miniassimp

view include/miniassimp/anim.h @ 0:879c81d94345

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author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Jan 2019 18:19:26 +0200
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1 /*
2 ---------------------------------------------------------------------------
3 Open Asset Import Library (assimp)
4 ---------------------------------------------------------------------------
6 Copyright (c) 2006-2018, assimp team
10 All rights reserved.
12 Redistribution and use of this software in source and binary forms,
13 with or without modification, are permitted provided that the following
14 conditions are met:
16 * Redistributions of source code must retain the above
17 copyright notice, this list of conditions and the
18 following disclaimer.
20 * Redistributions in binary form must reproduce the above
21 copyright notice, this list of conditions and the
22 following disclaimer in the documentation and/or other
23 materials provided with the distribution.
25 * Neither the name of the assimp team, nor the names of its
26 contributors may be used to endorse or promote products
27 derived from this software without specific prior
28 written permission of the assimp team.
30 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
31 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
32 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
33 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
34 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
35 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
36 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
37 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
38 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
39 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
40 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
41 ---------------------------------------------------------------------------
42 */
44 /**
45 * @file anim.h
46 * @brief Defines the data structures in which the imported animations
47 * are returned.
48 */
49 #pragma once
50 #ifndef AI_ANIM_H_INC
51 #define AI_ANIM_H_INC
53 #include <miniassimp/types.h>
54 #include <miniassimp/quaternion.h>
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
60 // ---------------------------------------------------------------------------
61 /** A time-value pair specifying a certain 3D vector for the given time. */
62 struct aiVectorKey
63 {
64 /** The time of this key */
65 double mTime;
67 /** The value of this key */
68 C_STRUCT aiVector3D mValue;
70 #ifdef __cplusplus
72 /// @brief The default constructor.
73 aiVectorKey() AI_NO_EXCEPT
74 : mTime( 0.0 )
75 , mValue() {
76 // empty
77 }
79 /// @brief Construction from a given time and key value.
81 aiVectorKey(double time, const aiVector3D& value)
82 : mTime( time )
83 , mValue( value ) {
84 // empty
85 }
87 typedef aiVector3D elem_type;
89 // Comparison operators. For use with std::find();
90 bool operator == (const aiVectorKey& rhs) const {
91 return rhs.mValue == this->mValue;
92 }
93 bool operator != (const aiVectorKey& rhs ) const {
94 return rhs.mValue != this->mValue;
95 }
97 // Relational operators. For use with std::sort();
98 bool operator < (const aiVectorKey& rhs ) const {
99 return mTime < rhs.mTime;
100 }
101 bool operator > (const aiVectorKey& rhs ) const {
102 return mTime > rhs.mTime;
103 }
104 #endif // __cplusplus
105 };
107 // ---------------------------------------------------------------------------
108 /** A time-value pair specifying a rotation for the given time.
109 * Rotations are expressed with quaternions. */
110 struct aiQuatKey
111 {
112 /** The time of this key */
113 double mTime;
115 /** The value of this key */
116 C_STRUCT aiQuaternion mValue;
118 #ifdef __cplusplus
119 aiQuatKey() AI_NO_EXCEPT
120 : mTime( 0.0 )
121 , mValue() {
122 // empty
123 }
125 /** Construction from a given time and key value */
126 aiQuatKey(double time, const aiQuaternion& value)
127 : mTime (time)
128 , mValue (value)
129 {}
131 typedef aiQuaternion elem_type;
133 // Comparison operators. For use with std::find();
134 bool operator == (const aiQuatKey& rhs ) const {
135 return rhs.mValue == this->mValue;
136 }
137 bool operator != (const aiQuatKey& rhs ) const {
138 return rhs.mValue != this->mValue;
139 }
141 // Relational operators. For use with std::sort();
142 bool operator < (const aiQuatKey& rhs ) const {
143 return mTime < rhs.mTime;
144 }
145 bool operator > (const aiQuatKey& rhs ) const {
146 return mTime > rhs.mTime;
147 }
148 #endif
149 };
151 // ---------------------------------------------------------------------------
152 /** Binds a anim-mesh to a specific point in time. */
153 struct aiMeshKey
154 {
155 /** The time of this key */
156 double mTime;
158 /** Index into the aiMesh::mAnimMeshes array of the
159 * mesh corresponding to the #aiMeshAnim hosting this
160 * key frame. The referenced anim mesh is evaluated
161 * according to the rules defined in the docs for #aiAnimMesh.*/
162 unsigned int mValue;
164 #ifdef __cplusplus
166 aiMeshKey() AI_NO_EXCEPT
167 : mTime(0.0)
168 , mValue(0)
169 {
170 }
172 /** Construction from a given time and key value */
173 aiMeshKey(double time, const unsigned int value)
174 : mTime (time)
175 , mValue (value)
176 {}
178 typedef unsigned int elem_type;
180 // Comparison operators. For use with std::find();
181 bool operator == (const aiMeshKey& o) const {
182 return o.mValue == this->mValue;
183 }
184 bool operator != (const aiMeshKey& o) const {
185 return o.mValue != this->mValue;
186 }
188 // Relational operators. For use with std::sort();
189 bool operator < (const aiMeshKey& o) const {
190 return mTime < o.mTime;
191 }
192 bool operator > (const aiMeshKey& o) const {
193 return mTime > o.mTime;
194 }
196 #endif
197 };
199 // ---------------------------------------------------------------------------
200 /** Binds a morph anim mesh to a specific point in time. */
201 struct aiMeshMorphKey
202 {
203 /** The time of this key */
204 double mTime;
206 /** The values and weights at the time of this key */
207 unsigned int *mValues;
208 double *mWeights;
210 /** The number of values and weights */
211 unsigned int mNumValuesAndWeights;
212 #ifdef __cplusplus
213 aiMeshMorphKey() AI_NO_EXCEPT
214 : mTime(0.0)
215 , mValues(0)
216 , mWeights(0)
217 , mNumValuesAndWeights(0)
218 {
220 }
222 ~aiMeshMorphKey()
223 {
224 if (mNumValuesAndWeights && mValues && mWeights) {
225 delete [] mValues;
226 delete [] mWeights;
227 }
228 }
229 #endif
230 };
232 // ---------------------------------------------------------------------------
233 /** Defines how an animation channel behaves outside the defined time
234 * range. This corresponds to aiNodeAnim::mPreState and
235 * aiNodeAnim::mPostState.*/
236 enum aiAnimBehaviour
237 {
238 /** The value from the default node transformation is taken*/
239 aiAnimBehaviour_DEFAULT = 0x0,
241 /** The nearest key value is used without interpolation */
242 aiAnimBehaviour_CONSTANT = 0x1,
244 /** The value of the nearest two keys is linearly
245 * extrapolated for the current time value.*/
246 aiAnimBehaviour_LINEAR = 0x2,
248 /** The animation is repeated.
249 *
250 * If the animation key go from n to m and the current
251 * time is t, use the value at (t-n) % (|m-n|).*/
252 aiAnimBehaviour_REPEAT = 0x3,
254 /** This value is not used, it is just here to force the
255 * the compiler to map this enum to a 32 Bit integer */
256 #ifndef SWIG
257 _aiAnimBehaviour_Force32Bit = INT_MAX
258 #endif
259 };
261 // ---------------------------------------------------------------------------
262 /** Describes the animation of a single node. The name specifies the
263 * bone/node which is affected by this animation channel. The keyframes
264 * are given in three separate series of values, one each for position,
265 * rotation and scaling. The transformation matrix computed from these
266 * values replaces the node's original transformation matrix at a
267 * specific time.
268 * This means all keys are absolute and not relative to the bone default pose.
269 * The order in which the transformations are applied is
270 * - as usual - scaling, rotation, translation.
271 *
272 * @note All keys are returned in their correct, chronological order.
273 * Duplicate keys don't pass the validation step. Most likely there
274 * will be no negative time values, but they are not forbidden also ( so
275 * implementations need to cope with them! ) */
276 struct aiNodeAnim {
277 /** The name of the node affected by this animation. The node
278 * must exist and it must be unique.*/
279 C_STRUCT aiString mNodeName;
281 /** The number of position keys */
282 unsigned int mNumPositionKeys;
284 /** The position keys of this animation channel. Positions are
285 * specified as 3D vector. The array is mNumPositionKeys in size.
286 *
287 * If there are position keys, there will also be at least one
288 * scaling and one rotation key.*/
289 C_STRUCT aiVectorKey* mPositionKeys;
291 /** The number of rotation keys */
292 unsigned int mNumRotationKeys;
294 /** The rotation keys of this animation channel. Rotations are
295 * given as quaternions, which are 4D vectors. The array is
296 * mNumRotationKeys in size.
297 *
298 * If there are rotation keys, there will also be at least one
299 * scaling and one position key. */
300 C_STRUCT aiQuatKey* mRotationKeys;
302 /** The number of scaling keys */
303 unsigned int mNumScalingKeys;
305 /** The scaling keys of this animation channel. Scalings are
306 * specified as 3D vector. The array is mNumScalingKeys in size.
307 *
308 * If there are scaling keys, there will also be at least one
309 * position and one rotation key.*/
310 C_STRUCT aiVectorKey* mScalingKeys;
312 /** Defines how the animation behaves before the first
313 * key is encountered.
314 *
315 * The default value is aiAnimBehaviour_DEFAULT (the original
316 * transformation matrix of the affected node is used).*/
317 C_ENUM aiAnimBehaviour mPreState;
319 /** Defines how the animation behaves after the last
320 * key was processed.
321 *
322 * The default value is aiAnimBehaviour_DEFAULT (the original
323 * transformation matrix of the affected node is taken).*/
324 C_ENUM aiAnimBehaviour mPostState;
326 #ifdef __cplusplus
327 aiNodeAnim() AI_NO_EXCEPT
328 : mNumPositionKeys( 0 )
329 , mPositionKeys( 0 )
330 , mNumRotationKeys( 0 )
331 , mRotationKeys( 0 )
332 , mNumScalingKeys( 0 )
333 , mScalingKeys( 0 )
334 , mPreState( aiAnimBehaviour_DEFAULT )
335 , mPostState( aiAnimBehaviour_DEFAULT ) {
336 // empty
337 }
339 ~aiNodeAnim() {
340 delete [] mPositionKeys;
341 delete [] mRotationKeys;
342 delete [] mScalingKeys;
343 }
344 #endif // __cplusplus
345 };
347 // ---------------------------------------------------------------------------
348 /** Describes vertex-based animations for a single mesh or a group of
349 * meshes. Meshes carry the animation data for each frame in their
350 * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
351 * define keyframes linking each mesh attachment to a particular
352 * point in time. */
353 struct aiMeshAnim
354 {
355 /** Name of the mesh to be animated. An empty string is not allowed,
356 * animated meshes need to be named (not necessarily uniquely,
357 * the name can basically serve as wild-card to select a group
358 * of meshes with similar animation setup)*/
359 C_STRUCT aiString mName;
361 /** Size of the #mKeys array. Must be 1, at least. */
362 unsigned int mNumKeys;
364 /** Key frames of the animation. May not be NULL. */
365 C_STRUCT aiMeshKey* mKeys;
367 #ifdef __cplusplus
369 aiMeshAnim() AI_NO_EXCEPT
370 : mNumKeys()
371 , mKeys()
372 {}
374 ~aiMeshAnim()
375 {
376 delete[] mKeys;
377 }
379 #endif
380 };
382 // ---------------------------------------------------------------------------
383 /** Describes a morphing animation of a given mesh. */
384 struct aiMeshMorphAnim
385 {
386 /** Name of the mesh to be animated. An empty string is not allowed,
387 * animated meshes need to be named (not necessarily uniquely,
388 * the name can basically serve as wildcard to select a group
389 * of meshes with similar animation setup)*/
390 C_STRUCT aiString mName;
392 /** Size of the #mKeys array. Must be 1, at least. */
393 unsigned int mNumKeys;
395 /** Key frames of the animation. May not be NULL. */
396 C_STRUCT aiMeshMorphKey* mKeys;
398 #ifdef __cplusplus
400 aiMeshMorphAnim() AI_NO_EXCEPT
401 : mNumKeys()
402 , mKeys()
403 {}
405 ~aiMeshMorphAnim()
406 {
407 delete[] mKeys;
408 }
410 #endif
411 };
413 // ---------------------------------------------------------------------------
414 /** An animation consists of key-frame data for a number of nodes. For
415 * each node affected by the animation a separate series of data is given.*/
416 struct aiAnimation {
417 /** The name of the animation. If the modeling package this data was
418 * exported from does support only a single animation channel, this
419 * name is usually empty (length is zero). */
420 C_STRUCT aiString mName;
422 /** Duration of the animation in ticks. */
423 double mDuration;
425 /** Ticks per second. 0 if not specified in the imported file */
426 double mTicksPerSecond;
428 /** The number of bone animation channels. Each channel affects
429 * a single node. */
430 unsigned int mNumChannels;
432 /** The node animation channels. Each channel affects a single node.
433 * The array is mNumChannels in size. */
434 C_STRUCT aiNodeAnim** mChannels;
437 /** The number of mesh animation channels. Each channel affects
438 * a single mesh and defines vertex-based animation. */
439 unsigned int mNumMeshChannels;
441 /** The mesh animation channels. Each channel affects a single mesh.
442 * The array is mNumMeshChannels in size. */
443 C_STRUCT aiMeshAnim** mMeshChannels;
445 /** The number of mesh animation channels. Each channel affects
446 * a single mesh and defines morphing animation. */
447 unsigned int mNumMorphMeshChannels;
449 /** The morph mesh animation channels. Each channel affects a single mesh.
450 * The array is mNumMorphMeshChannels in size. */
451 C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
453 #ifdef __cplusplus
454 aiAnimation() AI_NO_EXCEPT
455 : mDuration(-1.)
456 , mTicksPerSecond(0.)
457 , mNumChannels(0)
458 , mChannels(0)
459 , mNumMeshChannels(0)
460 , mMeshChannels(0)
461 , mNumMorphMeshChannels(0)
462 , mMorphMeshChannels(0) {
463 // empty
464 }
466 ~aiAnimation() {
467 // DO NOT REMOVE THIS ADDITIONAL CHECK
468 if ( mNumChannels && mChannels ) {
469 for( unsigned int a = 0; a < mNumChannels; a++) {
470 delete mChannels[ a ];
471 }
473 delete [] mChannels;
474 }
475 if (mNumMeshChannels && mMeshChannels) {
476 for( unsigned int a = 0; a < mNumMeshChannels; a++) {
477 delete mMeshChannels[a];
478 }
480 delete [] mMeshChannels;
481 }
482 if (mNumMorphMeshChannels && mMorphMeshChannels) {
483 for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
484 delete mMorphMeshChannels[a];
485 }
487 delete [] mMorphMeshChannels;
488 }
489 }
490 #endif // __cplusplus
491 };
493 #ifdef __cplusplus
495 }
497 /// @brief Some C++ utilities for inter- and extrapolation
498 namespace Assimp {
500 // ---------------------------------------------------------------------------
501 /**
502 * @brief CPP-API: Utility class to simplify interpolations of various data types.
503 *
504 * The type of interpolation is chosen automatically depending on the
505 * types of the arguments.
506 */
507 template <typename T>
508 struct Interpolator
509 {
510 // ------------------------------------------------------------------
511 /** @brief Get the result of the interpolation between a,b.
512 *
513 * The interpolation algorithm depends on the type of the operands.
514 * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
515 * linear interpolation. */
516 void operator () (T& out,const T& a, const T& b, ai_real d) const {
517 out = a + (b-a)*d;
518 }
519 }; // ! Interpolator <T>
521 //! @cond Never
523 template <>
524 struct Interpolator <aiQuaternion> {
525 void operator () (aiQuaternion& out,const aiQuaternion& a,
526 const aiQuaternion& b, ai_real d) const
527 {
528 aiQuaternion::Interpolate(out,a,b,d);
529 }
530 }; // ! Interpolator <aiQuaternion>
532 template <>
533 struct Interpolator <unsigned int> {
534 void operator () (unsigned int& out,unsigned int a,
535 unsigned int b, ai_real d) const
536 {
537 out = d>0.5f ? b : a;
538 }
539 }; // ! Interpolator <aiQuaternion>
541 template <>
542 struct Interpolator<aiVectorKey> {
543 void operator () (aiVector3D& out,const aiVectorKey& a,
544 const aiVectorKey& b, ai_real d) const
545 {
546 Interpolator<aiVector3D> ipl;
547 ipl(out,a.mValue,b.mValue,d);
548 }
549 }; // ! Interpolator <aiVectorKey>
551 template <>
552 struct Interpolator<aiQuatKey> {
553 void operator () (aiQuaternion& out, const aiQuatKey& a,
554 const aiQuatKey& b, ai_real d) const
555 {
556 Interpolator<aiQuaternion> ipl;
557 ipl(out,a.mValue,b.mValue,d);
558 }
559 }; // ! Interpolator <aiQuatKey>
561 template <>
562 struct Interpolator<aiMeshKey> {
563 void operator () (unsigned int& out, const aiMeshKey& a,
564 const aiMeshKey& b, ai_real d) const
565 {
566 Interpolator<unsigned int> ipl;
567 ipl(out,a.mValue,b.mValue,d);
568 }
569 }; // ! Interpolator <aiQuatKey>
571 //! @endcond
573 } // ! end namespace Assimp
575 #endif // __cplusplus
577 #endif // AI_ANIM_H_INC