mbrot-mt

annotate src/mbrot-mt.c @ 1:3a893f9831ac

ported to SDL2
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 14 Mar 2014 03:39:37 +0200
parents e9ae6289e14f
children
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@0 2 #include <complex.h>
nuclear@1 3 #include <SDL2/SDL.h>
nuclear@0 4
nuclear@0 5 void display(void);
nuclear@0 6 int mandelbrot(float x, float y, int max_iter, int *iter);
nuclear@0 7 int handle_event(SDL_Event *ev);
nuclear@0 8
nuclear@1 9 static SDL_Window *win;
nuclear@1 10 static SDL_Surface *winsurf;
nuclear@0 11 static int win_width, win_height;
nuclear@0 12 static float win_aspect;
nuclear@0 13 static float xoffs, yoffs, zoom = 1.0;
nuclear@0 14 static int max_iter = 64;
nuclear@0 15
nuclear@1 16 static void trysdl2stuff(void)
nuclear@1 17 {
nuclear@1 18 int i, j, num_modes, num_scr;
nuclear@1 19
nuclear@1 20 num_scr = SDL_GetNumVideoDisplays();
nuclear@1 21
nuclear@1 22 for(i=0; i<num_scr; i++) {
nuclear@1 23 printf("Screen %d: %s\n", i, SDL_GetDisplayName(i));
nuclear@1 24
nuclear@1 25 num_modes = SDL_GetNumDisplayModes(i);
nuclear@1 26 for(j=0; j<num_modes; j++) {
nuclear@1 27 SDL_DisplayMode mode;
nuclear@1 28 int bpp;
nuclear@1 29 unsigned int rmask, gmask, bmask, amask;
nuclear@1 30
nuclear@1 31 SDL_GetDisplayMode(i, j, &mode);
nuclear@1 32 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
nuclear@1 33
nuclear@1 34 printf(" %dx%d %dbpp %dhz\n", mode.w, mode.h, bpp, mode.refresh_rate);
nuclear@1 35 }
nuclear@1 36 }
nuclear@1 37
nuclear@1 38 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Information", "Mandelbrot rules!", 0);
nuclear@1 39 }
nuclear@1 40
nuclear@0 41 int main(void)
nuclear@0 42 {
nuclear@0 43 win_width = 800;
nuclear@0 44 win_height = 600;
nuclear@0 45 win_aspect = (float)win_width / (float)win_height;
nuclear@0 46
nuclear@0 47 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
nuclear@1 48 trysdl2stuff();
nuclear@1 49
nuclear@1 50 if(!(win = SDL_CreateWindow("Mandelbrot", 0, 0, win_width, win_height, SDL_WINDOW_RESIZABLE))) {
nuclear@0 51 fprintf(stderr, "failed to create framebuffer\n");
nuclear@0 52 return 1;
nuclear@0 53 }
nuclear@1 54 winsurf = SDL_GetWindowSurface(win);
nuclear@0 55
nuclear@0 56 for(;;) {
nuclear@0 57 SDL_Event ev;
nuclear@0 58
nuclear@0 59 while(SDL_PollEvent(&ev)) {
nuclear@0 60 if(handle_event(&ev) == -1) {
nuclear@0 61 goto done;
nuclear@0 62 }
nuclear@0 63 }
nuclear@0 64
nuclear@0 65 display();
nuclear@0 66 }
nuclear@0 67
nuclear@0 68 done:
nuclear@0 69 SDL_Quit();
nuclear@0 70 return 0;
nuclear@0 71 }
nuclear@0 72
nuclear@0 73 void display(void)
nuclear@0 74 {
nuclear@0 75 unsigned char *fbuf, *pixptr;
nuclear@0 76 int i, j, xsz, ysz;
nuclear@0 77
nuclear@1 78 if(SDL_MUSTLOCK(winsurf)) {
nuclear@1 79 SDL_LockSurface(winsurf);
nuclear@0 80 }
nuclear@1 81 fbuf = winsurf->pixels;
nuclear@1 82 xsz = winsurf->w;
nuclear@1 83 ysz = winsurf->h;
nuclear@0 84
nuclear@0 85 pixptr = fbuf;
nuclear@0 86 for(i=0; i<ysz; i++) {
nuclear@0 87 float y = 2.0 * (float)i / (float)ysz - 1.0;
nuclear@0 88 for(j=0; j<xsz; j++) {
nuclear@0 89 float x = (2.0 * (float)j / (float)xsz - 1.0) * win_aspect;
nuclear@0 90
nuclear@0 91 int iter, r, g, b;
nuclear@0 92 int inset = mandelbrot((x - xoffs) * zoom, (y - yoffs) * zoom, max_iter, &iter);
nuclear@0 93 if(!inset) {
nuclear@0 94 r = iter * 256 / max_iter;
nuclear@0 95 g = 0;
nuclear@0 96 b = 0;
nuclear@0 97 } else {
nuclear@0 98 r = g = b = 0;
nuclear@0 99 }
nuclear@0 100
nuclear@0 101 pixptr[0] = b;
nuclear@0 102 pixptr[1] = g;
nuclear@0 103 pixptr[2] = r;
nuclear@0 104 pixptr[3] = 255;
nuclear@0 105 pixptr += 4;
nuclear@0 106 }
nuclear@0 107 }
nuclear@0 108
nuclear@1 109 if(SDL_MUSTLOCK(winsurf)) {
nuclear@1 110 SDL_UnlockSurface(winsurf);
nuclear@0 111 }
nuclear@1 112 SDL_UpdateWindowSurface(win);
nuclear@0 113 }
nuclear@0 114
nuclear@0 115 int mandelbrot(float x, float y, int max_iter, int *iter)
nuclear@0 116 {
nuclear@0 117 int i;
nuclear@0 118 complex float c = x + y * I;
nuclear@0 119 complex float z = c;
nuclear@0 120
nuclear@0 121 for(i=0; i<max_iter; i++) {
nuclear@0 122 float re = creal(z);
nuclear@0 123 float im = cimag(z);
nuclear@0 124 if(re * re + im * im > 4) {
nuclear@0 125 if(iter) *iter = i;
nuclear@0 126 return 0;
nuclear@0 127 }
nuclear@0 128
nuclear@0 129 z = z * z + c;
nuclear@0 130 }
nuclear@0 131
nuclear@0 132 return 1;
nuclear@0 133 }
nuclear@0 134
nuclear@0 135 int handle_event(SDL_Event *ev)
nuclear@0 136 {
nuclear@0 137 static int prev_x, prev_y;
nuclear@0 138 static int bnstate[32];
nuclear@0 139
nuclear@0 140 switch(ev->type) {
nuclear@0 141 case SDL_KEYDOWN:
nuclear@0 142 if(ev->key.keysym.sym == SDLK_ESCAPE) {
nuclear@0 143 return -1;
nuclear@0 144 }
nuclear@0 145
nuclear@0 146 case SDL_MOUSEBUTTONDOWN:
nuclear@0 147 prev_x = ev->button.x;
nuclear@0 148 prev_y = ev->button.y;
nuclear@0 149 bnstate[ev->button.button - SDL_BUTTON_LEFT] = 1;
nuclear@0 150 break;
nuclear@0 151
nuclear@0 152 case SDL_MOUSEBUTTONUP:
nuclear@0 153 bnstate[ev->button.button - SDL_BUTTON_LEFT] = 0;
nuclear@0 154 break;
nuclear@0 155
nuclear@0 156 case SDL_MOUSEMOTION:
nuclear@0 157 {
nuclear@0 158 int dx = ev->button.x - prev_x;
nuclear@0 159 int dy = ev->button.y - prev_y;
nuclear@0 160 prev_x = ev->button.x;
nuclear@0 161 prev_y = ev->button.y;
nuclear@0 162
nuclear@0 163 if(!dx && !dy) break;
nuclear@0 164
nuclear@0 165 if(bnstate[0]) {
nuclear@0 166 xoffs += win_aspect * 2.0 * (float)dx / (float)win_width;
nuclear@0 167 yoffs += 2.0 * (float)dy / (float)win_height;
nuclear@0 168 }
nuclear@0 169 if(bnstate[2]) {
nuclear@0 170 zoom += (float)dy / (float)win_height;
nuclear@0 171 if(zoom < 1e-6) zoom = 1e-6;
nuclear@0 172 }
nuclear@0 173 }
nuclear@0 174 break;
nuclear@0 175
nuclear@1 176 case SDL_WINDOWEVENT:
nuclear@1 177 if(ev->window.event == SDL_WINDOWEVENT_RESIZED) {
nuclear@1 178 win_width = ev->window.data1;
nuclear@1 179 win_height = ev->window.data2;
nuclear@1 180 win_aspect = (float)win_width / (float)win_height;
nuclear@1 181 }
nuclear@0 182 break;
nuclear@0 183
nuclear@0 184 default:
nuclear@0 185 break;
nuclear@0 186 }
nuclear@0 187 return 0;
nuclear@0 188 }