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nuclear@0
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1 #include <stdio.h>
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nuclear@7
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2 #include <stdlib.h>
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nuclear@0
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3 #include <string.h>
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4 #include "opengl.h"
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nuclear@0
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5 #include "vr.h"
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6 #include "vr_impl.h"
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nuclear@0
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7 #include "mathutil.h"
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8
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9 #define DEF_IPD 0.064f
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10
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11 static void fallback_present(void);
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12
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13
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14 static struct vr_module *vrm;
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15 static float idmat[] = {
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16 1, 0, 0, 0,
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17 0, 1, 0, 0,
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18 0, 0, 1, 0,
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19 0, 0, 0, 1
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20 };
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21 static float fbtex_rect[] = {
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22 0, 0, 1, 1
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23 };
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24
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25 static void *defopt; /* default options db */
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26
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27 static struct {
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28 float umin, umax, vmin, vmax;
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29 int tex;
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30 } rtarg[2];
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31
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32
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33 int vr_init(void)
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34 {
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35 int i, nmodules;
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36 char *env;
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37
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38 /* create the default options database */
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39 if(!defopt && (defopt = create_options())) {
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40 set_option_float(defopt, VR_RENDER_RES_SCALE, 1.0f);
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nuclear@19
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41 set_option_float(defopt, VR_EYE_HEIGHT, 1.675f);
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42 set_option_float(defopt, VR_IPD, DEF_IPD);
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43 set_option_vec3f(defopt, VR_LEYE_OFFSET, -DEF_IPD * 0.5f, 0.0f, 0.0f);
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44 set_option_vec3f(defopt, VR_REYE_OFFSET, DEF_IPD * 0.5f, 0.0f, 0.0f);
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45
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46 if((env = getenv("VR_NULL_STEREO_SBS")) && atoi(env)) {
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47 set_option_int(defopt, VR_NULL_STEREO_SBS, 1);
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nuclear@24
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48 } else {
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49 set_option_int(defopt, VR_NULL_STEREO_SBS, 0);
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nuclear@32
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50 }
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nuclear@32
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51 if((env = getenv("VR_NULL_STEREO_GL")) && atoi(env)) {
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52 set_option_int(defopt, VR_NULL_STEREO_GL, 1);
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nuclear@32
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53 } else {
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54 set_option_int(defopt, VR_NULL_STEREO_GL, 0);
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nuclear@24
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55 }
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nuclear@5
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56 }
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57
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58 if(vrm) {
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59 vr_shutdown();
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60 }
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61
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62 vr_init_modules();
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63
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64 nmodules = vr_get_num_modules();
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65 for(i=0; i<nmodules; i++) {
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66 struct vr_module *m = vr_get_module(i);
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67 if(m->init() != -1) {
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68 /* add to the active modules array */
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69 vr_activate_module(i);
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70 }
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71 }
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72
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73 if(!vr_get_num_active_modules()) {
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74 return -1;
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75 }
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76
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77 if((env = getenv("VR_MODULE"))) {
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78 vr_use_module_named(env);
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79 } else {
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80 vr_use_module(0);
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81 }
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82 return 0;
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83 }
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84
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85 void vr_shutdown(void)
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86 {
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87 vr_clear_modules();
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88 vrm = 0;
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89 fbtex_rect[0] = fbtex_rect[1] = 0;
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90 fbtex_rect[2] = fbtex_rect[3] = 1;
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91 }
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92
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93 int vr_module_count(void)
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94 {
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95 return vr_get_num_active_modules();
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96 }
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97
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98 const char *vr_module_name(int idx)
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99 {
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100 struct vr_module *m = vr_get_active_module(idx);
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101 if(!m) {
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102 return 0;
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103 }
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104 return m->name;
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105 }
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106
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107 int vr_use_module(int idx)
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108 {
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109 if(idx >= 0 && idx < vr_get_num_active_modules()) {
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110 struct vr_module *m = vr_get_active_module(idx);
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111 if(m != vrm) {
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112 vrm = m;
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113 printf("using vr module: %s\n", vrm->name);
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114 }
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115 return 0;
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116 }
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117 return -1;
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118 }
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119
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120 int vr_use_module_named(const char *name)
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121 {
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122 int i, count = vr_get_num_active_modules();
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123
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124 for(i=0; i<count; i++) {
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125 struct vr_module *m = vr_get_active_module(i);
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126 if(strcmp(m->name, name) == 0) {
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127 return vr_use_module(i);
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128 }
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129 }
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130 return -1;
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131 }
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132
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133 void vr_seti(const char *optname, int val)
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134 {
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135 if(vrm && vrm->set_option) {
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136 vrm->set_option(optname, OTYPE_INT, &val);
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nuclear@5
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137 } else {
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138 set_option_int(defopt, optname, val);
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139 }
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140 }
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141
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nuclear@11
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142 void vr_setf(const char *optname, float val)
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143 {
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144 if(vrm && vrm->set_option) {
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145 vrm->set_option(optname, OTYPE_FLOAT, &val);
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nuclear@5
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146 } else {
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147 set_option_float(defopt, optname, val);
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148 }
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149 }
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150
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nuclear@16
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151 static int def_option_int(const char *optname)
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152 {
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153 int res = 0;
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nuclear@16
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154 int left, right;
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nuclear@16
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155
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156 if(strcmp(optname, VR_RENDER_XRES) == 0) {
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157 if(vrm && vrm->get_option && vrm->get_option(optname, OTYPE_INT, &left) != -1 &&
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158 vrm->get_option(optname, OTYPE_INT, &right) != -1) {
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159 return left + right;
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160 }
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nuclear@16
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161 } else if(strcmp(optname, VR_RENDER_YRES) == 0) {
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162 if(vrm && vrm->get_option && vrm->get_option(optname, OTYPE_INT, &left) != -1 &&
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163 vrm->get_option(optname, OTYPE_INT, &right) != -1) {
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164 return left > right ? left : right;
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165 }
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nuclear@16
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166 }
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nuclear@16
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167
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168 get_option_int(defopt, optname, &res);
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169 return res;
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170 }
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171
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172 static float def_option_float(const char *optname)
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173 {
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174 float res = 0.0f;
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nuclear@16
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175
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176 if(strcmp(optname, VR_RENDER_XRES) == 0 || strcmp(optname, VR_RENDER_YRES) == 0) {
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177 return (float)def_option_int(optname);
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178 }
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179
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180 get_option_float(defopt, optname, &res);
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181 return res;
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182 }
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183
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184 static float *def_option_vec(const char *optname, float *res)
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185 {
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186 res[0] = res[1] = res[2] = res[3] = 0.0f;
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187
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188 get_option_vec(defopt, optname, res);
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189 return res;
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190 }
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191
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192 int vr_geti(const char *optname)
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193 {
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194 int res = 0;
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195
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196 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_INT, &res) == -1) {
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197 res = def_option_int(optname);
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198 }
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199 return res;
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200 }
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201
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202 float vr_getf(const char *optname)
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203 {
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204 float res = 0.0f;
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205
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206 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_FLOAT, &res) == -1) {
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nuclear@16
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207 res = def_option_float(optname);
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208 }
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209 return res;
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210 }
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211
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212 float *vr_getfv(const char *optname, float *res)
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213 {
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214 static float sres[4];
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215 if(!res) res = sres;
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216
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217 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_VEC, res) == -1) {
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218 def_option_vec(optname, res);
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219 }
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220 return res;
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221 }
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222
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nuclear@12
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223 int vr_geti_def(const char *optname, int def_val)
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nuclear@12
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224 {
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225 int res = 0;
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nuclear@12
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226
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227 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_INT, &res) == -1) {
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228 if(get_option_int(defopt, optname, &res) == -1) { /* fallback */
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229 return def_val;
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nuclear@12
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230 }
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nuclear@12
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231 }
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232 return res;
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233 }
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nuclear@12
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234
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nuclear@12
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235 float vr_getf_def(const char *optname, float def_val)
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nuclear@12
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236 {
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nuclear@12
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237 float res = 0.0f;
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nuclear@12
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238
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nuclear@12
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239 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_FLOAT, &res) == -1) {
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nuclear@12
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240 if(get_option_float(defopt, optname, &res) == -1) { /* fallback */
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nuclear@12
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241 return def_val;
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nuclear@12
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242 }
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nuclear@12
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243 }
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nuclear@12
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244 return res;
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nuclear@12
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245 }
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nuclear@0
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246
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nuclear@0
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247 int vr_view_translation(int eye, float *vec)
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nuclear@0
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248 {
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249 if(vrm && vrm->translation) {
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250 vrm->translation(eye, vec);
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251 return 1;
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252 }
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253 vec[0] = vec[1] = vec[2] = 0.0f;
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254 return 0;
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255 }
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256
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257 int vr_view_rotation(int eye, float *quat)
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258 {
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259 if(vrm && vrm->rotation) {
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260 vrm->rotation(eye, quat);
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261 return 1;
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262 }
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263 quat[0] = quat[1] = quat[2] = 0.0f;
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264 quat[3] = 1.0f;
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265 return 0;
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nuclear@0
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266 }
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nuclear@0
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267
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nuclear@0
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268 int vr_view_matrix(int eye, float *mat)
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269 {
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nuclear@19
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270 float offs[3], quat[4], eye_offs[4];
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nuclear@19
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271 float rmat[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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nuclear@19
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272 float tmat[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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273
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274 if(vrm && vrm->view_matrix) {
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275 vrm->view_matrix(eye, mat);
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276 return 1;
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277 }
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278
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nuclear@19
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279 memcpy(mat, idmat, sizeof idmat);
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nuclear@19
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280
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nuclear@19
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281 if(vr_view_translation(eye, offs)) {
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nuclear@19
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282 offs[0] = -offs[0];
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nuclear@19
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283 offs[1] = -offs[1];
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nuclear@19
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284 offs[2] = -offs[2];
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nuclear@19
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285
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nuclear@19
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286 vrimp_translation_matrix(offs, tmat);
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nuclear@19
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287 vrimp_mult_matrix(mat, mat, tmat);
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nuclear@18
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288 }
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nuclear@19
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289 if(vr_view_rotation(eye, quat)) {
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nuclear@19
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290 vrimp_rotation_matrix(quat, rmat);
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nuclear@19
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291 vrimp_mult_matrix(mat, mat, rmat);
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nuclear@0
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292 }
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293
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nuclear@19
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294 vr_getfv(eye == VR_EYE_LEFT ? VR_LEYE_OFFSET : VR_REYE_OFFSET, eye_offs);
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nuclear@19
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295 eye_offs[0] = -eye_offs[0];
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nuclear@19
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296 eye_offs[1] = -eye_offs[1];
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nuclear@19
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297 eye_offs[2] = -eye_offs[2];
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nuclear@19
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298 vrimp_translation_matrix(eye_offs, tmat);
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nuclear@19
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299 vrimp_mult_matrix(mat, mat, tmat);
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300 return 1;
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nuclear@0
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301 }
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nuclear@0
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302
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nuclear@0
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303 int vr_proj_matrix(int eye, float znear, float zfar, float *mat)
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nuclear@0
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304 {
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nuclear@0
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305 if(vrm && vrm->proj_matrix) {
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nuclear@0
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306 vrm->proj_matrix(eye, znear, zfar, mat);
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307 return 1;
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308 }
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309 memcpy(mat, idmat, sizeof idmat);
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310 return 0;
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nuclear@0
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311 }
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nuclear@0
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312
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nuclear@0
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313 void vr_begin(int eye)
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nuclear@0
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314 {
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nuclear@0
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315 if(vrm && vrm->begin) {
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nuclear@0
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316 vrm->begin(eye);
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nuclear@0
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317 }
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nuclear@0
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318 }
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nuclear@0
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319
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nuclear@0
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320 void vr_end(void)
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nuclear@0
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321 {
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nuclear@0
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322 if(vrm && vrm->end) {
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nuclear@0
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323 vrm->end();
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nuclear@0
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324 }
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nuclear@0
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325 }
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nuclear@0
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326
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nuclear@0
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327 int vr_swap_buffers(void)
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nuclear@0
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328 {
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nuclear@0
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329 int res = 0;
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nuclear@0
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330
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nuclear@0
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331 if(vrm && vrm->present) {
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nuclear@0
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332 res = vrm->present();
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nuclear@0
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333 }
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nuclear@0
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334
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nuclear@0
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335 if(!res) {
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nuclear@5
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336 fallback_present();
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nuclear@8
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337 vrimp_swap_buffers();
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nuclear@0
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338 }
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nuclear@0
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339 return 0;
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nuclear@0
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340 }
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nuclear@0
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341
|
nuclear@0
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342 void vr_output_texture(unsigned int tex, float umin, float vmin, float umax, float vmax)
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nuclear@0
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343 {
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nuclear@0
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344 float halfu = (umax + umin) * 0.5f;
|
nuclear@0
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345
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nuclear@0
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346 vr_output_texture_eye(VR_EYE_LEFT, tex, umin, vmin, halfu, vmax);
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nuclear@0
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347 vr_output_texture_eye(VR_EYE_RIGHT, tex, halfu, vmin, umax, vmax);
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nuclear@0
|
348 }
|
nuclear@0
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349
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nuclear@0
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350 void vr_output_texture_eye(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
|
nuclear@0
|
351 {
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nuclear@0
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352 if(vrm && vrm->set_eye_texture) {
|
nuclear@0
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353 vrm->set_eye_texture(eye, tex, umin, vmin, umax, vmax);
|
nuclear@5
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354 } else {
|
nuclear@5
|
355 rtarg[eye].tex = tex;
|
nuclear@5
|
356 rtarg[eye].umin = umin;
|
nuclear@5
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357 rtarg[eye].umax = umax;
|
nuclear@5
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358 rtarg[eye].vmin = vmin;
|
nuclear@5
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359 rtarg[eye].vmax = vmax;
|
nuclear@0
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360 }
|
nuclear@0
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361 }
|
nuclear@0
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362
|
nuclear@0
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363 void vr_recenter(void)
|
nuclear@0
|
364 {
|
nuclear@0
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365 if(vrm && vrm->recenter) {
|
nuclear@0
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366 vrm->recenter();
|
nuclear@0
|
367 }
|
nuclear@0
|
368 }
|
nuclear@0
|
369
|
nuclear@5
|
370 static void fallback_present(void)
|
nuclear@5
|
371 {
|
nuclear@32
|
372 int i, show_sbs = vr_geti(VR_NULL_STEREO_SBS);
|
nuclear@32
|
373 int use_quadbuf = vr_geti(VR_NULL_STEREO_GL);
|
nuclear@0
|
374
|
nuclear@5
|
375 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
|
nuclear@0
|
376
|
nuclear@5
|
377 glDisable(GL_LIGHTING);
|
nuclear@5
|
378 glDisable(GL_DEPTH_TEST);
|
nuclear@5
|
379 glDisable(GL_ALPHA_TEST);
|
nuclear@5
|
380 glDisable(GL_STENCIL_TEST);
|
nuclear@5
|
381 glDisable(GL_FOG);
|
nuclear@5
|
382
|
nuclear@5
|
383 glEnable(GL_TEXTURE_2D);
|
nuclear@5
|
384
|
nuclear@5
|
385 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
386 glPushMatrix();
|
nuclear@5
|
387 glLoadIdentity();
|
nuclear@5
|
388 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
389 glPushMatrix();
|
nuclear@5
|
390 glLoadIdentity();
|
nuclear@5
|
391
|
nuclear@5
|
392 for(i=0; i<2; i++) {
|
nuclear@17
|
393 float x0, x1;
|
nuclear@17
|
394
|
nuclear@32
|
395 if(show_sbs && !use_quadbuf) {
|
nuclear@17
|
396 x0 = i == 0 ? -1 : 0;
|
nuclear@17
|
397 x1 = i == 0 ? 0 : 1;
|
nuclear@17
|
398 } else {
|
nuclear@17
|
399 x0 = -1;
|
nuclear@17
|
400 x1 = 1;
|
nuclear@17
|
401 }
|
nuclear@5
|
402
|
nuclear@5
|
403 glBindTexture(GL_TEXTURE_2D, rtarg[i].tex);
|
nuclear@5
|
404
|
nuclear@32
|
405 if(use_quadbuf) {
|
nuclear@32
|
406 glDrawBuffer(GL_BACK_LEFT + i);
|
nuclear@32
|
407 }
|
nuclear@32
|
408
|
nuclear@5
|
409 glBegin(GL_QUADS);
|
nuclear@5
|
410 glTexCoord2f(rtarg[i].umin, rtarg[i].vmin);
|
nuclear@5
|
411 glVertex2f(x0, -1);
|
nuclear@5
|
412 glTexCoord2f(rtarg[i].umax, rtarg[i].vmin);
|
nuclear@5
|
413 glVertex2f(x1, -1);
|
nuclear@5
|
414 glTexCoord2f(rtarg[i].umax, rtarg[i].vmax);
|
nuclear@5
|
415 glVertex2f(x1, 1);
|
nuclear@5
|
416 glTexCoord2f(rtarg[i].umin, rtarg[i].vmax);
|
nuclear@5
|
417 glVertex2f(x0, 1);
|
nuclear@5
|
418 glEnd();
|
nuclear@17
|
419
|
nuclear@32
|
420 if(!show_sbs && !use_quadbuf) break;
|
nuclear@32
|
421 }
|
nuclear@32
|
422
|
nuclear@32
|
423 if(use_quadbuf) {
|
nuclear@32
|
424 glDrawBuffer(GL_BACK);
|
nuclear@5
|
425 }
|
nuclear@5
|
426
|
nuclear@5
|
427 glPopMatrix();
|
nuclear@5
|
428 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
429 glPopMatrix();
|
nuclear@5
|
430
|
nuclear@5
|
431 glPopAttrib();
|
nuclear@0
|
432 }
|