libanim

annotate src/anim.h @ 58:fe017bde08bc

implemented multiple animations per node, and blending between two animations
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 27 Dec 2013 06:28:43 +0200
parents 3c2428cb38f7
children 9758004136f8
rev   line source
nuclear@0 1 #ifndef LIBANIM_H_
nuclear@0 2 #define LIBANIM_H_
nuclear@0 3
nuclear@0 4 #include "config.h"
nuclear@0 5
nuclear@0 6 #include <pthread.h>
nuclear@0 7
nuclear@1 8 #include <vmath/vector.h>
nuclear@1 9 #include <vmath/quat.h>
nuclear@1 10 #include <vmath/matrix.h>
nuclear@0 11 #include "track.h"
nuclear@0 12
nuclear@0 13 enum {
nuclear@0 14 ANM_TRACK_POS_X,
nuclear@0 15 ANM_TRACK_POS_Y,
nuclear@0 16 ANM_TRACK_POS_Z,
nuclear@0 17
nuclear@0 18 ANM_TRACK_ROT_X,
nuclear@0 19 ANM_TRACK_ROT_Y,
nuclear@0 20 ANM_TRACK_ROT_Z,
nuclear@0 21 ANM_TRACK_ROT_W,
nuclear@0 22
nuclear@0 23 ANM_TRACK_SCL_X,
nuclear@0 24 ANM_TRACK_SCL_Y,
nuclear@0 25 ANM_TRACK_SCL_Z,
nuclear@0 26
nuclear@0 27 ANM_NUM_TRACKS
nuclear@0 28 };
nuclear@0 29
nuclear@21 30 struct anm_animation {
nuclear@21 31 char *name;
nuclear@21 32 struct anm_track tracks[ANM_NUM_TRACKS];
nuclear@21 33 };
nuclear@21 34
nuclear@0 35 struct anm_node {
nuclear@0 36 char *name;
nuclear@0 37
nuclear@21 38 int cur_anim[2];
nuclear@21 39 float cur_mix;
nuclear@21 40
nuclear@21 41 struct anm_animation *animations;
nuclear@0 42 vec3_t pivot;
nuclear@0 43
nuclear@0 44 /* matrix cache */
nuclear@0 45 struct mat_cache {
nuclear@0 46 mat4_t matrix, inv_matrix;
nuclear@0 47 anm_time_t time, inv_time;
nuclear@0 48 struct mat_cache *next;
nuclear@0 49 } *cache_list;
nuclear@0 50 pthread_key_t cache_key;
nuclear@0 51 pthread_mutex_t cache_list_lock;
nuclear@0 52
nuclear@20 53 /* matrix calculated by anm_eval functions (no locking, meant as a pre-pass) */
nuclear@20 54 mat4_t matrix;
nuclear@20 55
nuclear@0 56 struct anm_node *parent;
nuclear@0 57 struct anm_node *child;
nuclear@0 58 struct anm_node *next;
nuclear@0 59 };
nuclear@0 60
nuclear@0 61 #ifdef __cplusplus
nuclear@0 62 extern "C" {
nuclear@0 63 #endif
nuclear@0 64
nuclear@21 65 int anm_init_animation(struct anm_animation *anim);
nuclear@21 66 void anm_destroy_animation(struct anm_animation *anim);
nuclear@21 67
nuclear@0 68 /* node constructor and destructor */
nuclear@0 69 int anm_init_node(struct anm_node *node);
nuclear@0 70 void anm_destroy_node(struct anm_node *node);
nuclear@0 71
nuclear@0 72 /* recursively destroy an animation node tree */
nuclear@0 73 void anm_destroy_node_tree(struct anm_node *tree);
nuclear@0 74
nuclear@0 75 /* helper functions to allocate/construct and destroy/free with
nuclear@0 76 * a single call. They call anm_init_node and anm_destroy_node
nuclear@0 77 * internally.
nuclear@0 78 */
nuclear@0 79 struct anm_node *anm_create_node(void);
nuclear@0 80 void anm_free_node(struct anm_node *node);
nuclear@0 81
nuclear@0 82 /* recursively destroy and free the nodes of a node tree */
nuclear@0 83 void anm_free_node_tree(struct anm_node *tree);
nuclear@0 84
nuclear@0 85 int anm_set_node_name(struct anm_node *node, const char *name);
nuclear@0 86 const char *anm_get_node_name(struct anm_node *node);
nuclear@0 87
nuclear@0 88 /* link and unlink nodes with parent/child relations */
nuclear@0 89 void anm_link_node(struct anm_node *parent, struct anm_node *child);
nuclear@0 90 int anm_unlink_node(struct anm_node *parent, struct anm_node *child);
nuclear@0 91
nuclear@21 92 void anm_set_pivot(struct anm_node *node, vec3_t pivot);
nuclear@21 93 vec3_t anm_get_pivot(struct anm_node *node);
nuclear@21 94
nuclear@21 95 /* set active animation(s) */
nuclear@21 96 int anm_use_node_animation(struct anm_node *node, int aidx);
nuclear@21 97 int anm_use_node_animations(struct anm_node *node, int aidx, int bidx, float t);
nuclear@21 98 /* recursive variants */
nuclear@21 99 int anm_use_animation(struct anm_node *node, int aidx);
nuclear@21 100 int anm_use_animations(struct anm_node *node, int aidx, int bidx, float t);
nuclear@21 101
nuclear@21 102 /* returns the requested current animation index, which can be 0 or 1 */
nuclear@21 103 int anm_get_active_animation_index(struct anm_node *node, int which);
nuclear@21 104 /* returns the requested current animation, which can be 0 or 1 */
nuclear@21 105 struct anm_animation *anm_get_active_animation(struct anm_node *node, int which);
nuclear@21 106 float anm_get_active_animation_mix(struct anm_node *node);
nuclear@21 107
nuclear@21 108 int anm_get_animation_count(struct anm_node *node);
nuclear@21 109
nuclear@21 110 /* add/remove an animation to the specified node */
nuclear@21 111 int anm_add_node_animation(struct anm_node *node);
nuclear@21 112 int anm_remove_node_animation(struct anm_node *node, int idx);
nuclear@21 113
nuclear@21 114 /* add/remove an animation to the specified node and all it's descendants */
nuclear@21 115 int anm_add_animation(struct anm_node *node);
nuclear@21 116 int anm_remove_animation(struct anm_node *node, int idx);
nuclear@21 117
nuclear@21 118 struct anm_animation *anm_get_animation(struct anm_node *node, int idx);
nuclear@21 119 struct anm_animation *anm_get_animation_by_name(struct anm_node *node, const char *name);
nuclear@21 120
nuclear@21 121 int anm_find_animation(struct anm_node *node, const char *name);
nuclear@21 122
nuclear@21 123 /* set the interpolator for the (first) currently active animation */
nuclear@21 124 void anm_set_interpolator(struct anm_node *node, enum anm_interpolator in);
nuclear@21 125 /* set the extrapolator for the (first) currently active animation */
nuclear@21 126 void anm_set_extrapolator(struct anm_node *node, enum anm_extrapolator ex);
nuclear@21 127
nuclear@0 128 void anm_set_position(struct anm_node *node, vec3_t pos, anm_time_t tm);
nuclear@0 129 vec3_t anm_get_node_position(struct anm_node *node, anm_time_t tm);
nuclear@0 130
nuclear@0 131 void anm_set_rotation(struct anm_node *node, quat_t rot, anm_time_t tm);
nuclear@0 132 quat_t anm_get_node_rotation(struct anm_node *node, anm_time_t tm);
nuclear@0 133
nuclear@0 134 void anm_set_scaling(struct anm_node *node, vec3_t scl, anm_time_t tm);
nuclear@0 135 vec3_t anm_get_node_scaling(struct anm_node *node, anm_time_t tm);
nuclear@0 136
nuclear@0 137 /* these three return the full p/r/s taking hierarchy into account */
nuclear@0 138 vec3_t anm_get_position(struct anm_node *node, anm_time_t tm);
nuclear@0 139 quat_t anm_get_rotation(struct anm_node *node, anm_time_t tm);
nuclear@0 140 vec3_t anm_get_scaling(struct anm_node *node, anm_time_t tm);
nuclear@0 141
nuclear@20 142 /* those return the start and end times of the whole tree */
nuclear@20 143 anm_time_t anm_get_start_time(struct anm_node *node);
nuclear@20 144 anm_time_t anm_get_end_time(struct anm_node *node);
nuclear@20 145
nuclear@5 146 /* these calculate the matrix and inverse matrix of this node alone */
nuclear@5 147 void anm_get_node_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
nuclear@5 148 void anm_get_node_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
nuclear@5 149
nuclear@20 150 /* ---- top-down matrix calculation interface ---- */
nuclear@20 151
nuclear@20 152 /* calculate and set the matrix of this node */
nuclear@20 153 void anm_eval_node(struct anm_node *node, anm_time_t tm);
nuclear@20 154 /* calculate and set the matrix of this node and all its children recursively */
nuclear@20 155 void anm_eval(struct anm_node *node, anm_time_t tm);
nuclear@20 156
nuclear@20 157
nuclear@20 158 /* ---- bottom-up lazy matrix calculation interface ---- */
nuclear@20 159
nuclear@5 160 /* These calculate the matrix and inverse matrix of this node taking hierarchy
nuclear@5 161 * into account. The results are cached in thread-specific storage and returned
nuclear@5 162 * if there's no change in time or tracks from the last query...
nuclear@5 163 */
nuclear@0 164 void anm_get_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
nuclear@0 165 void anm_get_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
nuclear@0 166
nuclear@0 167 #ifdef __cplusplus
nuclear@0 168 }
nuclear@0 169 #endif
nuclear@0 170
nuclear@0 171 #endif /* LIBANIM_H_ */