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1 /************************************************************************************
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2
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3 Filename : OVR_ThreadsWinAPI.cpp
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4 Platform : WinAPI
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5 Content : Windows specific thread-related (safe) functionality
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6 Created : September 19, 2012
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7 Notes :
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8
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9 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
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10
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11 Use of this software is subject to the terms of the Oculus license
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12 agreement provided at the time of installation or download, or which
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13 otherwise accompanies this software in either electronic or hard copy form.
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14
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15 ************************************************************************************/
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16
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17 #include "OVR_Threads.h"
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18 #include "OVR_Hash.h"
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19 #include "OVR_Log.h"
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20
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21 #ifdef OVR_ENABLE_THREADS
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22
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23 // For _beginthreadex / _endtheadex
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24 #include <process.h>
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25
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26 namespace OVR {
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27
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28
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29 //-----------------------------------------------------------------------------------
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30 // *** Internal Mutex implementation class
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31
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32 class MutexImpl : public NewOverrideBase
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33 {
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34 // System mutex or semaphore
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35 HANDLE hMutexOrSemaphore;
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36 bool Recursive;
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37 volatile unsigned LockCount;
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38
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39 friend class WaitConditionImpl;
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40
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41 public:
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42 // Constructor/destructor
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43 MutexImpl(bool recursive = 1);
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44 ~MutexImpl();
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45
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46 // Locking functions
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47 void DoLock();
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48 bool TryLock();
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49 void Unlock(Mutex* pmutex);
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50 // Returns 1 if the mutes is currently locked
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51 bool IsLockedByAnotherThread(Mutex* pmutex);
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52 };
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53
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54 // *** Constructor/destructor
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55 MutexImpl::MutexImpl(bool recursive)
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56 {
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57 Recursive = recursive;
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58 LockCount = 0;
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59 hMutexOrSemaphore = Recursive ? CreateMutex(NULL, 0, NULL) : CreateSemaphore(NULL, 1, 1, NULL);
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60 }
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61 MutexImpl::~MutexImpl()
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62 {
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63 CloseHandle(hMutexOrSemaphore);
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64 }
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65
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66
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67 // Lock and try lock
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68 void MutexImpl::DoLock()
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69 {
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70 if (::WaitForSingleObject(hMutexOrSemaphore, INFINITE) != WAIT_OBJECT_0)
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71 return;
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72 LockCount++;
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73 }
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74
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75 bool MutexImpl::TryLock()
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76 {
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77 DWORD ret;
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78 if ((ret=::WaitForSingleObject(hMutexOrSemaphore, 0)) != WAIT_OBJECT_0)
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79 return 0;
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80 LockCount++;
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81 return 1;
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82 }
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83
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84 void MutexImpl::Unlock(Mutex* pmutex)
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85 {
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86 OVR_UNUSED(pmutex);
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87
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88 unsigned lockCount;
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89 LockCount--;
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90 lockCount = LockCount;
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91
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92 // Release mutex
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93 if ((Recursive ? ReleaseMutex(hMutexOrSemaphore) :
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94 ReleaseSemaphore(hMutexOrSemaphore, 1, NULL)) != 0)
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95 {
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96 // This used to call Wait handlers if lockCount == 0.
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97 }
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98 }
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99
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100 bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex)
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101 {
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102 // There could be multiple interpretations of IsLocked with respect to current thread
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103 if (LockCount == 0)
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104 return 0;
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105 if (!TryLock())
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106 return 1;
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107 Unlock(pmutex);
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108 return 0;
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109 }
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110
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111 /*
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112 bool MutexImpl::IsSignaled() const
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113 {
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114 // An mutex is signaled if it is not locked ANYWHERE
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115 // Note that this is different from IsLockedByAnotherThread function,
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116 // that takes current thread into account
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117 return LockCount == 0;
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118 }
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119 */
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120
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121
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122 // *** Actual Mutex class implementation
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123
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124 Mutex::Mutex(bool recursive)
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125 {
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126 pImpl = new MutexImpl(recursive);
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127 }
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128 Mutex::~Mutex()
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129 {
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130 delete pImpl;
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131 }
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132
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133 // Lock and try lock
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134 void Mutex::DoLock()
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135 {
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136 pImpl->DoLock();
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137 }
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138 bool Mutex::TryLock()
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139 {
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140 return pImpl->TryLock();
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141 }
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142 void Mutex::Unlock()
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143 {
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144 pImpl->Unlock(this);
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145 }
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146 bool Mutex::IsLockedByAnotherThread()
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147 {
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148 return pImpl->IsLockedByAnotherThread(this);
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149 }
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150
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151 //-----------------------------------------------------------------------------------
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152 // ***** Event
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153
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154 bool Event::Wait(unsigned delay)
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155 {
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156 Mutex::Locker lock(&StateMutex);
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157
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158 // Do the correct amount of waiting
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159 if (delay == OVR_WAIT_INFINITE)
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160 {
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161 while(!State)
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162 StateWaitCondition.Wait(&StateMutex);
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163 }
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164 else if (delay)
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165 {
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166 if (!State)
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167 StateWaitCondition.Wait(&StateMutex, delay);
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168 }
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169
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170 bool state = State;
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171 // Take care of temporary 'pulsing' of a state
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172 if (Temporary)
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173 {
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174 Temporary = false;
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175 State = false;
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176 }
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177 return state;
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178 }
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179
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180 void Event::updateState(bool newState, bool newTemp, bool mustNotify)
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181 {
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182 Mutex::Locker lock(&StateMutex);
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183 State = newState;
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184 Temporary = newTemp;
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185 if (mustNotify)
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186 StateWaitCondition.NotifyAll();
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187 }
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188
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189
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190 //-----------------------------------------------------------------------------------
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191 // ***** Win32 Wait Condition Implementation
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192
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193 // Internal implementation class
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194 class WaitConditionImpl : public NewOverrideBase
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195 {
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196 // Event pool entries for extra events
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197 struct EventPoolEntry : public NewOverrideBase
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198 {
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199 HANDLE hEvent;
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200 EventPoolEntry *pNext;
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201 EventPoolEntry *pPrev;
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202 };
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203
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204 Lock WaitQueueLoc;
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205 // Stores free events that can be used later
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206 EventPoolEntry * pFreeEventList;
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207
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208 // A queue of waiting objects to be signaled
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209 EventPoolEntry* pQueueHead;
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210 EventPoolEntry* pQueueTail;
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211
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212 // Allocation functions for free events
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213 EventPoolEntry* GetNewEvent();
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214 void ReleaseEvent(EventPoolEntry* pevent);
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215
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216 // Queue operations
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217 void QueuePush(EventPoolEntry* pentry);
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218 EventPoolEntry* QueuePop();
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219 void QueueFindAndRemove(EventPoolEntry* pentry);
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220
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221 public:
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222
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223 // Constructor/destructor
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224 WaitConditionImpl();
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225 ~WaitConditionImpl();
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226
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227 // Release mutex and wait for condition. The mutex is re-acqured after the wait.
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228 bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE);
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229
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230 // Notify a condition, releasing at one object waiting
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231 void Notify();
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232 // Notify a condition, releasing all objects waiting
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233 void NotifyAll();
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234 };
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235
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236
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237
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238 WaitConditionImpl::WaitConditionImpl()
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239 {
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240 pFreeEventList = 0;
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241 pQueueHead =
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242 pQueueTail = 0;
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243 }
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244
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245 WaitConditionImpl::~WaitConditionImpl()
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246 {
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247 // Free all the resources
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248 EventPoolEntry* p = pFreeEventList;
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249 EventPoolEntry* pentry;
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250
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251 while(p)
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252 {
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253 // Move to next
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254 pentry = p;
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255 p = p->pNext;
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256 // Delete old
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257 ::CloseHandle(pentry->hEvent);
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258 delete pentry;
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259 }
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260 // Shouldn't we also consider the queue?
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261
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262 // To be safe
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263 pFreeEventList = 0;
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264 pQueueHead =
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265 pQueueTail = 0;
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266 }
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267
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268
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269 // Allocation functions for free events
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270 WaitConditionImpl::EventPoolEntry* WaitConditionImpl::GetNewEvent()
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271 {
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272 EventPoolEntry* pentry;
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273
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274 // If there are any free nodes, use them
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275 if (pFreeEventList)
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276 {
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277 pentry = pFreeEventList;
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278 pFreeEventList = pFreeEventList->pNext;
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279 }
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280 else
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281 {
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282 // Allocate a new node
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283 pentry = new EventPoolEntry;
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284 pentry->pNext = 0;
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285 pentry->pPrev = 0;
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286 // Non-signaled manual event
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287 pentry->hEvent = ::CreateEvent(NULL, TRUE, 0, NULL);
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288 }
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289
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290 return pentry;
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291 }
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292
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293 void WaitConditionImpl::ReleaseEvent(EventPoolEntry* pevent)
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294 {
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295 // Mark event as non-signaled
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296 ::ResetEvent(pevent->hEvent);
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297 // And add it to free pool
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298 pevent->pNext = pFreeEventList;
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299 pevent->pPrev = 0;
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300 pFreeEventList = pevent;
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301 }
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302
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303 // Queue operations
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304 void WaitConditionImpl::QueuePush(EventPoolEntry* pentry)
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305 {
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306 // Items already exist? Just add to tail
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307 if (pQueueTail)
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308 {
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309 pentry->pPrev = pQueueTail;
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310 pQueueTail->pNext = pentry;
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311 pentry->pNext = 0;
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312 pQueueTail = pentry;
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313 }
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314 else
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315 {
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316 // No items in queue
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317 pentry->pNext =
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318 pentry->pPrev = 0;
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319 pQueueHead =
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320 pQueueTail = pentry;
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321 }
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322 }
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323
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324 WaitConditionImpl::EventPoolEntry* WaitConditionImpl::QueuePop()
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325 {
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326 EventPoolEntry* pentry = pQueueHead;
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327
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328 // No items, null pointer
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329 if (pentry)
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330 {
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331 // More items after this one? just grab the first item
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332 if (pQueueHead->pNext)
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333 {
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334 pQueueHead = pentry->pNext;
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335 pQueueHead->pPrev = 0;
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336 }
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337 else
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338 {
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339 // Last item left
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340 pQueueTail =
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341 pQueueHead = 0;
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342 }
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343 }
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344 return pentry;
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345 }
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346
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347 void WaitConditionImpl::QueueFindAndRemove(EventPoolEntry* pentry)
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348 {
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349 // Do an exhaustive search looking for an entry
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350 EventPoolEntry* p = pQueueHead;
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351
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352 while(p)
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353 {
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354 // Entry found? Remove.
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355 if (p == pentry)
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356 {
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357
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358 // Remove the node form the list
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359 // Prev link
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360 if (pentry->pPrev)
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361 pentry->pPrev->pNext = pentry->pNext;
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362 else
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363 pQueueHead = pentry->pNext;
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364 // Next link
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365 if (pentry->pNext)
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366 pentry->pNext->pPrev = pentry->pPrev;
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367 else
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368 pQueueTail = pentry->pPrev;
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369 // Done
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370 return;
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371 }
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372
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373 // Move to next item
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374 p = p->pNext;
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375 }
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376 }
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377
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378
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379 bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay)
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380 {
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381 bool result = 0;
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382 unsigned i;
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383 unsigned lockCount = pmutex->pImpl->LockCount;
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384 EventPoolEntry* pentry;
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385
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386 // Mutex must have been locked
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387 if (lockCount == 0)
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388 return 0;
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389
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390 // Add an object to the wait queue
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391 WaitQueueLoc.DoLock();
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392 QueuePush(pentry = GetNewEvent());
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393 WaitQueueLoc.Unlock();
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394
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395 // Finally, release a mutex or semaphore
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396 if (pmutex->pImpl->Recursive)
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397 {
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398 // Release the recursive mutex N times
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399 pmutex->pImpl->LockCount = 0;
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400 for(i=0; i<lockCount; i++)
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401 ::ReleaseMutex(pmutex->pImpl->hMutexOrSemaphore);
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|
402 }
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403 else
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404 {
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405 pmutex->pImpl->LockCount = 0;
|
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|
406 ::ReleaseSemaphore(pmutex->pImpl->hMutexOrSemaphore, 1, NULL);
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|
407 }
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408
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409 // Note that there is a gap here between mutex.Unlock() and Wait(). However,
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410 // if notify() comes in at this point in the other thread it will set our
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411 // corresponding event so wait will just fall through, as expected.
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412
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413 // Block and wait on the event
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|
414 DWORD waitResult = ::WaitForSingleObject(pentry->hEvent,
|
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415 (delay == OVR_WAIT_INFINITE) ? INFINITE : delay);
|
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|
416 /*
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|
417 repeat_wait:
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|
418 DWORD waitResult =
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419
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|
420 ::MsgWaitForMultipleObjects(1, &pentry->hEvent, FALSE,
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nuclear@3
|
421 (delay == OVR_WAIT_INFINITE) ? INFINITE : delay,
|
nuclear@3
|
422 QS_ALLINPUT);
|
nuclear@3
|
423 */
|
nuclear@3
|
424
|
nuclear@3
|
425 WaitQueueLoc.DoLock();
|
nuclear@3
|
426 switch(waitResult)
|
nuclear@3
|
427 {
|
nuclear@3
|
428 case WAIT_ABANDONED:
|
nuclear@3
|
429 case WAIT_OBJECT_0:
|
nuclear@3
|
430 result = 1;
|
nuclear@3
|
431 // Wait was successful, therefore the event entry should already be removed
|
nuclear@3
|
432 // So just add entry back to a free list
|
nuclear@3
|
433 ReleaseEvent(pentry);
|
nuclear@3
|
434 break;
|
nuclear@3
|
435 /*
|
nuclear@3
|
436 case WAIT_OBJECT_0 + 1:
|
nuclear@3
|
437 // Messages in WINDOWS queue
|
nuclear@3
|
438 {
|
nuclear@3
|
439 MSG msg;
|
nuclear@3
|
440 PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE);
|
nuclear@3
|
441 WaitQueueLoc.Unlock();
|
nuclear@3
|
442 goto repeat_wait;
|
nuclear@3
|
443 }
|
nuclear@3
|
444 break; */
|
nuclear@3
|
445 default:
|
nuclear@3
|
446 // Timeout, our entry should still be in a queue
|
nuclear@3
|
447 QueueFindAndRemove(pentry);
|
nuclear@3
|
448 ReleaseEvent(pentry);
|
nuclear@3
|
449 }
|
nuclear@3
|
450 WaitQueueLoc.Unlock();
|
nuclear@3
|
451
|
nuclear@3
|
452 // Re-aquire the mutex
|
nuclear@3
|
453 for(i=0; i<lockCount; i++)
|
nuclear@3
|
454 pmutex->DoLock();
|
nuclear@3
|
455
|
nuclear@3
|
456 // Return the result
|
nuclear@3
|
457 return result;
|
nuclear@3
|
458 }
|
nuclear@3
|
459
|
nuclear@3
|
460 // Notify a condition, releasing the least object in a queue
|
nuclear@3
|
461 void WaitConditionImpl::Notify()
|
nuclear@3
|
462 {
|
nuclear@3
|
463 Lock::Locker lock(&WaitQueueLoc);
|
nuclear@3
|
464
|
nuclear@3
|
465 // Pop last entry & signal it
|
nuclear@3
|
466 EventPoolEntry* pentry = QueuePop();
|
nuclear@3
|
467 if (pentry)
|
nuclear@3
|
468 ::SetEvent(pentry->hEvent);
|
nuclear@3
|
469 }
|
nuclear@3
|
470
|
nuclear@3
|
471 // Notify a condition, releasing all objects waiting
|
nuclear@3
|
472 void WaitConditionImpl::NotifyAll()
|
nuclear@3
|
473 {
|
nuclear@3
|
474 Lock::Locker lock(&WaitQueueLoc);
|
nuclear@3
|
475
|
nuclear@3
|
476 // Pop and signal all events
|
nuclear@3
|
477 // NOTE : There is no need to release the events, it's the waiters job to do so
|
nuclear@3
|
478 EventPoolEntry* pentry = QueuePop();
|
nuclear@3
|
479 while (pentry)
|
nuclear@3
|
480 {
|
nuclear@3
|
481 ::SetEvent(pentry->hEvent);
|
nuclear@3
|
482 pentry = QueuePop();
|
nuclear@3
|
483 }
|
nuclear@3
|
484 }
|
nuclear@3
|
485
|
nuclear@3
|
486
|
nuclear@3
|
487
|
nuclear@3
|
488 // *** Actual implementation of WaitCondition
|
nuclear@3
|
489
|
nuclear@3
|
490 WaitCondition::WaitCondition()
|
nuclear@3
|
491 {
|
nuclear@3
|
492 pImpl = new WaitConditionImpl;
|
nuclear@3
|
493 }
|
nuclear@3
|
494 WaitCondition::~WaitCondition()
|
nuclear@3
|
495 {
|
nuclear@3
|
496 delete pImpl;
|
nuclear@3
|
497 }
|
nuclear@3
|
498
|
nuclear@3
|
499 // Wait without a mutex
|
nuclear@3
|
500 bool WaitCondition::Wait(Mutex *pmutex, unsigned delay)
|
nuclear@3
|
501 {
|
nuclear@3
|
502 return pImpl->Wait(pmutex, delay);
|
nuclear@3
|
503 }
|
nuclear@3
|
504 // Notification
|
nuclear@3
|
505 void WaitCondition::Notify()
|
nuclear@3
|
506 {
|
nuclear@3
|
507 pImpl->Notify();
|
nuclear@3
|
508 }
|
nuclear@3
|
509 void WaitCondition::NotifyAll()
|
nuclear@3
|
510 {
|
nuclear@3
|
511 pImpl->NotifyAll();
|
nuclear@3
|
512 }
|
nuclear@3
|
513
|
nuclear@3
|
514
|
nuclear@3
|
515
|
nuclear@3
|
516 //-----------------------------------------------------------------------------------
|
nuclear@3
|
517 // ***** Thread Class
|
nuclear@3
|
518
|
nuclear@3
|
519 // Per-thread variable
|
nuclear@3
|
520 // MA: Don't use TLS for now - portability issues with DLLs, etc.
|
nuclear@3
|
521 /*
|
nuclear@3
|
522 #if !defined(OVR_CC_MSVC) || (OVR_CC_MSVC < 1300)
|
nuclear@3
|
523 __declspec(thread) Thread* pCurrentThread = 0;
|
nuclear@3
|
524 #else
|
nuclear@3
|
525 #pragma data_seg(".tls$")
|
nuclear@3
|
526 __declspec(thread) Thread* pCurrentThread = 0;
|
nuclear@3
|
527 #pragma data_seg(".rwdata")
|
nuclear@3
|
528 #endif
|
nuclear@3
|
529 */
|
nuclear@3
|
530
|
nuclear@3
|
531 // *** Thread constructors.
|
nuclear@3
|
532
|
nuclear@3
|
533 Thread::Thread(UPInt stackSize, int processor)
|
nuclear@3
|
534 {
|
nuclear@3
|
535 CreateParams params;
|
nuclear@3
|
536 params.stackSize = stackSize;
|
nuclear@3
|
537 params.processor = processor;
|
nuclear@3
|
538 Init(params);
|
nuclear@3
|
539 }
|
nuclear@3
|
540
|
nuclear@3
|
541 Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize,
|
nuclear@3
|
542 int processor, Thread::ThreadState initialState)
|
nuclear@3
|
543 {
|
nuclear@3
|
544 CreateParams params(threadFunction, userHandle, stackSize, processor, initialState);
|
nuclear@3
|
545 Init(params);
|
nuclear@3
|
546 }
|
nuclear@3
|
547
|
nuclear@3
|
548 Thread::Thread(const CreateParams& params)
|
nuclear@3
|
549 {
|
nuclear@3
|
550 Init(params);
|
nuclear@3
|
551 }
|
nuclear@3
|
552 void Thread::Init(const CreateParams& params)
|
nuclear@3
|
553 {
|
nuclear@3
|
554 // Clear the variables
|
nuclear@3
|
555 ThreadFlags = 0;
|
nuclear@3
|
556 ThreadHandle = 0;
|
nuclear@3
|
557 IdValue = 0;
|
nuclear@3
|
558 ExitCode = 0;
|
nuclear@3
|
559 SuspendCount = 0;
|
nuclear@3
|
560 StackSize = params.stackSize;
|
nuclear@3
|
561 Processor = params.processor;
|
nuclear@3
|
562 Priority = params.priority;
|
nuclear@3
|
563
|
nuclear@3
|
564 // Clear Function pointers
|
nuclear@3
|
565 ThreadFunction = params.threadFunction;
|
nuclear@3
|
566 UserHandle = params.userHandle;
|
nuclear@3
|
567 if (params.initialState != NotRunning)
|
nuclear@3
|
568 Start(params.initialState);
|
nuclear@3
|
569
|
nuclear@3
|
570 }
|
nuclear@3
|
571
|
nuclear@3
|
572 Thread::~Thread()
|
nuclear@3
|
573 {
|
nuclear@3
|
574 // Thread should not running while object is being destroyed,
|
nuclear@3
|
575 // this would indicate ref-counting issue.
|
nuclear@3
|
576 //OVR_ASSERT(IsRunning() == 0);
|
nuclear@3
|
577
|
nuclear@3
|
578 // Clean up thread.
|
nuclear@3
|
579 CleanupSystemThread();
|
nuclear@3
|
580 ThreadHandle = 0;
|
nuclear@3
|
581 }
|
nuclear@3
|
582
|
nuclear@3
|
583
|
nuclear@3
|
584 // *** Overridable User functions.
|
nuclear@3
|
585
|
nuclear@3
|
586 // Default Run implementation
|
nuclear@3
|
587 int Thread::Run()
|
nuclear@3
|
588 {
|
nuclear@3
|
589 // Call pointer to function, if available.
|
nuclear@3
|
590 return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0;
|
nuclear@3
|
591 }
|
nuclear@3
|
592 void Thread::OnExit()
|
nuclear@3
|
593 {
|
nuclear@3
|
594 }
|
nuclear@3
|
595
|
nuclear@3
|
596 // Finishes the thread and releases internal reference to it.
|
nuclear@3
|
597 void Thread::FinishAndRelease()
|
nuclear@3
|
598 {
|
nuclear@3
|
599 // Note: thread must be US.
|
nuclear@3
|
600 ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED);
|
nuclear@3
|
601 ThreadFlags |= OVR_THREAD_FINISHED;
|
nuclear@3
|
602
|
nuclear@3
|
603 // Release our reference; this is equivalent to 'delete this'
|
nuclear@3
|
604 // from the point of view of our thread.
|
nuclear@3
|
605 Release();
|
nuclear@3
|
606 }
|
nuclear@3
|
607
|
nuclear@3
|
608
|
nuclear@3
|
609 // *** ThreadList - used to tack all created threads
|
nuclear@3
|
610
|
nuclear@3
|
611 class ThreadList : public NewOverrideBase
|
nuclear@3
|
612 {
|
nuclear@3
|
613 //------------------------------------------------------------------------
|
nuclear@3
|
614 struct ThreadHashOp
|
nuclear@3
|
615 {
|
nuclear@3
|
616 UPInt operator()(const Thread* ptr)
|
nuclear@3
|
617 {
|
nuclear@3
|
618 return (((UPInt)ptr) >> 6) ^ (UPInt)ptr;
|
nuclear@3
|
619 }
|
nuclear@3
|
620 };
|
nuclear@3
|
621
|
nuclear@3
|
622 HashSet<Thread*, ThreadHashOp> ThreadSet;
|
nuclear@3
|
623 Mutex ThreadMutex;
|
nuclear@3
|
624 WaitCondition ThreadsEmpty;
|
nuclear@3
|
625 // Track the root thread that created us.
|
nuclear@3
|
626 ThreadId RootThreadId;
|
nuclear@3
|
627
|
nuclear@3
|
628 static ThreadList* volatile pRunningThreads;
|
nuclear@3
|
629
|
nuclear@3
|
630 void addThread(Thread *pthread)
|
nuclear@3
|
631 {
|
nuclear@3
|
632 Mutex::Locker lock(&ThreadMutex);
|
nuclear@3
|
633 ThreadSet.Add(pthread);
|
nuclear@3
|
634 }
|
nuclear@3
|
635
|
nuclear@3
|
636 void removeThread(Thread *pthread)
|
nuclear@3
|
637 {
|
nuclear@3
|
638 Mutex::Locker lock(&ThreadMutex);
|
nuclear@3
|
639 ThreadSet.Remove(pthread);
|
nuclear@3
|
640 if (ThreadSet.GetSize() == 0)
|
nuclear@3
|
641 ThreadsEmpty.Notify();
|
nuclear@3
|
642 }
|
nuclear@3
|
643
|
nuclear@3
|
644 void finishAllThreads()
|
nuclear@3
|
645 {
|
nuclear@3
|
646 // Only original root thread can call this.
|
nuclear@3
|
647 OVR_ASSERT(GetCurrentThreadId() == RootThreadId);
|
nuclear@3
|
648
|
nuclear@3
|
649 Mutex::Locker lock(&ThreadMutex);
|
nuclear@3
|
650 while (ThreadSet.GetSize() != 0)
|
nuclear@3
|
651 ThreadsEmpty.Wait(&ThreadMutex);
|
nuclear@3
|
652 }
|
nuclear@3
|
653
|
nuclear@3
|
654 public:
|
nuclear@3
|
655
|
nuclear@3
|
656 ThreadList()
|
nuclear@3
|
657 {
|
nuclear@3
|
658 RootThreadId = GetCurrentThreadId();
|
nuclear@3
|
659 }
|
nuclear@3
|
660 ~ThreadList() { }
|
nuclear@3
|
661
|
nuclear@3
|
662
|
nuclear@3
|
663 static void AddRunningThread(Thread *pthread)
|
nuclear@3
|
664 {
|
nuclear@3
|
665 // Non-atomic creation ok since only the root thread
|
nuclear@3
|
666 if (!pRunningThreads)
|
nuclear@3
|
667 {
|
nuclear@3
|
668 pRunningThreads = new ThreadList;
|
nuclear@3
|
669 OVR_ASSERT(pRunningThreads);
|
nuclear@3
|
670 }
|
nuclear@3
|
671 pRunningThreads->addThread(pthread);
|
nuclear@3
|
672 }
|
nuclear@3
|
673
|
nuclear@3
|
674 // NOTE: 'pthread' might be a dead pointer when this is
|
nuclear@3
|
675 // called so it should not be accessed; it is only used
|
nuclear@3
|
676 // for removal.
|
nuclear@3
|
677 static void RemoveRunningThread(Thread *pthread)
|
nuclear@3
|
678 {
|
nuclear@3
|
679 OVR_ASSERT(pRunningThreads);
|
nuclear@3
|
680 pRunningThreads->removeThread(pthread);
|
nuclear@3
|
681 }
|
nuclear@3
|
682
|
nuclear@3
|
683 static void FinishAllThreads()
|
nuclear@3
|
684 {
|
nuclear@3
|
685 // This is ok because only root thread can wait for other thread finish.
|
nuclear@3
|
686 if (pRunningThreads)
|
nuclear@3
|
687 {
|
nuclear@3
|
688 pRunningThreads->finishAllThreads();
|
nuclear@3
|
689 delete pRunningThreads;
|
nuclear@3
|
690 pRunningThreads = 0;
|
nuclear@3
|
691 }
|
nuclear@3
|
692 }
|
nuclear@3
|
693 };
|
nuclear@3
|
694
|
nuclear@3
|
695 // By default, we have no thread list.
|
nuclear@3
|
696 ThreadList* volatile ThreadList::pRunningThreads = 0;
|
nuclear@3
|
697
|
nuclear@3
|
698
|
nuclear@3
|
699 // FinishAllThreads - exposed publicly in Thread.
|
nuclear@3
|
700 void Thread::FinishAllThreads()
|
nuclear@3
|
701 {
|
nuclear@3
|
702 ThreadList::FinishAllThreads();
|
nuclear@3
|
703 }
|
nuclear@3
|
704
|
nuclear@3
|
705
|
nuclear@3
|
706 // *** Run override
|
nuclear@3
|
707
|
nuclear@3
|
708 int Thread::PRun()
|
nuclear@3
|
709 {
|
nuclear@3
|
710 // Suspend us on start, if requested
|
nuclear@3
|
711 if (ThreadFlags & OVR_THREAD_START_SUSPENDED)
|
nuclear@3
|
712 {
|
nuclear@3
|
713 Suspend();
|
nuclear@3
|
714 ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED;
|
nuclear@3
|
715 }
|
nuclear@3
|
716
|
nuclear@3
|
717 // Call the virtual run function
|
nuclear@3
|
718 ExitCode = Run();
|
nuclear@3
|
719 return ExitCode;
|
nuclear@3
|
720 }
|
nuclear@3
|
721
|
nuclear@3
|
722
|
nuclear@3
|
723
|
nuclear@3
|
724 /* MA: Don't use TLS for now.
|
nuclear@3
|
725
|
nuclear@3
|
726 // Static function to return a pointer to the current thread
|
nuclear@3
|
727 void Thread::InitCurrentThread(Thread *pthread)
|
nuclear@3
|
728 {
|
nuclear@3
|
729 pCurrentThread = pthread;
|
nuclear@3
|
730 }
|
nuclear@3
|
731
|
nuclear@3
|
732 // Static function to return a pointer to the current thread
|
nuclear@3
|
733 Thread* Thread::GetThread()
|
nuclear@3
|
734 {
|
nuclear@3
|
735 return pCurrentThread;
|
nuclear@3
|
736 }
|
nuclear@3
|
737 */
|
nuclear@3
|
738
|
nuclear@3
|
739
|
nuclear@3
|
740 // *** User overridables
|
nuclear@3
|
741
|
nuclear@3
|
742 bool Thread::GetExitFlag() const
|
nuclear@3
|
743 {
|
nuclear@3
|
744 return (ThreadFlags & OVR_THREAD_EXIT) != 0;
|
nuclear@3
|
745 }
|
nuclear@3
|
746
|
nuclear@3
|
747 void Thread::SetExitFlag(bool exitFlag)
|
nuclear@3
|
748 {
|
nuclear@3
|
749 // The below is atomic since ThreadFlags is AtomicInt.
|
nuclear@3
|
750 if (exitFlag)
|
nuclear@3
|
751 ThreadFlags |= OVR_THREAD_EXIT;
|
nuclear@3
|
752 else
|
nuclear@3
|
753 ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT;
|
nuclear@3
|
754 }
|
nuclear@3
|
755
|
nuclear@3
|
756
|
nuclear@3
|
757 // Determines whether the thread was running and is now finished
|
nuclear@3
|
758 bool Thread::IsFinished() const
|
nuclear@3
|
759 {
|
nuclear@3
|
760 return (ThreadFlags & OVR_THREAD_FINISHED) != 0;
|
nuclear@3
|
761 }
|
nuclear@3
|
762 // Determines whether the thread is suspended
|
nuclear@3
|
763 bool Thread::IsSuspended() const
|
nuclear@3
|
764 {
|
nuclear@3
|
765 return SuspendCount > 0;
|
nuclear@3
|
766 }
|
nuclear@3
|
767 // Returns current thread state
|
nuclear@3
|
768 Thread::ThreadState Thread::GetThreadState() const
|
nuclear@3
|
769 {
|
nuclear@3
|
770 if (IsSuspended())
|
nuclear@3
|
771 return Suspended;
|
nuclear@3
|
772 if (ThreadFlags & OVR_THREAD_STARTED)
|
nuclear@3
|
773 return Running;
|
nuclear@3
|
774 return NotRunning;
|
nuclear@3
|
775 }
|
nuclear@3
|
776
|
nuclear@3
|
777
|
nuclear@3
|
778
|
nuclear@3
|
779 // ***** Thread management
|
nuclear@3
|
780 /* static */
|
nuclear@3
|
781 int Thread::GetOSPriority(ThreadPriority p)
|
nuclear@3
|
782 {
|
nuclear@3
|
783 switch(p)
|
nuclear@3
|
784 {
|
nuclear@3
|
785 case Thread::CriticalPriority: return THREAD_PRIORITY_TIME_CRITICAL;
|
nuclear@3
|
786 case Thread::HighestPriority: return THREAD_PRIORITY_HIGHEST;
|
nuclear@3
|
787 case Thread::AboveNormalPriority: return THREAD_PRIORITY_ABOVE_NORMAL;
|
nuclear@3
|
788 case Thread::NormalPriority: return THREAD_PRIORITY_NORMAL;
|
nuclear@3
|
789 case Thread::BelowNormalPriority: return THREAD_PRIORITY_BELOW_NORMAL;
|
nuclear@3
|
790 case Thread::LowestPriority: return THREAD_PRIORITY_LOWEST;
|
nuclear@3
|
791 case Thread::IdlePriority: return THREAD_PRIORITY_IDLE;
|
nuclear@3
|
792 }
|
nuclear@3
|
793 return THREAD_PRIORITY_NORMAL;
|
nuclear@3
|
794 }
|
nuclear@3
|
795
|
nuclear@3
|
796 // The actual first function called on thread start
|
nuclear@3
|
797 unsigned WINAPI Thread_Win32StartFn(void * phandle)
|
nuclear@3
|
798 {
|
nuclear@3
|
799 Thread * pthread = (Thread*)phandle;
|
nuclear@3
|
800 if (pthread->Processor != -1)
|
nuclear@3
|
801 {
|
nuclear@3
|
802 DWORD_PTR ret = SetThreadAffinityMask(GetCurrentThread(), (DWORD)pthread->Processor);
|
nuclear@3
|
803 if (ret == 0)
|
nuclear@3
|
804 OVR_DEBUG_LOG(("Could not set hardware processor for the thread"));
|
nuclear@3
|
805 }
|
nuclear@3
|
806 BOOL ret = ::SetThreadPriority(GetCurrentThread(), Thread::GetOSPriority(pthread->Priority));
|
nuclear@3
|
807 if (ret == 0)
|
nuclear@3
|
808 OVR_DEBUG_LOG(("Could not set thread priority"));
|
nuclear@3
|
809 OVR_UNUSED(ret);
|
nuclear@3
|
810
|
nuclear@3
|
811 // Ensure that ThreadId is assigned once thread is running, in case
|
nuclear@3
|
812 // beginthread hasn't filled it in yet.
|
nuclear@3
|
813 pthread->IdValue = (ThreadId)::GetCurrentThreadId();
|
nuclear@3
|
814
|
nuclear@3
|
815 DWORD result = pthread->PRun();
|
nuclear@3
|
816 // Signal the thread as done and release it atomically.
|
nuclear@3
|
817 pthread->FinishAndRelease();
|
nuclear@3
|
818 // At this point Thread object might be dead; however we can still pass
|
nuclear@3
|
819 // it to RemoveRunningThread since it is only used as a key there.
|
nuclear@3
|
820 ThreadList::RemoveRunningThread(pthread);
|
nuclear@3
|
821 return (unsigned) result;
|
nuclear@3
|
822 }
|
nuclear@3
|
823
|
nuclear@3
|
824 bool Thread::Start(ThreadState initialState)
|
nuclear@3
|
825 {
|
nuclear@3
|
826 if (initialState == NotRunning)
|
nuclear@3
|
827 return 0;
|
nuclear@3
|
828 if (GetThreadState() != NotRunning)
|
nuclear@3
|
829 {
|
nuclear@3
|
830 OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this));
|
nuclear@3
|
831 return 0;
|
nuclear@3
|
832 }
|
nuclear@3
|
833
|
nuclear@3
|
834 // Free old thread handle before creating the new one
|
nuclear@3
|
835 CleanupSystemThread();
|
nuclear@3
|
836
|
nuclear@3
|
837 // AddRef to us until the thread is finished.
|
nuclear@3
|
838 AddRef();
|
nuclear@3
|
839 ThreadList::AddRunningThread(this);
|
nuclear@3
|
840
|
nuclear@3
|
841 ExitCode = 0;
|
nuclear@3
|
842 SuspendCount = 0;
|
nuclear@3
|
843 ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED;
|
nuclear@3
|
844 ThreadHandle = (HANDLE) _beginthreadex(0, (unsigned)StackSize,
|
nuclear@3
|
845 Thread_Win32StartFn, this, 0, (unsigned*)&IdValue);
|
nuclear@3
|
846
|
nuclear@3
|
847 // Failed? Fail the function
|
nuclear@3
|
848 if (ThreadHandle == 0)
|
nuclear@3
|
849 {
|
nuclear@3
|
850 ThreadFlags = 0;
|
nuclear@3
|
851 Release();
|
nuclear@3
|
852 ThreadList::RemoveRunningThread(this);
|
nuclear@3
|
853 return 0;
|
nuclear@3
|
854 }
|
nuclear@3
|
855 return 1;
|
nuclear@3
|
856 }
|
nuclear@3
|
857
|
nuclear@3
|
858
|
nuclear@3
|
859 // Suspend the thread until resumed
|
nuclear@3
|
860 bool Thread::Suspend()
|
nuclear@3
|
861 {
|
nuclear@3
|
862 // Can't suspend a thread that wasn't started
|
nuclear@3
|
863 if (!(ThreadFlags & OVR_THREAD_STARTED))
|
nuclear@3
|
864 return 0;
|
nuclear@3
|
865
|
nuclear@3
|
866 if (::SuspendThread(ThreadHandle) != 0xFFFFFFFF)
|
nuclear@3
|
867 {
|
nuclear@3
|
868 SuspendCount++;
|
nuclear@3
|
869 return 1;
|
nuclear@3
|
870 }
|
nuclear@3
|
871 return 0;
|
nuclear@3
|
872 }
|
nuclear@3
|
873
|
nuclear@3
|
874 // Resumes currently suspended thread
|
nuclear@3
|
875 bool Thread::Resume()
|
nuclear@3
|
876 {
|
nuclear@3
|
877 // Can't suspend a thread that wasn't started
|
nuclear@3
|
878 if (!(ThreadFlags & OVR_THREAD_STARTED))
|
nuclear@3
|
879 return 0;
|
nuclear@3
|
880
|
nuclear@3
|
881 // Decrement count, and resume thread if it is 0
|
nuclear@3
|
882 SInt32 oldCount = SuspendCount.ExchangeAdd_Acquire(-1);
|
nuclear@3
|
883 if (oldCount >= 1)
|
nuclear@3
|
884 {
|
nuclear@3
|
885 if (oldCount == 1)
|
nuclear@3
|
886 {
|
nuclear@3
|
887 if (::ResumeThread(ThreadHandle) != 0xFFFFFFFF)
|
nuclear@3
|
888 return 1;
|
nuclear@3
|
889 }
|
nuclear@3
|
890 else
|
nuclear@3
|
891 {
|
nuclear@3
|
892 return 1;
|
nuclear@3
|
893 }
|
nuclear@3
|
894 }
|
nuclear@3
|
895 return 0;
|
nuclear@3
|
896 }
|
nuclear@3
|
897
|
nuclear@3
|
898
|
nuclear@3
|
899 // Quits with an exit code
|
nuclear@3
|
900 void Thread::Exit(int exitCode)
|
nuclear@3
|
901 {
|
nuclear@3
|
902 // Can only exist the current thread.
|
nuclear@3
|
903 // MA: Don't use TLS for now.
|
nuclear@3
|
904 //if (GetThread() != this)
|
nuclear@3
|
905 // return;
|
nuclear@3
|
906
|
nuclear@3
|
907 // Call the virtual OnExit function.
|
nuclear@3
|
908 OnExit();
|
nuclear@3
|
909
|
nuclear@3
|
910 // Signal this thread object as done and release it's references.
|
nuclear@3
|
911 FinishAndRelease();
|
nuclear@3
|
912 ThreadList::RemoveRunningThread(this);
|
nuclear@3
|
913
|
nuclear@3
|
914 // Call the exit function.
|
nuclear@3
|
915 _endthreadex((unsigned)exitCode);
|
nuclear@3
|
916 }
|
nuclear@3
|
917
|
nuclear@3
|
918
|
nuclear@3
|
919 void Thread::CleanupSystemThread()
|
nuclear@3
|
920 {
|
nuclear@3
|
921 if (ThreadHandle != 0)
|
nuclear@3
|
922 {
|
nuclear@3
|
923 ::CloseHandle(ThreadHandle);
|
nuclear@3
|
924 ThreadHandle = 0;
|
nuclear@3
|
925 }
|
nuclear@3
|
926 }
|
nuclear@3
|
927
|
nuclear@3
|
928 // *** Sleep functions
|
nuclear@3
|
929 // static
|
nuclear@3
|
930 bool Thread::Sleep(unsigned secs)
|
nuclear@3
|
931 {
|
nuclear@3
|
932 ::Sleep(secs*1000);
|
nuclear@3
|
933 return 1;
|
nuclear@3
|
934 }
|
nuclear@3
|
935
|
nuclear@3
|
936 // static
|
nuclear@3
|
937 bool Thread::MSleep(unsigned msecs)
|
nuclear@3
|
938 {
|
nuclear@3
|
939 ::Sleep(msecs);
|
nuclear@3
|
940 return 1;
|
nuclear@3
|
941 }
|
nuclear@3
|
942
|
nuclear@3
|
943 void Thread::SetThreadName( const char* name )
|
nuclear@3
|
944 {
|
nuclear@3
|
945 #if !defined(OVR_BUILD_SHIPPING) || defined(OVR_BUILD_PROFILING)
|
nuclear@3
|
946 // Looks ugly, but it is the recommended way to name a thread.
|
nuclear@3
|
947 typedef struct tagTHREADNAME_INFO {
|
nuclear@3
|
948 DWORD dwType; // Must be 0x1000
|
nuclear@3
|
949 LPCSTR szName; // Pointer to name (in user address space)
|
nuclear@3
|
950 DWORD dwThreadID; // Thread ID (-1 for caller thread)
|
nuclear@3
|
951 DWORD dwFlags; // Reserved for future use; must be zero
|
nuclear@3
|
952 } THREADNAME_INFO;
|
nuclear@3
|
953
|
nuclear@3
|
954 THREADNAME_INFO info;
|
nuclear@3
|
955
|
nuclear@3
|
956 info.dwType = 0x1000;
|
nuclear@3
|
957 info.szName = name;
|
nuclear@3
|
958 info.dwThreadID = reinterpret_cast<DWORD>(GetThreadId());
|
nuclear@3
|
959 info.dwFlags = 0;
|
nuclear@3
|
960
|
nuclear@3
|
961 __try
|
nuclear@3
|
962 {
|
nuclear@3
|
963 #ifdef _WIN64
|
nuclear@3
|
964 RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (const ULONG_PTR *)&info );
|
nuclear@3
|
965 #else
|
nuclear@3
|
966 RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD *)&info );
|
nuclear@3
|
967 #endif
|
nuclear@3
|
968 }
|
nuclear@3
|
969 __except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
|
nuclear@3
|
970 {
|
nuclear@3
|
971 }
|
nuclear@3
|
972 #endif // OVR_BUILD_SHIPPING
|
nuclear@3
|
973 }
|
nuclear@3
|
974
|
nuclear@3
|
975 // static
|
nuclear@3
|
976 int Thread::GetCPUCount()
|
nuclear@3
|
977 {
|
nuclear@3
|
978 SYSTEM_INFO sysInfo;
|
nuclear@3
|
979 GetSystemInfo(&sysInfo);
|
nuclear@3
|
980 return (int) sysInfo.dwNumberOfProcessors;
|
nuclear@3
|
981 }
|
nuclear@3
|
982
|
nuclear@3
|
983 // Returns the unique Id of a thread it is called on, intended for
|
nuclear@3
|
984 // comparison purposes.
|
nuclear@3
|
985 ThreadId GetCurrentThreadId()
|
nuclear@3
|
986 {
|
nuclear@3
|
987 return (ThreadId)::GetCurrentThreadId();
|
nuclear@3
|
988 }
|
nuclear@3
|
989
|
nuclear@3
|
990 } // OVR
|
nuclear@3
|
991
|
nuclear@3
|
992 #endif
|
nuclear@3
|
993
|
nuclear@3
|
994
|