metasurf

view examples/metaballs/src/metaballs.c @ 2:9ab057fba0c5

added copyright statements, added comments, yada yada
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Oct 2011 08:59:07 +0300
parents dc0e882ec3f9
children 52664d3451ad
line source
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <math.h>
4 #include <assert.h>
6 #ifndef NO_SHADERS
7 #include <GL/glew.h>
8 #include "sdr.h"
9 #endif
11 #ifndef __APPLE__
12 #include <GL/glut.h>
13 #else
14 #include <GLUT/glut.h>
15 #endif
17 #include "cam.h"
18 #include "metasurf.h"
20 #define RES 38
22 struct metaball {
23 float energy;
24 float x, y, z;
25 } mball[] = {
26 {1.0, 0, 0, 0},
27 {0.25, 0.45, 0, 0.25},
28 {0.15, -0.3, 0.2, 0.1}
29 };
31 int num_mballs = sizeof mball / sizeof *mball;
33 float eval(float x, float y, float z);
34 float eval_cached(float x, float y, float z);
35 void vertex(float x, float y, float z);
36 void render(void);
37 void disp(void);
38 void reshape(int x, int y);
39 void keyb(unsigned char key, int x, int y);
40 void mouse(int bn, int state, int x, int y);
41 void motion(int x, int y);
42 void sball_button(int bn, int state);
43 void sball_motion(int x, int y, int z);
44 int parse_args(int argc, char **argv);
46 int stereo, fullscreen;
47 int orig_xsz, orig_ysz;
49 struct metasurface *msurf;
50 float threshold = 12;
51 #ifndef NO_SHADERS
52 unsigned int sdr;
53 #endif
54 int bidx = 1;
56 int main(int argc, char **argv)
57 {
58 float amb[] = {0, 0, 0, 0};
59 float lpos[] = {-0.2, 0.2, 1, 0};
61 glutInitWindowSize(1280, 720);
62 glutInit(&argc, argv);
64 if(parse_args(argc, argv) == -1) {
65 return 1;
66 }
67 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
68 glutCreateWindow("metasurf");
70 orig_xsz = glutGet(GLUT_WINDOW_WIDTH);
71 orig_ysz = glutGet(GLUT_WINDOW_HEIGHT);
73 if(fullscreen) {
74 glutFullScreen();
75 }
77 glutDisplayFunc(disp);
78 glutReshapeFunc(reshape);
79 glutKeyboardFunc(keyb);
80 glutMouseFunc(mouse);
81 glutMotionFunc(motion);
82 glutSpaceballButtonFunc(sball_button);
83 glutSpaceballMotionFunc(sball_motion);
85 #ifndef NO_SHADERS
86 glewInit();
87 if(!(sdr = create_program_load("sdr/vert.glsl", "sdr/frag.glsl"))) {
88 return 1;
89 }
90 #endif
92 glEnable(GL_CULL_FACE);
93 glEnable(GL_DEPTH_TEST);
95 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
97 glEnable(GL_LIGHTING);
98 glEnable(GL_LIGHT0);
99 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
101 glEnable(GL_NORMALIZE);
103 cam_focus_dist(2.0);
104 cam_clip(0.1, 200.0);
105 cam_rotate(0, 0);
106 cam_dolly(2);
108 msurf = msurf_create();
109 msurf_eval_func(msurf, eval);
110 msurf_vertex_func(msurf, vertex);
111 msurf_threshold(msurf, threshold);
112 msurf_resolution(msurf, RES, RES, RES);
113 msurf_bounds(msurf, -1, -1, -1, 1, 1, 1);
115 glClearColor(0.8, 0.8, 0.8, 1.0);
117 glutMainLoop();
118 return 0;
119 }
121 float eval(float x, float y, float z)
122 {
123 int i;
124 float val = 0.0f;
126 for(i=0; i<num_mballs; i++) {
127 float dx = mball[i].x - x;
128 float dy = mball[i].y - y;
129 float dz = mball[i].z - z;
130 float dist_sq = dx * dx + dy * dy + dz * dz;
132 if(dist_sq < 1e-6) {
133 val += 100.0;
134 } else {
135 val += mball[i].energy / dist_sq;
136 }
137 }
138 return val;
139 }
141 void vertex(float x, float y, float z)
142 {
143 const float dt = 0.001;
144 float dfdx = eval(x - dt, y, z) - eval(x + dt, y, z);
145 float dfdy = eval(x, y - dt, z) - eval(x, y + dt, z);
146 float dfdz = eval(x, y, z - dt) - eval(x, y, z + dt);
148 glNormal3f(dfdx, dfdy, dfdz);
149 glVertex3f(x, y, z);
150 }
152 void render(void)
153 {
154 float kd[] = {0.7, 0.28, 0.2, 1.0};
155 float ks[] = {0.9, 0.9, 0.9, 1.0};
157 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, kd);
158 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ks);
159 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
161 #ifndef NO_SHADERS
162 bind_program(sdr);
163 #endif
165 glBegin(GL_TRIANGLES);
166 msurf_polygonize(msurf);
167 glEnd();
169 assert(glGetError() == GL_NO_ERROR);
170 }
172 void disp(void)
173 {
174 if(stereo) {
175 glDrawBuffer(GL_BACK_LEFT);
176 }
178 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
180 glMatrixMode(GL_PROJECTION);
181 glLoadIdentity();
182 cam_stereo_proj_matrix(stereo ? CAM_LEFT : CAM_CENTER);
184 glMatrixMode(GL_MODELVIEW);
185 glLoadIdentity();
186 cam_stereo_view_matrix(stereo ? CAM_LEFT : CAM_CENTER);
188 render();
190 if(stereo) {
191 glDrawBuffer(GL_BACK_RIGHT);
192 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
194 glMatrixMode(GL_PROJECTION);
195 glLoadIdentity();
196 cam_stereo_proj_matrix(CAM_RIGHT);
198 glMatrixMode(GL_MODELVIEW);
199 glLoadIdentity();
200 cam_stereo_view_matrix(CAM_RIGHT);
202 render();
203 }
204 glutSwapBuffers();
205 }
207 void reshape(int x, int y)
208 {
209 glViewport(0, 0, x, y);
210 cam_aspect((float)x / (float)y);
211 }
213 void keyb(unsigned char key, int x, int y)
214 {
215 static int wire;
217 switch(key) {
218 case 27:
219 exit(0);
221 case 'f':
222 fullscreen = !fullscreen;
223 if(fullscreen) {
224 glutFullScreen();
225 } else {
226 glutReshapeWindow(orig_xsz, orig_ysz);
227 }
228 break;
230 case 's':
231 stereo = !stereo;
232 glutPostRedisplay();
233 break;
235 case 'w':
236 wire = !wire;
237 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
238 glutPostRedisplay();
239 break;
241 case '=':
242 threshold += 0.05;
243 msurf_threshold(msurf, threshold);
244 printf("threshold: %f\n", threshold);
245 glutPostRedisplay();
246 break;
248 case '-':
249 threshold -= 0.05;
250 msurf_threshold(msurf, threshold);
251 printf("threshold: %f\n", threshold);
252 glutPostRedisplay();
253 break;
255 case ' ':
256 bidx = (bidx + 1) % num_mballs;
257 break;
259 default:
260 break;
261 }
262 }
264 int bnstate[32];
265 int prev_x, prev_y;
267 void mouse(int bn, int state, int x, int y)
268 {
269 bnstate[bn] = state == GLUT_DOWN;
270 prev_x = x;
271 prev_y = y;
272 }
274 void motion(int x, int y)
275 {
276 int dx, dy;
278 dx = x - prev_x;
279 dy = y - prev_y;
280 prev_x = x;
281 prev_y = y;
283 if(glutGetModifiers()) {
284 if(bnstate[GLUT_LEFT_BUTTON]) {
285 cam_inp_rotate(dx, dy);
286 }
287 if(bnstate[GLUT_RIGHT_BUTTON]) {
288 cam_inp_zoom(dy);
289 }
290 } else {
291 mball[bidx].x += (float)dx * 0.005;
292 mball[bidx].y -= (float)dy * 0.005;
293 }
294 glutPostRedisplay();
295 }
297 void sball_button(int bn, int state)
298 {
299 if(state) return;
301 if(bn < num_mballs) {
302 bidx = bn;
303 } else {
304 bidx = (bidx + 1) % num_mballs;
305 }
306 }
308 void sball_motion(int x, int y, int z)
309 {
310 mball[bidx].x += (float)x / 16384.0;
311 mball[bidx].y += (float)y / 16384.0;
312 mball[bidx].z -= (float)z / 16384.0;
313 glutPostRedisplay();
314 }
316 int parse_args(int argc, char **argv)
317 {
318 int i;
320 for(i=1; i<argc; i++) {
321 if(argv[i][0] == '-' && argv[i][2] == 0) {
322 switch(argv[i][1]) {
323 case 'f':
324 fullscreen = !fullscreen;
325 break;
327 case 's':
328 stereo = !stereo;
329 break;
331 case 'h':
332 printf("usage: %s [opt]\n", argv[0]);
333 printf("options:\n");
334 printf(" -f start in fullscreen\n");
335 printf(" -s enable stereoscopic rendering\n");
336 printf(" -h print usage and exit\n");
337 exit(0);
339 default:
340 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
341 return -1;
342 }
343 } else {
344 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
345 return -1;
346 }
347 }
348 return 0;
349 }