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nuclear@0
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include "opengl.h"
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nuclear@0
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5 #include "vr.h"
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6 #include "vr_impl.h"
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nuclear@0
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7 #include "mathutil.h"
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8
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9 #define DEF_IPD 0.064f
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10
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11 static void fallback_present(void);
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12
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13
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14 static struct vr_module *vrm;
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15 static float idmat[] = {
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16 1, 0, 0, 0,
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17 0, 1, 0, 0,
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18 0, 0, 1, 0,
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19 0, 0, 0, 1
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20 };
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21 static float fbtex_rect[] = {
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22 0, 0, 1, 1
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23 };
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24
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25 static void *defopt; /* default options db */
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26
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27 static struct {
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28 float umin, umax, vmin, vmax;
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29 int tex;
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30 } rtarg[2];
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31
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32
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33 int vr_init(void)
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34 {
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35 int i, nmodules;
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36 char *env;
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37
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38 /* create the default options database */
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39 if(!defopt && (defopt = create_options())) {
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40 set_option_float(defopt, VR_RENDER_RES_SCALE, 1.0f);
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41 set_option_float(defopt, VR_EYE_HEIGHT, 1.675f);
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42 set_option_float(defopt, VR_IPD, DEF_IPD);
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43 set_option_vec3f(defopt, VR_LEYE_OFFSET, -DEF_IPD * 0.5f, 0.0f, 0.0f);
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44 set_option_vec3f(defopt, VR_REYE_OFFSET, DEF_IPD * 0.5f, 0.0f, 0.0f);
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45
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46 set_option_int(defopt, VR_NULL_STEREO_SBS,
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47 (env = getenv("VR_NULL_STEREO_SBS")) && atoi(env) ? 1 : 0);
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48 set_option_int(defopt, VR_NULL_STEREO_GL,
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49 (env = getenv("VR_NULL_STEREO_GL")) && atoi(env) ? 1 : 0);
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50 set_option_int(defopt, VR_NULL_STEREO_REDCYAN,
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nuclear@33
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51 (env = getenv("VR_NULL_STEREO_REDCYAN")) && atoi(env) ? 1 : 0);
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52 }
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53
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54 if(vrm) {
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55 vr_shutdown();
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56 }
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57
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58 vr_init_modules();
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59
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60 nmodules = vr_get_num_modules();
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61 for(i=0; i<nmodules; i++) {
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62 struct vr_module *m = vr_get_module(i);
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63 if(m->init() != -1) {
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nuclear@0
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64 /* add to the active modules array */
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65 vr_activate_module(i);
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66 }
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67 }
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68
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69 if(!vr_get_num_active_modules()) {
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70 return -1;
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71 }
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72
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73 if((env = getenv("VR_MODULE"))) {
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74 vr_use_module_named(env);
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75 } else {
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76 vr_use_module(0);
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77 }
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78 return 0;
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79 }
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80
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81 void vr_shutdown(void)
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82 {
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83 vr_clear_modules();
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84 vrm = 0;
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85 fbtex_rect[0] = fbtex_rect[1] = 0;
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86 fbtex_rect[2] = fbtex_rect[3] = 1;
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87 }
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88
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89 int vr_module_count(void)
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90 {
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91 return vr_get_num_active_modules();
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92 }
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93
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94 const char *vr_module_name(int idx)
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95 {
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96 struct vr_module *m = vr_get_active_module(idx);
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97 if(!m) {
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98 return 0;
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99 }
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100 return m->name;
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101 }
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102
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103 int vr_use_module(int idx)
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104 {
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105 if(idx >= 0 && idx < vr_get_num_active_modules()) {
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106 struct vr_module *m = vr_get_active_module(idx);
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107 if(m != vrm) {
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108 vrm = m;
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109 printf("using vr module: %s\n", vrm->name);
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110 }
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111 return 0;
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112 }
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113 return -1;
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114 }
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115
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116 int vr_use_module_named(const char *name)
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117 {
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118 int i, count = vr_get_num_active_modules();
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119
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120 for(i=0; i<count; i++) {
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121 struct vr_module *m = vr_get_active_module(i);
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122 if(strcmp(m->name, name) == 0) {
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123 return vr_use_module(i);
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124 }
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125 }
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126 return -1;
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127 }
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128
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129 void vr_seti(const char *optname, int val)
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130 {
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131 if(vrm && vrm->set_option) {
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132 vrm->set_option(optname, OTYPE_INT, &val);
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133 } else {
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134 set_option_int(defopt, optname, val);
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135 }
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136 }
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137
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138 void vr_setf(const char *optname, float val)
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139 {
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140 if(vrm && vrm->set_option) {
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141 vrm->set_option(optname, OTYPE_FLOAT, &val);
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142 } else {
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143 set_option_float(defopt, optname, val);
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144 }
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145 }
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146
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147 static int def_option_int(const char *optname)
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nuclear@16
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148 {
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149 int res = 0;
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150 int left, right;
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nuclear@16
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151
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nuclear@16
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152 if(strcmp(optname, VR_RENDER_XRES) == 0) {
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153 if(vrm && vrm->get_option && vrm->get_option(optname, OTYPE_INT, &left) != -1 &&
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154 vrm->get_option(optname, OTYPE_INT, &right) != -1) {
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155 return left + right;
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nuclear@16
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156 }
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nuclear@16
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157 } else if(strcmp(optname, VR_RENDER_YRES) == 0) {
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158 if(vrm && vrm->get_option && vrm->get_option(optname, OTYPE_INT, &left) != -1 &&
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159 vrm->get_option(optname, OTYPE_INT, &right) != -1) {
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160 return left > right ? left : right;
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161 }
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162 }
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163
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164 get_option_int(defopt, optname, &res);
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165 return res;
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166 }
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167
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168 static float def_option_float(const char *optname)
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169 {
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170 float res = 0.0f;
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171
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172 if(strcmp(optname, VR_RENDER_XRES) == 0 || strcmp(optname, VR_RENDER_YRES) == 0) {
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173 return (float)def_option_int(optname);
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174 }
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175
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176 get_option_float(defopt, optname, &res);
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177 return res;
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178 }
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179
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180 static float *def_option_vec(const char *optname, float *res)
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181 {
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182 res[0] = res[1] = res[2] = res[3] = 0.0f;
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183
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184 get_option_vec(defopt, optname, res);
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185 return res;
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186 }
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187
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188 int vr_geti(const char *optname)
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189 {
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190 int res = 0;
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191
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192 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_INT, &res) == -1) {
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193 res = def_option_int(optname);
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194 }
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195 return res;
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196 }
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197
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198 float vr_getf(const char *optname)
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199 {
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200 float res = 0.0f;
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201
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202 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_FLOAT, &res) == -1) {
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203 res = def_option_float(optname);
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204 }
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205 return res;
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206 }
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207
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208 float *vr_getfv(const char *optname, float *res)
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209 {
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210 static float sres[4];
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211 if(!res) res = sres;
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212
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213 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_VEC, res) == -1) {
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214 def_option_vec(optname, res);
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215 }
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216 return res;
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nuclear@19
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217 }
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nuclear@19
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218
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nuclear@12
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219 int vr_geti_def(const char *optname, int def_val)
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220 {
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221 int res = 0;
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222
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223 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_INT, &res) == -1) {
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224 if(get_option_int(defopt, optname, &res) == -1) { /* fallback */
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225 return def_val;
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nuclear@12
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226 }
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227 }
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nuclear@12
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228 return res;
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nuclear@12
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229 }
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nuclear@12
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230
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nuclear@12
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231 float vr_getf_def(const char *optname, float def_val)
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nuclear@12
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232 {
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nuclear@12
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233 float res = 0.0f;
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nuclear@12
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234
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nuclear@12
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235 if(!vrm || !vrm->get_option || vrm->get_option(optname, OTYPE_FLOAT, &res) == -1) {
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nuclear@12
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236 if(get_option_float(defopt, optname, &res) == -1) { /* fallback */
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nuclear@12
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237 return def_val;
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nuclear@12
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238 }
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nuclear@12
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239 }
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nuclear@12
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240 return res;
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nuclear@12
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241 }
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nuclear@0
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242
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nuclear@0
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243 int vr_view_translation(int eye, float *vec)
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nuclear@0
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244 {
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nuclear@0
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245 if(vrm && vrm->translation) {
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246 vrm->translation(eye, vec);
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247 return 1;
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248 }
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nuclear@19
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249 vec[0] = vec[1] = vec[2] = 0.0f;
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250 return 0;
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251 }
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252
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nuclear@0
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253 int vr_view_rotation(int eye, float *quat)
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254 {
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255 if(vrm && vrm->rotation) {
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256 vrm->rotation(eye, quat);
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257 return 1;
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258 }
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nuclear@0
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259 quat[0] = quat[1] = quat[2] = 0.0f;
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260 quat[3] = 1.0f;
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261 return 0;
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262 }
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263
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nuclear@0
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264 int vr_view_matrix(int eye, float *mat)
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265 {
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nuclear@19
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266 float offs[3], quat[4], eye_offs[4];
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nuclear@19
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267 float rmat[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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nuclear@19
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268 float tmat[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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269
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270 if(vrm && vrm->view_matrix) {
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271 vrm->view_matrix(eye, mat);
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272 return 1;
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273 }
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274
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nuclear@19
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275 memcpy(mat, idmat, sizeof idmat);
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nuclear@19
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276
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nuclear@19
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277 if(vr_view_translation(eye, offs)) {
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nuclear@19
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278 offs[0] = -offs[0];
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nuclear@19
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279 offs[1] = -offs[1];
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nuclear@19
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280 offs[2] = -offs[2];
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nuclear@19
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281
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nuclear@19
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282 vrimp_translation_matrix(offs, tmat);
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nuclear@19
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283 vrimp_mult_matrix(mat, mat, tmat);
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nuclear@18
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284 }
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nuclear@19
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285 if(vr_view_rotation(eye, quat)) {
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nuclear@19
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286 vrimp_rotation_matrix(quat, rmat);
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287 vrimp_mult_matrix(mat, mat, rmat);
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nuclear@0
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288 }
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289
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nuclear@19
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290 vr_getfv(eye == VR_EYE_LEFT ? VR_LEYE_OFFSET : VR_REYE_OFFSET, eye_offs);
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nuclear@19
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291 eye_offs[0] = -eye_offs[0];
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nuclear@19
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292 eye_offs[1] = -eye_offs[1];
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nuclear@19
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293 eye_offs[2] = -eye_offs[2];
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nuclear@19
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294 vrimp_translation_matrix(eye_offs, tmat);
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295 vrimp_mult_matrix(mat, mat, tmat);
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296 return 1;
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nuclear@0
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297 }
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298
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nuclear@0
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299 int vr_proj_matrix(int eye, float znear, float zfar, float *mat)
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nuclear@0
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300 {
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nuclear@0
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301 if(vrm && vrm->proj_matrix) {
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302 vrm->proj_matrix(eye, znear, zfar, mat);
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303 return 1;
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304 }
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305 memcpy(mat, idmat, sizeof idmat);
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306 return 0;
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nuclear@0
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307 }
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nuclear@0
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308
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nuclear@0
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309 void vr_begin(int eye)
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nuclear@0
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310 {
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nuclear@0
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311 if(vrm && vrm->begin) {
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nuclear@0
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312 vrm->begin(eye);
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nuclear@0
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313 }
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nuclear@0
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314 }
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nuclear@0
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315
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nuclear@0
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316 void vr_end(void)
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nuclear@0
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317 {
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nuclear@0
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318 if(vrm && vrm->end) {
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nuclear@0
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319 vrm->end();
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nuclear@0
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320 }
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nuclear@0
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321 }
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nuclear@0
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322
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nuclear@0
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323 int vr_swap_buffers(void)
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nuclear@0
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324 {
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nuclear@0
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325 int res = 0;
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nuclear@0
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326
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nuclear@0
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327 if(vrm && vrm->present) {
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nuclear@0
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328 res = vrm->present();
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nuclear@0
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329 }
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nuclear@0
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330
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nuclear@0
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331 if(!res) {
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nuclear@5
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332 fallback_present();
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nuclear@8
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333 vrimp_swap_buffers();
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nuclear@0
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334 }
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nuclear@0
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335 return 0;
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nuclear@0
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336 }
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nuclear@0
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337
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nuclear@0
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338 void vr_output_texture(unsigned int tex, float umin, float vmin, float umax, float vmax)
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nuclear@0
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339 {
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nuclear@0
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340 float halfu = (umax + umin) * 0.5f;
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nuclear@0
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341
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nuclear@0
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342 vr_output_texture_eye(VR_EYE_LEFT, tex, umin, vmin, halfu, vmax);
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nuclear@0
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343 vr_output_texture_eye(VR_EYE_RIGHT, tex, halfu, vmin, umax, vmax);
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nuclear@0
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344 }
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nuclear@0
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345
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nuclear@0
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346 void vr_output_texture_eye(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
|
nuclear@0
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347 {
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nuclear@0
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348 if(vrm && vrm->set_eye_texture) {
|
nuclear@0
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349 vrm->set_eye_texture(eye, tex, umin, vmin, umax, vmax);
|
nuclear@5
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350 } else {
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nuclear@5
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351 rtarg[eye].tex = tex;
|
nuclear@5
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352 rtarg[eye].umin = umin;
|
nuclear@5
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353 rtarg[eye].umax = umax;
|
nuclear@5
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354 rtarg[eye].vmin = vmin;
|
nuclear@5
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355 rtarg[eye].vmax = vmax;
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nuclear@0
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356 }
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nuclear@0
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357 }
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nuclear@0
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358
|
nuclear@0
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359 void vr_recenter(void)
|
nuclear@0
|
360 {
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nuclear@0
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361 if(vrm && vrm->recenter) {
|
nuclear@0
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362 vrm->recenter();
|
nuclear@0
|
363 }
|
nuclear@0
|
364 }
|
nuclear@0
|
365
|
nuclear@5
|
366 static void fallback_present(void)
|
nuclear@5
|
367 {
|
nuclear@32
|
368 int i, show_sbs = vr_geti(VR_NULL_STEREO_SBS);
|
nuclear@32
|
369 int use_quadbuf = vr_geti(VR_NULL_STEREO_GL);
|
nuclear@33
|
370 int use_redcyan = vr_geti(VR_NULL_STEREO_REDCYAN);
|
nuclear@0
|
371
|
nuclear@5
|
372 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
|
nuclear@0
|
373
|
nuclear@5
|
374 glDisable(GL_LIGHTING);
|
nuclear@5
|
375 glDisable(GL_DEPTH_TEST);
|
nuclear@5
|
376 glDisable(GL_ALPHA_TEST);
|
nuclear@5
|
377 glDisable(GL_STENCIL_TEST);
|
nuclear@5
|
378 glDisable(GL_FOG);
|
nuclear@33
|
379 glDisable(GL_BLEND);
|
nuclear@5
|
380
|
nuclear@5
|
381 glEnable(GL_TEXTURE_2D);
|
nuclear@5
|
382
|
nuclear@5
|
383 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
384 glPushMatrix();
|
nuclear@5
|
385 glLoadIdentity();
|
nuclear@5
|
386 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
387 glPushMatrix();
|
nuclear@5
|
388 glLoadIdentity();
|
nuclear@5
|
389
|
nuclear@33
|
390 glClear(GL_COLOR_BUFFER_BIT);
|
nuclear@33
|
391
|
nuclear@5
|
392 for(i=0; i<2; i++) {
|
nuclear@17
|
393 float x0, x1;
|
nuclear@17
|
394
|
nuclear@33
|
395 if(show_sbs && !use_quadbuf && !use_redcyan) {
|
nuclear@17
|
396 x0 = i == 0 ? -1 : 0;
|
nuclear@17
|
397 x1 = i == 0 ? 0 : 1;
|
nuclear@17
|
398 } else {
|
nuclear@17
|
399 x0 = -1;
|
nuclear@17
|
400 x1 = 1;
|
nuclear@17
|
401 }
|
nuclear@5
|
402
|
nuclear@5
|
403 glBindTexture(GL_TEXTURE_2D, rtarg[i].tex);
|
nuclear@5
|
404
|
nuclear@32
|
405 if(use_quadbuf) {
|
nuclear@32
|
406 glDrawBuffer(GL_BACK_LEFT + i);
|
nuclear@32
|
407 }
|
nuclear@32
|
408
|
nuclear@33
|
409 if(use_redcyan) {
|
nuclear@33
|
410 if(i == 0) {
|
nuclear@33
|
411 glColorMask(1, 0, 0, 1);
|
nuclear@33
|
412 } else {
|
nuclear@33
|
413 glColorMask(0, 1, 1, 1);
|
nuclear@33
|
414
|
nuclear@33
|
415 glEnable(GL_BLEND);
|
nuclear@33
|
416 glBlendFunc(GL_ONE, GL_ONE);
|
nuclear@33
|
417 }
|
nuclear@33
|
418 }
|
nuclear@33
|
419
|
nuclear@5
|
420 glBegin(GL_QUADS);
|
nuclear@5
|
421 glTexCoord2f(rtarg[i].umin, rtarg[i].vmin);
|
nuclear@5
|
422 glVertex2f(x0, -1);
|
nuclear@5
|
423 glTexCoord2f(rtarg[i].umax, rtarg[i].vmin);
|
nuclear@5
|
424 glVertex2f(x1, -1);
|
nuclear@5
|
425 glTexCoord2f(rtarg[i].umax, rtarg[i].vmax);
|
nuclear@5
|
426 glVertex2f(x1, 1);
|
nuclear@5
|
427 glTexCoord2f(rtarg[i].umin, rtarg[i].vmax);
|
nuclear@5
|
428 glVertex2f(x0, 1);
|
nuclear@5
|
429 glEnd();
|
nuclear@17
|
430
|
nuclear@33
|
431 if(!show_sbs && !use_quadbuf && !use_redcyan) break;
|
nuclear@32
|
432 }
|
nuclear@32
|
433
|
nuclear@32
|
434 if(use_quadbuf) {
|
nuclear@32
|
435 glDrawBuffer(GL_BACK);
|
nuclear@5
|
436 }
|
nuclear@33
|
437 if(use_redcyan) {
|
nuclear@33
|
438 glColorMask(1, 1, 1, 1);
|
nuclear@33
|
439 }
|
nuclear@5
|
440
|
nuclear@5
|
441 glPopMatrix();
|
nuclear@5
|
442 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
443 glPopMatrix();
|
nuclear@5
|
444
|
nuclear@5
|
445 glPopAttrib();
|
nuclear@0
|
446 }
|