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nuclear@0
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1 #ifdef WIN32
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nuclear@0
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2 #define OVR_OS_WIN32
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nuclear@24
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3 #elif defined(__APPLE__)
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nuclear@9
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4 #define OVR_OS_MAC
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nuclear@24
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5 #else
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nuclear@24
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6 #define OVR_OS_LINUX
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nuclear@9
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7 #endif
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8
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nuclear@0
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9 #include "vr_impl.h"
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10
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nuclear@0
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11 #ifdef USE_LIBOVR
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nuclear@0
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12 #include <stdio.h>
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nuclear@0
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13 #include <stdlib.h>
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nuclear@9
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14 #include <string.h>
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nuclear@0
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15 #include <assert.h>
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nuclear@0
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16 #include "opt.h"
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17
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nuclear@0
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18 #include <OVR_CAPI.h>
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nuclear@0
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19 #include <OVR_CAPI_GL.h>
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20
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21 #ifdef OVR_OS_LINUX
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22 #include <GL/glx.h>
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nuclear@24
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23 #endif
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24
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nuclear@19
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25 /* undef this if you want the retarded health and safety warning screen */
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nuclear@0
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26 #define DISABLE_RETARDED_HEALTH_WARNING
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27
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nuclear@0
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28 /* just dropping the prototype here to avoid including CAPI_HSWDisplay.h */
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29 OVR_EXPORT void ovrhmd_EnableHSWDisplaySDKRender(ovrHmd hmd, ovrBool enabled);
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30
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31 static ovrHmd hmd;
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32 static void *optdb;
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33 static ovrEyeRenderDesc eye_render_desc[2];
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34 static ovrSizei eye_res[2];
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nuclear@0
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35 static ovrGLTexture eye_tex[2];
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nuclear@0
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36 static ovrFovPort eye_fov[2];
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nuclear@19
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37 static ovrPosef pose[2] = {
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nuclear@19
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38 { {0, 0, 0, 1}, {0, 0, 0} },
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nuclear@19
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39 { {0, 0, 0, 1}, {0, 0, 0} }
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nuclear@19
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40 };
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nuclear@0
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41 static int deferred_init_done;
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42
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nuclear@19
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43 static int inside_begin_end;
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44
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nuclear@0
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45 static int init(void)
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46 {
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nuclear@0
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47 int i, num_hmds;
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nuclear@9
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48 int use_fake = 0;
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49 ovrTrackingCaps tracking;
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50
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nuclear@0
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51 if(!ovr_Initialize()) {
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52 return -1;
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nuclear@0
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53 }
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nuclear@0
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54 printf("initialized LibOVR %s\n", ovr_GetVersionString());
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55
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56 if(!(num_hmds = ovrHmd_Detect())) {
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nuclear@9
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57 if(getenv("VR_LIBOVR_FAKE")) {
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nuclear@9
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58 use_fake = 1;
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nuclear@9
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59 num_hmds = 1;
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nuclear@9
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60 } else {
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nuclear@9
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61 ovr_Shutdown();
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nuclear@9
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62 return -1;
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nuclear@9
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63 }
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nuclear@0
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64 }
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nuclear@0
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65 printf("%d Oculus HMD(s) found\n", num_hmds);
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66
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67 hmd = 0;
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68 for(i=0; i<num_hmds; i++) {
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nuclear@9
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69 ovrHmd h = use_fake ? ovrHmd_CreateDebug(ovrHmd_DK2) : ovrHmd_Create(i);
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nuclear@9
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70 if(!h) {
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71 break;
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nuclear@0
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72 }
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nuclear@0
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73 printf(" [%d]: %s - %s\n", i, h->Manufacturer, h->ProductName);
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74
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75 if(!hmd) {
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76 hmd = h;
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nuclear@0
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77 } else {
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78 ovrHmd_Destroy(h);
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79 }
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nuclear@0
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80 }
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81
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82 if(!hmd) {
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nuclear@0
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83 fprintf(stderr, "failed to initialize any Oculus HMDs\n");
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nuclear@0
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84 return -1;
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nuclear@0
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85 }
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nuclear@0
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86
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nuclear@14
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87 tracking = ovrTrackingCap_Orientation | ovrTrackingCap_Position |
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88 ovrTrackingCap_MagYawCorrection;
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89 ovrHmd_ConfigureTracking(hmd, tracking, 0);
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90
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91 eye_fov[0] = hmd->DefaultEyeFov[0];
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92 eye_fov[1] = hmd->DefaultEyeFov[1];
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93
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94 eye_res[0] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, eye_fov[0], 1.0);
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95 eye_res[1] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right, eye_fov[1], 1.0);
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96
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nuclear@0
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97 /* create the options database */
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98 if((optdb = create_options())) {
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nuclear@11
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99 set_option_int(optdb, VR_DISPLAY_WIDTH, hmd->Resolution.w);
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nuclear@11
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100 set_option_int(optdb, VR_DISPLAY_HEIGHT, hmd->Resolution.h);
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nuclear@11
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101 set_option_int(optdb, VR_LEYE_XRES, eye_res[0].w);
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nuclear@11
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102 set_option_int(optdb, VR_LEYE_YRES, eye_res[0].h);
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nuclear@11
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103 set_option_int(optdb, VR_REYE_XRES, eye_res[1].w);
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nuclear@11
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104 set_option_int(optdb, VR_REYE_YRES, eye_res[1].h);
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nuclear@16
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105 set_option_float(optdb, VR_RENDER_RES_SCALE, 1.0);
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nuclear@11
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106 set_option_float(optdb, VR_EYE_HEIGHT, ovrHmd_GetFloat(hmd, OVR_KEY_EYE_HEIGHT, OVR_DEFAULT_EYE_HEIGHT));
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nuclear@11
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107 set_option_float(optdb, VR_IPD, ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD));
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nuclear@11
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108 set_option_int(optdb, VR_WIN_XOFFS, hmd->WindowsPos.x);
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nuclear@11
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109 set_option_int(optdb, VR_WIN_YOFFS, hmd->WindowsPos.y);
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nuclear@0
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110 }
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111
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112 deferred_init_done = 0;
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113 return 0;
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114 }
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115
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nuclear@0
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116 static void deferred_init(void)
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117 {
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118 union ovrGLConfig glcfg;
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nuclear@0
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119 unsigned int dcaps;
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nuclear@0
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120 void *win = 0;
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nuclear@19
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121 float leye_offs[3], reye_offs[3];
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122
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123 deferred_init_done = 1;
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124
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125 memset(&glcfg, 0, sizeof glcfg);
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126 glcfg.OGL.Header.API = ovrRenderAPI_OpenGL;
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nuclear@21
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127 glcfg.OGL.Header.BackBufferSize = hmd->Resolution;
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128 glcfg.OGL.Header.Multisample = 1;
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nuclear@0
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129 #ifdef WIN32
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130 win = GetActiveWindow();
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nuclear@24
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131 glcfg.OGL.Window = win;
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132 glcfg.OGL.DC = wglGetCurrentDC();
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nuclear@24
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133 #else
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134 glcfg.OGL.Disp = glXGetCurrentDisplay();
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135 win = (void*)glXGetCurrentDrawable();
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136
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nuclear@24
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137 /* on linux the Oculus SDK docs are instructing users to leave the DK2 screen in
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138 * portrait mode. So we'll have to flip width and height
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139 */
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140 glcfg.OGL.Header.BackBufferSize.w = hmd->Resolution.h;
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141 glcfg.OGL.Header.BackBufferSize.h = hmd->Resolution.w;
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nuclear@0
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142 #endif
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143
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144 if(!(hmd->HmdCaps & ovrHmdCap_ExtendDesktop)) {
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145 ovrHmd_AttachToWindow(hmd, win, 0, 0);
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146 printf("running in \"direct-to-rift\" mode\n");
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nuclear@0
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147 } else {
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148 printf("running in \"extended desktop\" mode\n");
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149 }
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150 ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction);
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151
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152 dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_TimeWarp |
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nuclear@0
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153 ovrDistortionCap_Overdrive | ovrDistortionCap_NoRestore;
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nuclear@24
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154 #ifdef OVR_OS_LINUX
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155 dcaps |= ovrDistortionCap_LinuxDevFullscreen;
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nuclear@24
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156 #endif
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nuclear@0
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157
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158 if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, dcaps, eye_fov, eye_render_desc)) {
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nuclear@0
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159 fprintf(stderr, "failed to configure LibOVR distortion renderer\n");
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nuclear@0
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160 }
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161
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nuclear@19
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162 /* set the eye offset options */
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nuclear@21
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163 leye_offs[0] = eye_render_desc[ovrEye_Left].HmdToEyeViewOffset.x;
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nuclear@21
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164 leye_offs[1] = eye_render_desc[ovrEye_Left].HmdToEyeViewOffset.y;
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nuclear@21
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165 leye_offs[2] = eye_render_desc[ovrEye_Left].HmdToEyeViewOffset.z;
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nuclear@21
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166 reye_offs[0] = eye_render_desc[ovrEye_Right].HmdToEyeViewOffset.x;
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nuclear@21
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167 reye_offs[1] = eye_render_desc[ovrEye_Right].HmdToEyeViewOffset.y;
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nuclear@21
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168 reye_offs[2] = eye_render_desc[ovrEye_Right].HmdToEyeViewOffset.z;
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nuclear@24
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169
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nuclear@24
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170 /* sanity check ... on linux it seems I'm getting the eye offsets reversed for some reason */
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nuclear@24
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171 if(leye_offs[0] > reye_offs[0]) {
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nuclear@24
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172 fprintf(stderr, "BUG %s:%d: eye offset reversed?! fixing but wtf...\n", __FILE__, __LINE__);
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nuclear@24
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173 set_option_vec(optdb, VR_LEYE_OFFSET, reye_offs);
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nuclear@24
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174 set_option_vec(optdb, VR_REYE_OFFSET, leye_offs);
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nuclear@24
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175 } else {
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nuclear@24
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176 set_option_vec(optdb, VR_LEYE_OFFSET, leye_offs);
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nuclear@24
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177 set_option_vec(optdb, VR_REYE_OFFSET, reye_offs);
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nuclear@24
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178 }
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nuclear@24
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179
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nuclear@19
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180
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nuclear@0
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181 #ifdef DISABLE_RETARDED_HEALTH_WARNING
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182 ovrhmd_EnableHSWDisplaySDKRender(hmd, 0);
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nuclear@0
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183 #endif
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nuclear@0
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184 }
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185
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nuclear@0
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186 static void cleanup(void)
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187 {
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nuclear@0
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188 if(hmd) {
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nuclear@0
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189 ovrHmd_Destroy(hmd);
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nuclear@0
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190 ovr_Shutdown();
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nuclear@0
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191 }
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nuclear@5
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192 destroy_options(optdb);
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nuclear@0
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193 }
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nuclear@0
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194
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nuclear@0
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195 static int set_option(const char *opt, enum opt_type type, void *valp)
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196 {
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nuclear@15
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197 float fval;
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nuclear@15
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198
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nuclear@0
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199 switch(type) {
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nuclear@0
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200 case OTYPE_INT:
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nuclear@15
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201 fval = (float)*(int*)valp;
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nuclear@0
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202 set_option_int(optdb, opt, *(int*)valp);
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203 break;
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204
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nuclear@0
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205 case OTYPE_FLOAT:
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nuclear@15
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206 fval = *(float*)valp;
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nuclear@15
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207 set_option_float(optdb, opt, fval);
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208 break;
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nuclear@24
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209
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nuclear@24
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210 case OTYPE_VEC:
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nuclear@24
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211 set_option_vec(optdb, opt, valp);
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nuclear@24
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212 break;
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nuclear@0
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213 }
|
nuclear@15
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214
|
nuclear@16
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215 if(hmd && strcmp(opt, VR_RENDER_RES_SCALE) == 0) {
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nuclear@15
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216 eye_res[0] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, eye_fov[0], fval);
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nuclear@15
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217 eye_res[1] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right, eye_fov[1], fval);
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nuclear@15
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218
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nuclear@15
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219 set_option_int(optdb, VR_LEYE_XRES, eye_res[0].w);
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nuclear@15
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220 set_option_int(optdb, VR_LEYE_YRES, eye_res[0].h);
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nuclear@15
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221 set_option_int(optdb, VR_REYE_XRES, eye_res[1].w);
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nuclear@15
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222 set_option_int(optdb, VR_REYE_YRES, eye_res[1].h);
|
nuclear@15
|
223 }
|
nuclear@15
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224
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nuclear@0
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225 return 0;
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nuclear@0
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226 }
|
nuclear@0
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227
|
nuclear@0
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228 static int get_option(const char *opt, enum opt_type type, void *valp)
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nuclear@0
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229 {
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nuclear@0
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230 switch(type) {
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nuclear@0
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231 case OTYPE_INT:
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nuclear@0
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232 return get_option_int(optdb, opt, valp);
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nuclear@0
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233 case OTYPE_FLOAT:
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nuclear@0
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234 return get_option_float(optdb, opt, valp);
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nuclear@24
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235 case OTYPE_VEC:
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nuclear@24
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236 return get_option_vec(optdb, opt, valp);
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nuclear@0
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237 }
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nuclear@0
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238 return -1;
|
nuclear@0
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239 }
|
nuclear@0
|
240
|
nuclear@7
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241 static void translation(int eye, float *vec)
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nuclear@0
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242 {
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nuclear@0
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243 if(!hmd) {
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nuclear@0
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244 vec[0] = vec[1] = vec[2] = 0;
|
nuclear@9
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245 return;
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nuclear@0
|
246 }
|
nuclear@0
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247
|
nuclear@19
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248 /* if we're inside the begin-end block we can get a fresh pose, otherwise we'll just
|
nuclear@19
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249 * reuse the one we got last frame.
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nuclear@19
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250 */
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nuclear@19
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251 if(inside_begin_end) {
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nuclear@21
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252 pose[eye] = ovrHmd_GetHmdPosePerEye(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
|
nuclear@19
|
253 }
|
nuclear@19
|
254
|
nuclear@19
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255 vec[0] = pose[eye].Position.x;
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nuclear@19
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256 vec[1] = pose[eye].Position.y;
|
nuclear@19
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257 vec[2] = pose[eye].Position.z;
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nuclear@0
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258 }
|
nuclear@0
|
259
|
nuclear@7
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260 static void rotation(int eye, float *quat)
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nuclear@0
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261 {
|
nuclear@0
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262 if(!hmd) {
|
nuclear@0
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263 quat[0] = quat[1] = quat[2] = 0.0f;
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nuclear@0
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264 quat[3] = 1.0f;
|
nuclear@9
|
265 return;
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nuclear@0
|
266 }
|
nuclear@0
|
267
|
nuclear@19
|
268 /* same as above (translation) */
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nuclear@19
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269 if(inside_begin_end) {
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nuclear@21
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270 pose[eye] = ovrHmd_GetHmdPosePerEye(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
|
nuclear@19
|
271 }
|
nuclear@19
|
272
|
nuclear@0
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273 quat[0] = pose[eye].Orientation.x;
|
nuclear@0
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274 quat[1] = pose[eye].Orientation.y;
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nuclear@0
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275 quat[2] = pose[eye].Orientation.z;
|
nuclear@0
|
276 quat[3] = pose[eye].Orientation.w;
|
nuclear@0
|
277 }
|
nuclear@0
|
278
|
nuclear@0
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279 static const float idmat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
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280
|
nuclear@0
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281 static void proj_matrix(int eye, float znear, float zfar, float *mat)
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nuclear@0
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282 {
|
nuclear@0
|
283 int i, j;
|
nuclear@0
|
284 ovrMatrix4f vmat;
|
nuclear@0
|
285
|
nuclear@0
|
286 if(!hmd) {
|
nuclear@0
|
287 memcpy(mat, idmat, sizeof idmat);
|
nuclear@0
|
288 return;
|
nuclear@0
|
289 }
|
nuclear@0
|
290
|
nuclear@0
|
291 vmat = ovrMatrix4f_Projection(eye_render_desc[eye].Fov, znear, zfar, 1);
|
nuclear@0
|
292
|
nuclear@0
|
293 for(i=0; i<4; i++) {
|
nuclear@0
|
294 for(j=0; j<4; j++) {
|
nuclear@0
|
295 *mat++ = vmat.M[j][i];
|
nuclear@0
|
296 }
|
nuclear@0
|
297 }
|
nuclear@0
|
298 }
|
nuclear@0
|
299
|
nuclear@0
|
300 static void begin(int eye)
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nuclear@0
|
301 {
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nuclear@0
|
302 if(!hmd) return;
|
nuclear@0
|
303
|
nuclear@0
|
304 if(!deferred_init_done) {
|
nuclear@0
|
305 deferred_init();
|
nuclear@0
|
306 }
|
nuclear@0
|
307
|
nuclear@19
|
308 if(!inside_begin_end) {
|
nuclear@0
|
309 ovrHmd_BeginFrame(hmd, 0);
|
nuclear@19
|
310 inside_begin_end = 1;
|
nuclear@0
|
311 }
|
nuclear@0
|
312 }
|
nuclear@0
|
313
|
nuclear@0
|
314 static int present(void)
|
nuclear@0
|
315 {
|
nuclear@24
|
316 int cur_prog;
|
nuclear@24
|
317
|
nuclear@0
|
318 if(!hmd) return 0;
|
nuclear@0
|
319
|
nuclear@24
|
320 glGetIntegerv(GL_CURRENT_PROGRAM, &cur_prog);
|
nuclear@24
|
321
|
nuclear@0
|
322 ovrHmd_EndFrame(hmd, pose, &eye_tex[0].Texture);
|
nuclear@19
|
323 inside_begin_end = 0;
|
nuclear@0
|
324
|
nuclear@24
|
325 if(cur_prog) {
|
nuclear@24
|
326 glUseProgram(0);
|
nuclear@24
|
327 }
|
nuclear@24
|
328
|
nuclear@0
|
329 return 1;
|
nuclear@0
|
330 }
|
nuclear@0
|
331
|
nuclear@0
|
332 static void set_eye_texture(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
|
nuclear@0
|
333 {
|
nuclear@0
|
334 ovrSizei texsz;
|
nuclear@0
|
335 ovrRecti rect;
|
nuclear@0
|
336
|
nuclear@0
|
337 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@0
|
338 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texsz.w);
|
nuclear@0
|
339 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texsz.h);
|
nuclear@0
|
340
|
nuclear@0
|
341 rect.Pos.x = (int)(umin * texsz.w);
|
nuclear@21
|
342 rect.Pos.y = (int)(vmin * texsz.h);
|
nuclear@0
|
343 rect.Size.w = (int)((umax - umin) * texsz.w);
|
nuclear@0
|
344 rect.Size.h = (int)((vmax - vmin) * texsz.h);
|
nuclear@0
|
345
|
nuclear@0
|
346 eye_tex[eye].OGL.Header.API = ovrRenderAPI_OpenGL;
|
nuclear@0
|
347 eye_tex[eye].OGL.Header.TextureSize = texsz;
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348 eye_tex[eye].OGL.Header.RenderViewport = rect;
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349 eye_tex[eye].OGL.TexId = tex;
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350 }
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351
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352 static void recenter(void)
|
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353 {
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354 if(hmd) {
|
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355 ovrHmd_RecenterPose(hmd);
|
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|
356 }
|
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357 }
|
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358
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359 struct vr_module *vr_module_libovr(void)
|
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360 {
|
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|
361 static struct vr_module m;
|
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362
|
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|
363 if(!m.init) {
|
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364 m.name = "libovr";
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365 m.init = init;
|
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366 m.cleanup = cleanup;
|
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367 m.set_option = set_option;
|
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368 m.get_option = get_option;
|
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369 m.translation = translation;
|
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|
370 m.rotation = rotation;
|
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|
371 m.proj_matrix = proj_matrix;
|
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|
372 m.begin = begin;
|
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|
373 m.present = present;
|
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374 m.set_eye_texture = set_eye_texture;
|
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|
375 m.recenter = recenter;
|
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|
376 }
|
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377 return &m;
|
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|
378 }
|
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|
379
|
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|
380 #else /* no libovr */
|
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|
381
|
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382 static int init(void)
|
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|
383 {
|
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|
384 return -1;
|
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|
385 }
|
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|
386
|
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|
387 struct vr_module *vr_module_libovr(void)
|
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|
388 {
|
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|
389 static struct vr_module m;
|
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|
390
|
nuclear@0
|
391 if(!m.init) {
|
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|
392 m.name = "libovr";
|
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|
393 m.init = init;
|
nuclear@0
|
394 }
|
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|
395 return &m;
|
nuclear@0
|
396 }
|
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|
397
|
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|
398 #endif /* USE_LIBOVR */
|