed by the default
nuclear@1 195 // Thread::Run implementation if not null.
nuclear@1 196 typedef int (*ThreadFn)(Thread *pthread, void* h);
nuclear@1 197
nuclear@1 198 // Thread ThreadFunction1 is executed if not 0, otherwise ThreadFunction2 is tried
nuclear@1 199 ThreadFn ThreadFunction;
nuclear@1 200 // User handle passes to a thread
nuclear@1 201 void* UserHandle;
nuclear@1 202
nuclear@1 203 // Thread state to start a thread with
nuclear@1 204 enum ThreadState
nuclear@1 205 {
nuclear@1 206 NotRunning = 0,
nuclear@1 207 Running = 1,
nuclear@1 208 Suspended = 2
nuclear@1 209 };
nuclear@1 210
nuclear@1 211 // Thread priority
nuclear@1 212 enum ThreadPriority
nuclear@1 213 {
nuclear@1 214 CriticalPriority,
nuclear@1 215 HighestPriority,
nuclear@1 216 AboveNormalPriority,
nuclear@1 217 NormalPriority,
nuclear@1 218 BelowNormalPriority,
nuclear@1 219 LowestPriority,
nuclear@1 220 IdlePriority,
nuclear@1 221 };
nuclear@1 222
nuclear@1 223 // Thread constructor parameters
nuclear@1 224 struct CreateParams
nuclear@1 225 {
nuclear@1 226 CreateParams(ThreadFn func = 0, void* hand = 0, UPInt ssize = 128 * 1024,
nuclear@1 227 int proc = -1, ThreadState state = NotRunning, ThreadPriority prior = NormalPriority)
nuclear@1 228 : threadFunction(func), userHandle(hand), stackSize(ssize),
nuclear@1 229 processor(proc), initialState(state), priority(prior) {}
nuclear@1 230 ThreadFn threadFunction; // Thread function
nuclear@1 231 void* userHandle; // User handle passes to a thread
nuclear@1 232 UPInt stackSize; // Thread stack size
nuclear@1 233 int processor; // Thread hardware processor
nuclear@1 234 ThreadState initialState; //
nuclear@1 235 ThreadPriority priority; // Thread priority
nuclear@1 236 };
nuclear@1 237
nuclear@1 238 // *** Constructors
nuclear@1 239
nuclear@1 240 // A default constructor always creates a thread in NotRunning state, because
nuclear@1 241 // the derived class has not yet been initialized. The derived class can call Start explicitly.
nuclear@1 242 // "processor" parameter specifies which hardware processor this thread will be run on.
nuclear@1 243 // -1 means OS decides this. Implemented only on Win32
nuclear@1 244 Thread(UPInt stackSize = 128 * 1024, int processor = -1);
nuclear@1 245 // Constructors that initialize the thread with a pointer to function.
nuclear@1 246 // An option to start a thread is available, but it should not be used if classes are derived from Thread.
nuclear@1 247 // "processor" parameter specifies which hardware processor this thread will be run on.
nuclear@1 248 // -1 means OS decides this. Implemented only on Win32
nuclear@1 249 Thread(ThreadFn threadFunction, void* userHandle = 0, UPInt stackSize = 128 * 1024,
nuclear@1 250 int processor = -1, ThreadState initialState = NotRunning);
nuclear@1 251 // Constructors that initialize the thread with a create parameters structure.
nuclear@1 252 explicit Thread(const CreateParams& params);
nuclear@1 253
nuclear@1 254 // Destructor.
nuclear@1 255 virtual ~Thread();
nuclear@1 256
nuclear@1 257 // Waits for all Threads to finish; should be called only from the root
nuclear@1 258 // application thread. Once this function returns, we know that all other
nuclear@1 259 // thread's references to Thread object have been released.
nuclear@1 260 static void OVR_CDECL FinishAllThreads();
nuclear@1 261
nuclear@1 262
nuclear@1 263 // *** Overridable Run function for thread processing
nuclear@1 264
nuclear@1 265 // - returning from this method will end the execution of the thread
nuclear@1 266 // - return value is usually 0 for success
nuclear@1 267 virtual int Run();
nuclear@1 268 // Called after return/exit function
nuclear@1 269 virtual void OnExit();
nuclear@1 270
nuclear@1 271
nuclear@1 272 // *** Thread management
nuclear@1 273
nuclear@1 274 // Starts the thread if its not already running
nuclear@1 275 // - internally sets up the threading and calls Run()
nuclear@1 276 // - initial state can either be Running or Suspended, NotRunning will just fail and do nothing
nuclear@1 277 // - returns the exit code
nuclear@1 278 virtual bool Start(ThreadState initialState = Running);
nuclear@1 279
nuclear@1 280 // Quits with an exit code
nuclear@1 281 virtual void Exit(int exitCode=0);
nuclear@1 282
nuclear@1 283 // Suspend the thread until resumed
nuclear@1 284 // Returns 1 for success, 0 for failure.
nuclear@1 285 bool Suspend();
nuclear@1 286 // Resumes currently suspended thread
nuclear@1 287 // Returns 1 for success, 0 for failure.
nuclear@1 288 bool Resume();
nuclear@1 289
nuclear@1 290 // Static function to return a pointer to the current thread
nuclear@1 291 //static Thread* GetThread();
nuclear@1 292
nuclear@1 293
nuclear@1 294 // *** Thread status query functions
nuclear@1 295
nuclear@1 296 bool GetExitFlag() const;
nuclear@1 297 void SetExitFlag(bool exitFlag);
nuclear@1 298
nuclear@1 299 // Determines whether the thread was running and is now finished
nuclear@1 300 bool IsFinished() const;
nuclear@1 301 // Determines if the thread is currently suspended
nuclear@1 302 bool IsSuspended() const;
nuclear@1 303 // Returns current thread state
nuclear@1 304 ThreadState GetThreadState() const;
nuclear@1 305
nuclear@1 306 // Returns the number of available CPUs on the system
nuclear@1 307 static int GetCPUCount();
nuclear@1 308
nuclear@1 309 // Returns the thread exit code. Exit code is initialized to 0,
nuclear@1 310 // and set to the return value if Run function after the thread is finished.
nuclear@1 311 inline int GetExitCode() const { return ExitCode; }
nuclear@1 312 // Returns an OS handle
nuclear@1 313 #if defined(OVR_OS_WIN32)
nuclear@1 314 void* GetOSHandle() const { return ThreadHandle; }
nuclear@1 315 #else
nuclear@1 316 pthread_t GetOSHandle() const { return ThreadHandle; }
nuclear@1 317 #endif
nuclear@1 318
nuclear@1 319 #if defined(OVR_OS_WIN32)
nuclear@1 320 ThreadId GetThreadId() const { return IdValue; }
nuclear@1 321 #else
nuclear@1 322 ThreadId GetThreadId() const { return (ThreadId)GetOSHandle(); }
nuclear@1 323 #endif
nuclear@1 324
nuclear@1 325 static int GetOSPriority(ThreadPriority);
nuclear@1 326 // *** Sleep
nuclear@1 327
nuclear@1 328 // Sleep secs seconds
nuclear@1 329 static bool Sleep(unsigned secs);
nuclear@1 330 // Sleep msecs milliseconds
nuclear@1 331 static bool MSleep(unsigned msecs);
nuclear@1 332
nuclear@1 333
nuclear@1 334 // *** Debugging functionality
nuclear@1 335 #if defined(OVR_OS_WIN32)
nuclear@1 336 virtual void SetThreadName( const char* name );
nuclear@1 337 #else
nuclear@1 338 virtual void SetThreadName( const char* name ) { OVR_UNUSED(name); }
nuclear@1 339 #endif
nuclear@1 340
nuclear@1 341 private:
nuclear@1 342 #if defined(OVR_OS_WIN32)
nuclear@1 343 friend unsigned WINAPI Thread_Win32StartFn(void *pthread);
nuclear@1 344
nuclear@1 345 #else
nuclear@1 346 friend void *Thread_PthreadStartFn(void * phandle);
nuclear@1 347
nuclear@1 348 static int InitAttr;
nuclear@1 349 static pthread_attr_t Attr;
nuclear@1 350 #endif
nuclear@1 351
nuclear@1 352 protected:
nuclear@1 353 // Thread state flags
nuclear@1 354 AtomicInt<UInt32> ThreadFlags;
nuclear@1 355 AtomicInt<SInt32> SuspendCount;
nuclear@1 356 UPInt StackSize;
nuclear@1 357
nuclear@1 358 // Hardware processor which this thread is running on.
nuclear@1 359 int Processor;
nuclear@1 360 ThreadPriority Priority;
nuclear@1 361
nuclear@1 362 #if defined(OVR_OS_WIN32)
nuclear@1 363 void* ThreadHandle;
nuclear@1 364 volatile ThreadId IdValue;
nuclear@1 365
nuclear@1 366 // System-specific cleanup function called from destructor
nuclear@1 367 void CleanupSystemThread();
nuclear@1 368
nuclear@1 369 #else
nuclear@1 370 pthread_t ThreadHandle;
nuclear@1 371 #endif
nuclear@1 372
nuclear@1 373 // Exit code of the thread, as returned by Run.
nuclear@1 374 int ExitCode;
nuclear@1 375
nuclear@1 376 // Internal run function.
nuclear@1 377 int PRun();
nuclear@1 378 // Finishes the thread and releases internal reference to it.
nuclear@1 379 void FinishAndRelease();
nuclear@1 380
nuclear@1 381 void Init(const CreateParams& params);
nuclear@1 382
nuclear@1 383 // Protected copy constructor
nuclear@1 384 Thread(const Thread &source) { OVR_UNUSED(source); }
nuclear@1 385
nuclear@1 386 };
nuclear@1 387
nuclear@1 388 // Returns the unique Id of a thread it is called on, intended for
nuclear@1 389 // comparison purposes.
nuclear@1 390 ThreadId GetCurrentThreadId();
nuclear@1 391
nuclear@1 392
nuclear@1 393 } // OVR
nuclear@1 394
nuclear@1 395 #endif // OVR_ENABLE_THREADS
nuclear@1 396 #endif // OVR_Threads_h