miniassimp

diff include/miniassimp/anim.h @ 0:879c81d94345

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Jan 2019 18:19:26 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/include/miniassimp/anim.h	Mon Jan 28 18:19:26 2019 +0200
     1.3 @@ -0,0 +1,577 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2018, assimp team
    1.10 +
    1.11 +
    1.12 +
    1.13 +All rights reserved.
    1.14 +
    1.15 +Redistribution and use of this software in source and binary forms,
    1.16 +with or without modification, are permitted provided that the following
    1.17 +conditions are met:
    1.18 +
    1.19 +* Redistributions of source code must retain the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer.
    1.22 +
    1.23 +* Redistributions in binary form must reproduce the above
    1.24 +  copyright notice, this list of conditions and the
    1.25 +  following disclaimer in the documentation and/or other
    1.26 +  materials provided with the distribution.
    1.27 +
    1.28 +* Neither the name of the assimp team, nor the names of its
    1.29 +  contributors may be used to endorse or promote products
    1.30 +  derived from this software without specific prior
    1.31 +  written permission of the assimp team.
    1.32 +
    1.33 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    1.34 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    1.35 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.36 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    1.37 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.38 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    1.39 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.40 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    1.41 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.42 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.43 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.44 +---------------------------------------------------------------------------
    1.45 +*/
    1.46 +
    1.47 +/** 
    1.48 +  * @file   anim.h
    1.49 +  * @brief  Defines the data structures in which the imported animations
    1.50 +  *         are returned.
    1.51 +  */
    1.52 +#pragma once
    1.53 +#ifndef AI_ANIM_H_INC
    1.54 +#define AI_ANIM_H_INC
    1.55 +
    1.56 +#include <miniassimp/types.h>
    1.57 +#include <miniassimp/quaternion.h>
    1.58 +
    1.59 +#ifdef __cplusplus
    1.60 +extern "C" {
    1.61 +#endif
    1.62 +
    1.63 +// ---------------------------------------------------------------------------
    1.64 +/** A time-value pair specifying a certain 3D vector for the given time. */
    1.65 +struct aiVectorKey
    1.66 +{
    1.67 +    /** The time of this key */
    1.68 +    double mTime;
    1.69 +
    1.70 +    /** The value of this key */
    1.71 +    C_STRUCT aiVector3D mValue;
    1.72 +
    1.73 +#ifdef __cplusplus
    1.74 +
    1.75 +    /// @brief  The default constructor.
    1.76 +    aiVectorKey() AI_NO_EXCEPT
    1.77 +    : mTime( 0.0 )
    1.78 +    , mValue() {
    1.79 +        // empty
    1.80 +    }
    1.81 +
    1.82 +    /// @brief  Construction from a given time and key value.
    1.83 +
    1.84 +    aiVectorKey(double time, const aiVector3D& value)
    1.85 +    : mTime( time )
    1.86 +    , mValue( value ) {
    1.87 +        // empty
    1.88 +    }
    1.89 +
    1.90 +    typedef aiVector3D elem_type;
    1.91 +
    1.92 +    // Comparison operators. For use with std::find();
    1.93 +    bool operator == (const aiVectorKey& rhs) const {
    1.94 +        return rhs.mValue == this->mValue;
    1.95 +    }
    1.96 +    bool operator != (const aiVectorKey& rhs ) const {
    1.97 +        return rhs.mValue != this->mValue;
    1.98 +    }
    1.99 +
   1.100 +    // Relational operators. For use with std::sort();
   1.101 +    bool operator < (const aiVectorKey& rhs ) const {
   1.102 +        return mTime < rhs.mTime;
   1.103 +    }
   1.104 +    bool operator > (const aiVectorKey& rhs ) const {
   1.105 +        return mTime > rhs.mTime;
   1.106 +    }
   1.107 +#endif // __cplusplus
   1.108 +};
   1.109 +
   1.110 +// ---------------------------------------------------------------------------
   1.111 +/** A time-value pair specifying a rotation for the given time.
   1.112 + *  Rotations are expressed with quaternions. */
   1.113 +struct aiQuatKey
   1.114 +{
   1.115 +    /** The time of this key */
   1.116 +    double mTime;
   1.117 +
   1.118 +    /** The value of this key */
   1.119 +    C_STRUCT aiQuaternion mValue;
   1.120 +
   1.121 +#ifdef __cplusplus
   1.122 +    aiQuatKey() AI_NO_EXCEPT
   1.123 +    : mTime( 0.0 )
   1.124 +    , mValue() {
   1.125 +        // empty
   1.126 +    }
   1.127 +
   1.128 +    /** Construction from a given time and key value */
   1.129 +    aiQuatKey(double time, const aiQuaternion& value)
   1.130 +        :   mTime   (time)
   1.131 +        ,   mValue  (value)
   1.132 +    {}
   1.133 +
   1.134 +    typedef aiQuaternion elem_type;
   1.135 +
   1.136 +    // Comparison operators. For use with std::find();
   1.137 +    bool operator == (const aiQuatKey& rhs ) const {
   1.138 +        return rhs.mValue == this->mValue;
   1.139 +    }
   1.140 +    bool operator != (const aiQuatKey& rhs ) const {
   1.141 +        return rhs.mValue != this->mValue;
   1.142 +    }
   1.143 +
   1.144 +    // Relational operators. For use with std::sort();
   1.145 +    bool operator < (const aiQuatKey& rhs ) const {
   1.146 +        return mTime < rhs.mTime;
   1.147 +    }
   1.148 +    bool operator > (const aiQuatKey& rhs ) const {
   1.149 +        return mTime > rhs.mTime;
   1.150 +    }
   1.151 +#endif
   1.152 +};
   1.153 +
   1.154 +// ---------------------------------------------------------------------------
   1.155 +/** Binds a anim-mesh to a specific point in time. */
   1.156 +struct aiMeshKey
   1.157 +{
   1.158 +    /** The time of this key */
   1.159 +    double mTime;
   1.160 +
   1.161 +    /** Index into the aiMesh::mAnimMeshes array of the
   1.162 +     *  mesh corresponding to the #aiMeshAnim hosting this
   1.163 +     *  key frame. The referenced anim mesh is evaluated
   1.164 +     *  according to the rules defined in the docs for #aiAnimMesh.*/
   1.165 +    unsigned int mValue;
   1.166 +
   1.167 +#ifdef __cplusplus
   1.168 +
   1.169 +    aiMeshKey() AI_NO_EXCEPT
   1.170 +    : mTime(0.0)
   1.171 +    , mValue(0)
   1.172 +    {
   1.173 +    }
   1.174 +
   1.175 +    /** Construction from a given time and key value */
   1.176 +    aiMeshKey(double time, const unsigned int value)
   1.177 +        :   mTime   (time)
   1.178 +        ,   mValue  (value)
   1.179 +    {}
   1.180 +
   1.181 +    typedef unsigned int elem_type;
   1.182 +
   1.183 +    // Comparison operators. For use with std::find();
   1.184 +    bool operator == (const aiMeshKey& o) const {
   1.185 +        return o.mValue == this->mValue;
   1.186 +    }
   1.187 +    bool operator != (const aiMeshKey& o) const {
   1.188 +        return o.mValue != this->mValue;
   1.189 +    }
   1.190 +
   1.191 +    // Relational operators. For use with std::sort();
   1.192 +    bool operator < (const aiMeshKey& o) const {
   1.193 +        return mTime < o.mTime;
   1.194 +    }
   1.195 +    bool operator > (const aiMeshKey& o) const {
   1.196 +        return mTime > o.mTime;
   1.197 +    }
   1.198 +
   1.199 +#endif
   1.200 +};
   1.201 +
   1.202 +// ---------------------------------------------------------------------------
   1.203 +/** Binds a morph anim mesh to a specific point in time. */
   1.204 +struct aiMeshMorphKey
   1.205 +{
   1.206 +    /** The time of this key */
   1.207 +    double mTime;
   1.208 +
   1.209 +    /** The values and weights at the time of this key */
   1.210 +    unsigned int *mValues;
   1.211 +    double *mWeights;
   1.212 +
   1.213 +    /** The number of values and weights */
   1.214 +    unsigned int mNumValuesAndWeights;
   1.215 +#ifdef __cplusplus
   1.216 +	aiMeshMorphKey() AI_NO_EXCEPT
   1.217 +		: mTime(0.0)
   1.218 +		, mValues(0)
   1.219 +		, mWeights(0)
   1.220 +		, mNumValuesAndWeights(0)
   1.221 +	{
   1.222 +
   1.223 +	}
   1.224 +
   1.225 +    ~aiMeshMorphKey()
   1.226 +    {
   1.227 +        if (mNumValuesAndWeights && mValues && mWeights) {
   1.228 +            delete [] mValues;
   1.229 +            delete [] mWeights;
   1.230 +        }
   1.231 +    }
   1.232 +#endif
   1.233 +};
   1.234 +
   1.235 +// ---------------------------------------------------------------------------
   1.236 +/** Defines how an animation channel behaves outside the defined time
   1.237 + *  range. This corresponds to aiNodeAnim::mPreState and
   1.238 + *  aiNodeAnim::mPostState.*/
   1.239 +enum aiAnimBehaviour
   1.240 +{
   1.241 +    /** The value from the default node transformation is taken*/
   1.242 +    aiAnimBehaviour_DEFAULT  = 0x0,
   1.243 +
   1.244 +    /** The nearest key value is used without interpolation */
   1.245 +    aiAnimBehaviour_CONSTANT = 0x1,
   1.246 +
   1.247 +    /** The value of the nearest two keys is linearly
   1.248 +     *  extrapolated for the current time value.*/
   1.249 +    aiAnimBehaviour_LINEAR   = 0x2,
   1.250 +
   1.251 +    /** The animation is repeated.
   1.252 +     *
   1.253 +     *  If the animation key go from n to m and the current
   1.254 +     *  time is t, use the value at (t-n) % (|m-n|).*/
   1.255 +    aiAnimBehaviour_REPEAT   = 0x3,
   1.256 +
   1.257 +    /** This value is not used, it is just here to force the
   1.258 +     *  the compiler to map this enum to a 32 Bit integer  */
   1.259 +#ifndef SWIG
   1.260 +    _aiAnimBehaviour_Force32Bit = INT_MAX
   1.261 +#endif
   1.262 +};
   1.263 +
   1.264 +// ---------------------------------------------------------------------------
   1.265 +/** Describes the animation of a single node. The name specifies the
   1.266 + *  bone/node which is affected by this animation channel. The keyframes
   1.267 + *  are given in three separate series of values, one each for position,
   1.268 + *  rotation and scaling. The transformation matrix computed from these
   1.269 + *  values replaces the node's original transformation matrix at a
   1.270 + *  specific time.
   1.271 + *  This means all keys are absolute and not relative to the bone default pose.
   1.272 + *  The order in which the transformations are applied is
   1.273 + *  - as usual - scaling, rotation, translation.
   1.274 + *
   1.275 + *  @note All keys are returned in their correct, chronological order.
   1.276 + *  Duplicate keys don't pass the validation step. Most likely there
   1.277 + *  will be no negative time values, but they are not forbidden also ( so
   1.278 + *  implementations need to cope with them! ) */
   1.279 +struct aiNodeAnim {
   1.280 +    /** The name of the node affected by this animation. The node
   1.281 +     *  must exist and it must be unique.*/
   1.282 +    C_STRUCT aiString mNodeName;
   1.283 +
   1.284 +    /** The number of position keys */
   1.285 +    unsigned int mNumPositionKeys;
   1.286 +
   1.287 +    /** The position keys of this animation channel. Positions are
   1.288 +     * specified as 3D vector. The array is mNumPositionKeys in size.
   1.289 +     *
   1.290 +     * If there are position keys, there will also be at least one
   1.291 +     * scaling and one rotation key.*/
   1.292 +    C_STRUCT aiVectorKey* mPositionKeys;
   1.293 +
   1.294 +    /** The number of rotation keys */
   1.295 +    unsigned int mNumRotationKeys;
   1.296 +
   1.297 +    /** The rotation keys of this animation channel. Rotations are
   1.298 +     *  given as quaternions,  which are 4D vectors. The array is
   1.299 +     *  mNumRotationKeys in size.
   1.300 +     *
   1.301 +     * If there are rotation keys, there will also be at least one
   1.302 +     * scaling and one position key. */
   1.303 +    C_STRUCT aiQuatKey* mRotationKeys;
   1.304 +
   1.305 +    /** The number of scaling keys */
   1.306 +    unsigned int mNumScalingKeys;
   1.307 +
   1.308 +    /** The scaling keys of this animation channel. Scalings are
   1.309 +     *  specified as 3D vector. The array is mNumScalingKeys in size.
   1.310 +     *
   1.311 +     * If there are scaling keys, there will also be at least one
   1.312 +     * position and one rotation key.*/
   1.313 +    C_STRUCT aiVectorKey* mScalingKeys;
   1.314 +
   1.315 +    /** Defines how the animation behaves before the first
   1.316 +     *  key is encountered.
   1.317 +     *
   1.318 +     *  The default value is aiAnimBehaviour_DEFAULT (the original
   1.319 +     *  transformation matrix of the affected node is used).*/
   1.320 +    C_ENUM aiAnimBehaviour mPreState;
   1.321 +
   1.322 +    /** Defines how the animation behaves after the last
   1.323 +     *  key was processed.
   1.324 +     *
   1.325 +     *  The default value is aiAnimBehaviour_DEFAULT (the original
   1.326 +     *  transformation matrix of the affected node is taken).*/
   1.327 +    C_ENUM aiAnimBehaviour mPostState;
   1.328 +
   1.329 +#ifdef __cplusplus
   1.330 +    aiNodeAnim() AI_NO_EXCEPT
   1.331 +    : mNumPositionKeys( 0 )
   1.332 +    , mPositionKeys( 0 )
   1.333 +    , mNumRotationKeys( 0 )
   1.334 +    , mRotationKeys( 0 )
   1.335 +    , mNumScalingKeys( 0 )
   1.336 +    , mScalingKeys( 0 )
   1.337 +    , mPreState( aiAnimBehaviour_DEFAULT )
   1.338 +    , mPostState( aiAnimBehaviour_DEFAULT ) {
   1.339 +         // empty
   1.340 +    }
   1.341 +
   1.342 +    ~aiNodeAnim() {
   1.343 +        delete [] mPositionKeys;
   1.344 +        delete [] mRotationKeys;
   1.345 +        delete [] mScalingKeys;
   1.346 +    }
   1.347 +#endif // __cplusplus
   1.348 +};
   1.349 +
   1.350 +// ---------------------------------------------------------------------------
   1.351 +/** Describes vertex-based animations for a single mesh or a group of
   1.352 + *  meshes. Meshes carry the animation data for each frame in their
   1.353 + *  aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
   1.354 + *  define keyframes linking each mesh attachment to a particular
   1.355 + *  point in time. */
   1.356 +struct aiMeshAnim
   1.357 +{
   1.358 +    /** Name of the mesh to be animated. An empty string is not allowed,
   1.359 +     *  animated meshes need to be named (not necessarily uniquely,
   1.360 +     *  the name can basically serve as wild-card to select a group
   1.361 +     *  of meshes with similar animation setup)*/
   1.362 +    C_STRUCT aiString mName;
   1.363 +
   1.364 +    /** Size of the #mKeys array. Must be 1, at least. */
   1.365 +    unsigned int mNumKeys;
   1.366 +
   1.367 +    /** Key frames of the animation. May not be NULL. */
   1.368 +    C_STRUCT aiMeshKey* mKeys;
   1.369 +
   1.370 +#ifdef __cplusplus
   1.371 +
   1.372 +    aiMeshAnim() AI_NO_EXCEPT
   1.373 +        : mNumKeys()
   1.374 +        , mKeys()
   1.375 +    {}
   1.376 +
   1.377 +    ~aiMeshAnim()
   1.378 +    {
   1.379 +        delete[] mKeys;
   1.380 +    }
   1.381 +
   1.382 +#endif
   1.383 +};
   1.384 +
   1.385 +// ---------------------------------------------------------------------------
   1.386 +/** Describes a morphing animation of a given mesh. */
   1.387 +struct aiMeshMorphAnim
   1.388 +{
   1.389 +    /** Name of the mesh to be animated. An empty string is not allowed,
   1.390 +     *  animated meshes need to be named (not necessarily uniquely,
   1.391 +     *  the name can basically serve as wildcard to select a group
   1.392 +     *  of meshes with similar animation setup)*/
   1.393 +    C_STRUCT aiString mName;
   1.394 +
   1.395 +    /** Size of the #mKeys array. Must be 1, at least. */
   1.396 +    unsigned int mNumKeys;
   1.397 +
   1.398 +    /** Key frames of the animation. May not be NULL. */
   1.399 +    C_STRUCT aiMeshMorphKey* mKeys;
   1.400 +
   1.401 +#ifdef __cplusplus
   1.402 +
   1.403 +    aiMeshMorphAnim() AI_NO_EXCEPT
   1.404 +        : mNumKeys()
   1.405 +        , mKeys()
   1.406 +    {}
   1.407 +
   1.408 +    ~aiMeshMorphAnim()
   1.409 +    {
   1.410 +        delete[] mKeys;
   1.411 +    }
   1.412 +
   1.413 +#endif
   1.414 +};
   1.415 +
   1.416 +// ---------------------------------------------------------------------------
   1.417 +/** An animation consists of key-frame data for a number of nodes. For
   1.418 + *  each node affected by the animation a separate series of data is given.*/
   1.419 +struct aiAnimation {
   1.420 +    /** The name of the animation. If the modeling package this data was
   1.421 +     *  exported from does support only a single animation channel, this
   1.422 +     *  name is usually empty (length is zero). */
   1.423 +    C_STRUCT aiString mName;
   1.424 +
   1.425 +    /** Duration of the animation in ticks.  */
   1.426 +    double mDuration;
   1.427 +
   1.428 +    /** Ticks per second. 0 if not specified in the imported file */
   1.429 +    double mTicksPerSecond;
   1.430 +
   1.431 +    /** The number of bone animation channels. Each channel affects
   1.432 +     *  a single node. */
   1.433 +    unsigned int mNumChannels;
   1.434 +
   1.435 +    /** The node animation channels. Each channel affects a single node.
   1.436 +     *  The array is mNumChannels in size. */
   1.437 +    C_STRUCT aiNodeAnim** mChannels;
   1.438 +
   1.439 +
   1.440 +    /** The number of mesh animation channels. Each channel affects
   1.441 +     *  a single mesh and defines vertex-based animation. */
   1.442 +    unsigned int mNumMeshChannels;
   1.443 +
   1.444 +    /** The mesh animation channels. Each channel affects a single mesh.
   1.445 +     *  The array is mNumMeshChannels in size. */
   1.446 +    C_STRUCT aiMeshAnim** mMeshChannels;
   1.447 +
   1.448 +    /** The number of mesh animation channels. Each channel affects
   1.449 +     *  a single mesh and defines morphing animation. */
   1.450 +    unsigned int mNumMorphMeshChannels;
   1.451 +
   1.452 +    /** The morph mesh animation channels. Each channel affects a single mesh.
   1.453 +     *  The array is mNumMorphMeshChannels in size. */
   1.454 +    C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
   1.455 +
   1.456 +#ifdef __cplusplus
   1.457 +    aiAnimation() AI_NO_EXCEPT
   1.458 +    : mDuration(-1.)
   1.459 +    , mTicksPerSecond(0.)
   1.460 +    , mNumChannels(0)
   1.461 +    , mChannels(0)
   1.462 +    , mNumMeshChannels(0)
   1.463 +    , mMeshChannels(0)
   1.464 +    , mNumMorphMeshChannels(0)
   1.465 +    , mMorphMeshChannels(0) {
   1.466 +        // empty
   1.467 +    }
   1.468 +
   1.469 +    ~aiAnimation() {
   1.470 +        // DO NOT REMOVE THIS ADDITIONAL CHECK
   1.471 +        if ( mNumChannels && mChannels )  {
   1.472 +            for( unsigned int a = 0; a < mNumChannels; a++) {
   1.473 +                delete mChannels[ a ];
   1.474 +            }
   1.475 +
   1.476 +            delete [] mChannels;
   1.477 +        }
   1.478 +        if (mNumMeshChannels && mMeshChannels)  {
   1.479 +            for( unsigned int a = 0; a < mNumMeshChannels; a++) {
   1.480 +                delete mMeshChannels[a];
   1.481 +            }
   1.482 +
   1.483 +            delete [] mMeshChannels;
   1.484 +        }
   1.485 +        if (mNumMorphMeshChannels && mMorphMeshChannels) {
   1.486 +                for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
   1.487 +                        delete mMorphMeshChannels[a];
   1.488 +                }
   1.489 +            
   1.490 +            delete [] mMorphMeshChannels;
   1.491 +        }
   1.492 +    }
   1.493 +#endif // __cplusplus
   1.494 +};
   1.495 +
   1.496 +#ifdef __cplusplus
   1.497 +
   1.498 +}
   1.499 +
   1.500 +/// @brief  Some C++ utilities for inter- and extrapolation
   1.501 +namespace Assimp {
   1.502 +
   1.503 +// ---------------------------------------------------------------------------
   1.504 +/** 
   1.505 +  * @brief CPP-API: Utility class to simplify interpolations of various data types.
   1.506 +  *
   1.507 +  *  The type of interpolation is chosen automatically depending on the
   1.508 +  *  types of the arguments. 
   1.509 +  */
   1.510 +template <typename T>
   1.511 +struct Interpolator
   1.512 +{
   1.513 +    // ------------------------------------------------------------------
   1.514 +    /** @brief Get the result of the interpolation between a,b.
   1.515 +     *
   1.516 +     *  The interpolation algorithm depends on the type of the operands.
   1.517 +     *  aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
   1.518 +     *  linear interpolation. */
   1.519 +    void operator () (T& out,const T& a, const T& b, ai_real d) const {
   1.520 +        out = a + (b-a)*d;
   1.521 +    }
   1.522 +}; // ! Interpolator <T>
   1.523 +
   1.524 +//! @cond Never
   1.525 +
   1.526 +template <>
   1.527 +struct Interpolator <aiQuaternion>  {
   1.528 +    void operator () (aiQuaternion& out,const aiQuaternion& a,
   1.529 +        const aiQuaternion& b, ai_real d) const
   1.530 +    {
   1.531 +        aiQuaternion::Interpolate(out,a,b,d);
   1.532 +    }
   1.533 +}; // ! Interpolator <aiQuaternion>
   1.534 +
   1.535 +template <>
   1.536 +struct Interpolator <unsigned int>  {
   1.537 +    void operator () (unsigned int& out,unsigned int a,
   1.538 +        unsigned int b, ai_real d) const
   1.539 +    {
   1.540 +        out = d>0.5f ? b : a;
   1.541 +    }
   1.542 +}; // ! Interpolator <aiQuaternion>
   1.543 +
   1.544 +template <>
   1.545 +struct Interpolator<aiVectorKey>  {
   1.546 +    void operator () (aiVector3D& out,const aiVectorKey& a,
   1.547 +        const aiVectorKey& b, ai_real d) const
   1.548 +    {
   1.549 +        Interpolator<aiVector3D> ipl;
   1.550 +        ipl(out,a.mValue,b.mValue,d);
   1.551 +    }
   1.552 +}; // ! Interpolator <aiVectorKey>
   1.553 +
   1.554 +template <>
   1.555 +struct Interpolator<aiQuatKey>  {
   1.556 +    void operator () (aiQuaternion& out, const aiQuatKey& a,
   1.557 +        const aiQuatKey& b, ai_real d) const
   1.558 +    {
   1.559 +        Interpolator<aiQuaternion> ipl;
   1.560 +        ipl(out,a.mValue,b.mValue,d);
   1.561 +    }
   1.562 +}; // ! Interpolator <aiQuatKey>
   1.563 +
   1.564 +template <>
   1.565 +struct Interpolator<aiMeshKey>     {
   1.566 +    void operator () (unsigned int& out, const aiMeshKey& a,
   1.567 +        const aiMeshKey& b, ai_real d) const
   1.568 +    {
   1.569 +        Interpolator<unsigned int> ipl;
   1.570 +        ipl(out,a.mValue,b.mValue,d);
   1.571 +    }
   1.572 +}; // ! Interpolator <aiQuatKey>
   1.573 +
   1.574 +//! @endcond
   1.575 +
   1.576 +} //  ! end namespace Assimp
   1.577 +
   1.578 +#endif // __cplusplus
   1.579 +
   1.580 +#endif // AI_ANIM_H_INC