miniassimp

annotate include/miniassimp/color4.inl @ 0:879c81d94345

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Jan 2019 18:19:26 +0200
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nuclear@0 1 /*
nuclear@0 2 ---------------------------------------------------------------------------
nuclear@0 3 Open Asset Import Library (assimp)
nuclear@0 4 ---------------------------------------------------------------------------
nuclear@0 5
nuclear@0 6 Copyright (c) 2006-2018, assimp team
nuclear@0 7
nuclear@0 8
nuclear@0 9
nuclear@0 10 All rights reserved.
nuclear@0 11
nuclear@0 12 Redistribution and use of this software in source and binary forms,
nuclear@0 13 with or without modification, are permitted provided that the following
nuclear@0 14 conditions are met:
nuclear@0 15
nuclear@0 16 * Redistributions of source code must retain the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer.
nuclear@0 19
nuclear@0 20 * Redistributions in binary form must reproduce the above
nuclear@0 21 copyright notice, this list of conditions and the
nuclear@0 22 following disclaimer in the documentation and/or other
nuclear@0 23 materials provided with the distribution.
nuclear@0 24
nuclear@0 25 * Neither the name of the assimp team, nor the names of its
nuclear@0 26 contributors may be used to endorse or promote products
nuclear@0 27 derived from this software without specific prior
nuclear@0 28 written permission of the assimp team.
nuclear@0 29
nuclear@0 30 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 31 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 33 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 34 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 35 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 36 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 37 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 38 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 39 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 40 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 41 ---------------------------------------------------------------------------
nuclear@0 42 */
nuclear@0 43
nuclear@0 44 /** @file color4.inl
nuclear@0 45 * @brief Inline implementation of aiColor4t<TReal> operators
nuclear@0 46 */
nuclear@0 47 #pragma once
nuclear@0 48 #ifndef AI_COLOR4D_INL_INC
nuclear@0 49 #define AI_COLOR4D_INL_INC
nuclear@0 50
nuclear@0 51 #ifdef __cplusplus
nuclear@0 52 #include "color4.h"
nuclear@0 53
nuclear@0 54 // ------------------------------------------------------------------------------------------------
nuclear@0 55 template <typename TReal>
nuclear@0 56 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
nuclear@0 57 r += o.r; g += o.g; b += o.b; a += o.a;
nuclear@0 58 return *this;
nuclear@0 59 }
nuclear@0 60 // ------------------------------------------------------------------------------------------------
nuclear@0 61 template <typename TReal>
nuclear@0 62 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
nuclear@0 63 r -= o.r; g -= o.g; b -= o.b; a -= o.a;
nuclear@0 64 return *this;
nuclear@0 65 }
nuclear@0 66 // ------------------------------------------------------------------------------------------------
nuclear@0 67 template <typename TReal>
nuclear@0 68 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
nuclear@0 69 r *= f; g *= f; b *= f; a *= f;
nuclear@0 70 return *this;
nuclear@0 71 }
nuclear@0 72 // ------------------------------------------------------------------------------------------------
nuclear@0 73 template <typename TReal>
nuclear@0 74 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
nuclear@0 75 r /= f; g /= f; b /= f; a /= f;
nuclear@0 76 return *this;
nuclear@0 77 }
nuclear@0 78 // ------------------------------------------------------------------------------------------------
nuclear@0 79 template <typename TReal>
nuclear@0 80 AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
nuclear@0 81 switch ( i ) {
nuclear@0 82 case 0:
nuclear@0 83 return r;
nuclear@0 84 case 1:
nuclear@0 85 return g;
nuclear@0 86 case 2:
nuclear@0 87 return b;
nuclear@0 88 default:
nuclear@0 89 break;
nuclear@0 90 }
nuclear@0 91 return r;
nuclear@0 92 }
nuclear@0 93 // ------------------------------------------------------------------------------------------------
nuclear@0 94 template <typename TReal>
nuclear@0 95 AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
nuclear@0 96 switch ( i ) {
nuclear@0 97 case 0:
nuclear@0 98 return r;
nuclear@0 99 case 1:
nuclear@0 100 return g;
nuclear@0 101 case 2:
nuclear@0 102 return b;
nuclear@0 103 default:
nuclear@0 104 break;
nuclear@0 105 }
nuclear@0 106 return r;
nuclear@0 107 }
nuclear@0 108 // ------------------------------------------------------------------------------------------------
nuclear@0 109 template <typename TReal>
nuclear@0 110 AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
nuclear@0 111 return r == other.r && g == other.g && b == other.b && a == other.a;
nuclear@0 112 }
nuclear@0 113 // ------------------------------------------------------------------------------------------------
nuclear@0 114 template <typename TReal>
nuclear@0 115 AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
nuclear@0 116 return r != other.r || g != other.g || b != other.b || a != other.a;
nuclear@0 117 }
nuclear@0 118 // ------------------------------------------------------------------------------------------------
nuclear@0 119 template <typename TReal>
nuclear@0 120 AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
nuclear@0 121 return r < other.r || (
nuclear@0 122 r == other.r && (
nuclear@0 123 g < other.g || (
nuclear@0 124 g == other.g && (
nuclear@0 125 b < other.b || (
nuclear@0 126 b == other.b && (
nuclear@0 127 a < other.a
nuclear@0 128 )
nuclear@0 129 )
nuclear@0 130 )
nuclear@0 131 )
nuclear@0 132 )
nuclear@0 133 );
nuclear@0 134 }
nuclear@0 135 // ------------------------------------------------------------------------------------------------
nuclear@0 136 template <typename TReal>
nuclear@0 137 AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 138 return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
nuclear@0 139 }
nuclear@0 140 // ------------------------------------------------------------------------------------------------
nuclear@0 141 template <typename TReal>
nuclear@0 142 AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 143 return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
nuclear@0 144 }
nuclear@0 145 // ------------------------------------------------------------------------------------------------
nuclear@0 146 template <typename TReal>
nuclear@0 147 AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 148 return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
nuclear@0 149 }
nuclear@0 150 // ------------------------------------------------------------------------------------------------
nuclear@0 151 template <typename TReal>
nuclear@0 152 AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 153 return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
nuclear@0 154 }
nuclear@0 155 // ------------------------------------------------------------------------------------------------
nuclear@0 156 template <typename TReal>
nuclear@0 157 AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
nuclear@0 158 return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
nuclear@0 159 }
nuclear@0 160 // ------------------------------------------------------------------------------------------------
nuclear@0 161 template <typename TReal>
nuclear@0 162 AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 163 return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
nuclear@0 164 }
nuclear@0 165 // ------------------------------------------------------------------------------------------------
nuclear@0 166 template <typename TReal>
nuclear@0 167 AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 168 return v * (1/f);
nuclear@0 169 }
nuclear@0 170 // ------------------------------------------------------------------------------------------------
nuclear@0 171 template <typename TReal>
nuclear@0 172 AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
nuclear@0 173 return aiColor4t<TReal>(f,f,f,f)/v;
nuclear@0 174 }
nuclear@0 175 // ------------------------------------------------------------------------------------------------
nuclear@0 176 template <typename TReal>
nuclear@0 177 AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 178 return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
nuclear@0 179 }
nuclear@0 180 // ------------------------------------------------------------------------------------------------
nuclear@0 181 template <typename TReal>
nuclear@0 182 AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 183 return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
nuclear@0 184 }
nuclear@0 185 // ------------------------------------------------------------------------------------------------
nuclear@0 186 template <typename TReal>
nuclear@0 187 AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
nuclear@0 188 return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
nuclear@0 189 }
nuclear@0 190 // ------------------------------------------------------------------------------------------------
nuclear@0 191 template <typename TReal>
nuclear@0 192 AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
nuclear@0 193 return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
nuclear@0 194 }
nuclear@0 195
nuclear@0 196 // ------------------------------------------------------------------------------------------------
nuclear@0 197 template <typename TReal>
nuclear@0 198 inline bool aiColor4t<TReal> :: IsBlack() const {
nuclear@0 199 // The alpha component doesn't care here. black is black.
nuclear@0 200 static const TReal epsilon = 10e-3f;
nuclear@0 201 return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
nuclear@0 202 }
nuclear@0 203
nuclear@0 204 #endif // __cplusplus
nuclear@0 205 #endif // AI_VECTOR3D_INL_INC