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1 #include <stdio.h>
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2 #include "meshgen.h"
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3 #include "mesh.h"
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4
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5 // -------- sphere --------
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6
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7 #define SURAD(u) ((u) * 2.0 * M_PI)
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8 #define SVRAD(v) ((v) * M_PI)
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9
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10 static Vector3 sphvec(float theta, float phi)
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11 {
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12 return Vector3(sin(theta) * sin(phi),
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13 cos(phi),
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14 cos(theta) * sin(phi));
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15 }
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16
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17 void gen_sphere(Mesh *mesh, float rad, int usub, int vsub, float urange, float vrange)
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18 {
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19 if(usub < 4) usub = 4;
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20 if(vsub < 2) vsub = 2;
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21
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22 int uverts = usub + 1;
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23 int vverts = vsub + 1;
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24
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25 int num_verts = uverts * vverts;
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26 int num_quads = usub * vsub;
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27 int num_tri = num_quads * 2;
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28
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29 mesh->clear();
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30 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
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31 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
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32 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
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33 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
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34 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
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35
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36 float du = urange / (float)(uverts - 1);
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37 float dv = vrange / (float)(vverts - 1);
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38
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39 float u = 0.0;
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40 for(int i=0; i<uverts; i++) {
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41 float theta = u * 2.0 * M_PI;
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42
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43 float v = 0.0;
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44 for(int j=0; j<vverts; j++) {
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45 float phi = v * M_PI;
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46
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47 Vector3 pos = sphvec(theta, phi);
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48
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49 *varr++ = pos * rad;
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50 *narr++ = pos;
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51 *tarr++ = (sphvec(theta + 0.1f, (float)M_PI / 2.0f) - sphvec(theta - 0.1f, (float)M_PI / 2.0f)).normalized();
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52 *uvarr++ = Vector2(u * urange, v * vrange);
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53
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54 if(i < usub && j < vsub) {
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55 int idx = i * vverts + j;
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56 *idxarr++ = idx;
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57 *idxarr++ = idx + 1;
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58 *idxarr++ = idx + vverts + 1;
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59
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60 *idxarr++ = idx;
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61 *idxarr++ = idx + vverts + 1;
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62 *idxarr++ = idx + vverts;
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63 }
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64
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65 v += dv;
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66 }
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67 u += du;
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68 }
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69 }
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70
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71 // -------- torus -----------
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72 static Vector3 torusvec(float theta, float phi, float mr, float rr)
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73 {
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74 theta = -theta;
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75
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76 float rx = -cos(phi) * rr + mr;
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77 float ry = sin(phi) * rr;
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78 float rz = 0.0;
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79
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80 float x = rx * sin(theta) + rz * cos(theta);
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81 float y = ry;
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82 float z = -rx * cos(theta) + rz * sin(theta);
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83
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84 return Vector3(x, y, z);
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85 }
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86
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87 void gen_torus(Mesh *mesh, float mainrad, float ringrad, int usub, int vsub, float urange, float vrange)
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88 {
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89 if(usub < 4) usub = 4;
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90 if(vsub < 2) vsub = 2;
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91
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92 int uverts = usub + 1;
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93 int vverts = vsub + 1;
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94
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95 int num_verts = uverts * vverts;
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96 int num_quads = usub * vsub;
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97 int num_tri = num_quads * 2;
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98
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99 mesh->clear();
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100 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
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101 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
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102 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
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103 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
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104 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
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105
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106 float du = urange / (float)(uverts - 1);
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107 float dv = vrange / (float)(vverts - 1);
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108
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109 float u = 0.0;
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110 for(int i=0; i<uverts; i++) {
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111 float theta = u * 2.0 * M_PI;
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112
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113 float v = 0.0;
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114 for(int j=0; j<vverts; j++) {
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115 float phi = v * 2.0 * M_PI;
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116
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117 Vector3 pos = torusvec(theta, phi, mainrad, ringrad);
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118 Vector3 cent = torusvec(theta, phi, mainrad, 0.0);
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119
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120 *varr++ = pos;
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121 *narr++ = (pos - cent) / ringrad;
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122
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123 Vector3 pprev = torusvec(theta - 0.1f, phi, mainrad, ringrad);
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124 Vector3 pnext = torusvec(theta + 0.1f, phi, mainrad, ringrad);
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125
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126 *tarr++ = (pnext - pprev).normalized();
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127 *uvarr++ = Vector2(u * urange, v * vrange);
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128
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129 if(i < usub && j < vsub) {
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130 int idx = i * vverts + j;
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131 *idxarr++ = idx;
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132 *idxarr++ = idx + 1;
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133 *idxarr++ = idx + vverts + 1;
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134
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135 *idxarr++ = idx;
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136 *idxarr++ = idx + vverts + 1;
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137 *idxarr++ = idx + vverts;
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138 }
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139
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140 v += dv;
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141 }
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142 u += du;
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143 }
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144 }
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145
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146
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147 // -------- cylinder --------
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148
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149 static Vector3 cylvec(float theta, float height)
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150 {
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151 return Vector3(sin(theta), height, cos(theta));
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152 }
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153
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154 void gen_cylinder(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub, float urange, float vrange)
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155 {
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156 if(usub < 4) usub = 4;
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157 if(vsub < 1) vsub = 1;
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158
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159 int uverts = usub + 1;
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160 int vverts = vsub + 1;
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161
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162 int num_body_verts = uverts * vverts;
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163 int num_body_quads = usub * vsub;
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164 int num_body_tri = num_body_quads * 2;
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165
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166 int capvverts = capsub ? capsub + 1 : 0;
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167 int num_cap_verts = uverts * capvverts;
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168 int num_cap_quads = usub * capsub;
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169 int num_cap_tri = num_cap_quads * 2;
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170
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171 int num_verts = num_body_verts + num_cap_verts * 2;
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172 int num_tri = num_body_tri + num_cap_tri * 2;
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173
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174 mesh->clear();
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175 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
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176 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
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177 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
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178 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
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179 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
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180
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181 float du = urange / (float)(uverts - 1);
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182 float dv = vrange / (float)(vverts - 1);
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183
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184 float u = 0.0;
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185 for(int i=0; i<uverts; i++) {
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186 float theta = SURAD(u);
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187
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188 float v = 0.0;
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189 for(int j=0; j<vverts; j++) {
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190 float y = (v - 0.5) * height;
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191 Vector3 pos = cylvec(theta, y);
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192
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193 *varr++ = Vector3(pos.x * rad, pos.y, pos.z * rad);
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194 *narr++ = Vector3(pos.x, 0.0, pos.z);
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195 *tarr++ = (cylvec(theta + 0.1, 0.0) - cylvec(theta - 0.1, 0.0)).normalized();
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196 *uvarr++ = Vector2(u * urange, v * vrange);
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197
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198 if(i < usub && j < vsub) {
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199 int idx = i * vverts + j;
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200
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201 *idxarr++ = idx;
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202 *idxarr++ = idx + vverts + 1;
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203 *idxarr++ = idx + 1;
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204
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205 *idxarr++ = idx;
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206 *idxarr++ = idx + vverts;
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207 *idxarr++ = idx + vverts + 1;
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208 }
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209
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210 v += dv;
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211 }
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212 u += du;
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213 }
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214
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215
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216 // now the cap!
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217 if(!capsub) {
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218 return;
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219 }
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220
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221 dv = 1.0 / (float)(capvverts - 1);
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222
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223 u = 0.0;
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224 for(int i=0; i<uverts; i++) {
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225 float theta = SURAD(u);
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226
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227 float v = 0.0;
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228 for(int j=0; j<capvverts; j++) {
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229 float r = v * rad;
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230
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231 Vector3 pos = cylvec(theta, height / 2.0) * r;
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232 pos.y = height / 2.0;
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233 Vector3 tang = (cylvec(theta + 0.1, 0.0) - cylvec(theta - 0.1, 0.0)).normalized();
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234
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235 *varr++ = pos;
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236 *narr++ = Vector3(0, 1, 0);
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237 *tarr++ = tang;
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238 *uvarr++ = Vector2(u * urange, v);
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239
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240 pos.y = -height / 2.0;
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241 *varr++ = pos;
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242 *narr++ = Vector3(0, -1, 0);
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243 *tarr++ = -tang;
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244 *uvarr++ = Vector2(u * urange, v);
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245
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246 if(i < usub && j < capsub) {
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247 unsigned int idx = num_body_verts + (i * capvverts + j) * 2;
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248
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249 unsigned int vidx[4] = {
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250 idx,
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251 idx + capvverts * 2,
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252 idx + (capvverts + 1) * 2,
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253 idx + 2
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254 };
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255
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256 *idxarr++ = vidx[0];
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257 *idxarr++ = vidx[2];
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258 *idxarr++ = vidx[1];
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259 *idxarr++ = vidx[0];
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260 *idxarr++ = vidx[3];
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261 *idxarr++ = vidx[2];
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262
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263 *idxarr++ = vidx[0] + 1;
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264 *idxarr++ = vidx[1] + 1;
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265 *idxarr++ = vidx[2] + 1;
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266 *idxarr++ = vidx[0] + 1;
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267 *idxarr++ = vidx[2] + 1;
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268 *idxarr++ = vidx[3] + 1;
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269 }
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270
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271 v += dv;
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272 }
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273 u += du;
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274 }
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275 }
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276
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277 // -------- cone --------
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278
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279 static Vector3 conevec(float theta, float y, float height)
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280 {
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281 float scale = 1.0 - y / height;
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282 return Vector3(sin(theta) * scale, y, cos(theta) * scale);
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283 }
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284
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285 void gen_cone(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub, float urange, float vrange)
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286 {
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287 if(usub < 4) usub = 4;
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288 if(vsub < 1) vsub = 1;
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289
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290 int uverts = usub + 1;
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291 int vverts = vsub + 1;
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292
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293 int num_body_verts = uverts * vverts;
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294 int num_body_quads = usub * vsub;
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295 int num_body_tri = num_body_quads * 2;
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296
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297 int capvverts = capsub ? capsub + 1 : 0;
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298 int num_cap_verts = uverts * capvverts;
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299 int num_cap_quads = usub * capsub;
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300 int num_cap_tri = num_cap_quads * 2;
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301
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302 int num_verts = num_body_verts + num_cap_verts;
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303 int num_tri = num_body_tri + num_cap_tri;
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304
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305 mesh->clear();
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306 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
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307 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
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308 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
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309 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
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310 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
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311
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312 float du = urange / (float)(uverts - 1);
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313 float dv = vrange / (float)(vverts - 1);
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314
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315 float u = 0.0;
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316 for(int i=0; i<uverts; i++) {
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317 float theta = SURAD(u);
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318
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319 float v = 0.0;
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320 for(int j=0; j<vverts; j++) {
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321 float y = v * height;
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322 Vector3 pos = conevec(theta, y, height);
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323
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324 Vector3 tang = (conevec(theta + 0.1, 0.0, height) - conevec(theta - 0.1, 0.0, height)).normalized();
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325 Vector3 bitang = (conevec(theta, y + 0.1, height) - pos).normalized();
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326
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327 *varr++ = Vector3(pos.x * rad, pos.y, pos.z * rad);
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328 *narr++ = cross_product(tang, bitang);
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329 *tarr++ = tang;
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330 *uvarr++ = Vector2(u * urange, v * vrange);
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331
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332 if(i < usub && j < vsub) {
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333 int idx = i * vverts + j;
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334
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335 *idxarr++ = idx;
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336 *idxarr++ = idx + vverts + 1;
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337 *idxarr++ = idx + 1;
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338
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339 *idxarr++ = idx;
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340 *idxarr++ = idx + vverts;
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341 *idxarr++ = idx + vverts + 1;
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342 }
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343
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344 v += dv;
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345 }
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|
346 u += du;
|
nuclear@0
|
347 }
|
nuclear@0
|
348
|
nuclear@0
|
349
|
nuclear@0
|
350 // now the bottom cap!
|
nuclear@0
|
351 if(!capsub) {
|
nuclear@0
|
352 return;
|
nuclear@0
|
353 }
|
nuclear@0
|
354
|
nuclear@0
|
355 dv = 1.0 / (float)(capvverts - 1);
|
nuclear@0
|
356
|
nuclear@0
|
357 u = 0.0;
|
nuclear@0
|
358 for(int i=0; i<uverts; i++) {
|
nuclear@0
|
359 float theta = SURAD(u);
|
nuclear@0
|
360
|
nuclear@0
|
361 float v = 0.0;
|
nuclear@0
|
362 for(int j=0; j<capvverts; j++) {
|
nuclear@0
|
363 float r = v * rad;
|
nuclear@0
|
364
|
nuclear@0
|
365 Vector3 pos = conevec(theta, 0.0, height) * r;
|
nuclear@0
|
366 Vector3 tang = (cylvec(theta + 0.1, 0.0) - cylvec(theta - 0.1, 0.0)).normalized();
|
nuclear@0
|
367
|
nuclear@0
|
368 *varr++ = pos;
|
nuclear@0
|
369 *narr++ = Vector3(0, -1, 0);
|
nuclear@0
|
370 *tarr++ = tang;
|
nuclear@0
|
371 *uvarr++ = Vector2(u * urange, v);
|
nuclear@0
|
372
|
nuclear@0
|
373 if(i < usub && j < capsub) {
|
nuclear@0
|
374 unsigned int idx = num_body_verts + i * capvverts + j;
|
nuclear@0
|
375
|
nuclear@0
|
376 unsigned int vidx[4] = {
|
nuclear@0
|
377 idx,
|
nuclear@0
|
378 idx + capvverts,
|
nuclear@0
|
379 idx + (capvverts + 1),
|
nuclear@0
|
380 idx + 1
|
nuclear@0
|
381 };
|
nuclear@0
|
382
|
nuclear@0
|
383 *idxarr++ = vidx[0];
|
nuclear@0
|
384 *idxarr++ = vidx[1];
|
nuclear@0
|
385 *idxarr++ = vidx[2];
|
nuclear@0
|
386 *idxarr++ = vidx[0];
|
nuclear@0
|
387 *idxarr++ = vidx[2];
|
nuclear@0
|
388 *idxarr++ = vidx[3];
|
nuclear@0
|
389 }
|
nuclear@0
|
390
|
nuclear@0
|
391 v += dv;
|
nuclear@0
|
392 }
|
nuclear@0
|
393 u += du;
|
nuclear@0
|
394 }
|
nuclear@0
|
395 }
|
nuclear@0
|
396
|
nuclear@0
|
397
|
nuclear@0
|
398 // -------- plane --------
|
nuclear@0
|
399
|
nuclear@0
|
400 void gen_plane(Mesh *mesh, float width, float height, int usub, int vsub)
|
nuclear@0
|
401 {
|
nuclear@0
|
402 gen_heightmap(mesh, width, height, usub, vsub, 0);
|
nuclear@0
|
403 }
|
nuclear@0
|
404
|
nuclear@0
|
405
|
nuclear@0
|
406 // ----- heightmap ------
|
nuclear@0
|
407
|
nuclear@0
|
408 void gen_heightmap(Mesh *mesh, float width, float height, int usub, int vsub, float (*hf)(float, float, void*), void *hfdata)
|
nuclear@0
|
409 {
|
nuclear@0
|
410 if(usub < 1) usub = 1;
|
nuclear@0
|
411 if(vsub < 1) vsub = 1;
|
nuclear@0
|
412
|
nuclear@0
|
413 mesh->clear();
|
nuclear@0
|
414
|
nuclear@0
|
415 int uverts = usub + 1;
|
nuclear@0
|
416 int vverts = vsub + 1;
|
nuclear@0
|
417 int num_verts = uverts * vverts;
|
nuclear@0
|
418
|
nuclear@0
|
419 int num_quads = usub * vsub;
|
nuclear@0
|
420 int num_tri = num_quads * 2;
|
nuclear@0
|
421
|
nuclear@0
|
422 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
|
nuclear@0
|
423 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
|
nuclear@0
|
424 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
|
nuclear@0
|
425 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
|
nuclear@0
|
426 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
|
nuclear@0
|
427
|
nuclear@0
|
428 float du = 1.0 / (float)usub;
|
nuclear@0
|
429 float dv = 1.0 / (float)vsub;
|
nuclear@0
|
430
|
nuclear@0
|
431 float u = 0.0;
|
nuclear@0
|
432 for(int i=0; i<uverts; i++) {
|
nuclear@0
|
433 float v = 0.0;
|
nuclear@0
|
434 for(int j=0; j<vverts; j++) {
|
nuclear@0
|
435 float x = (u - 0.5) * width;
|
nuclear@0
|
436 float y = (v - 0.5) * height;
|
nuclear@0
|
437 float z = hf ? hf(u, v, hfdata) : 0.0;
|
nuclear@0
|
438
|
nuclear@0
|
439 Vector3 normal = Vector3(0, 0, 1);
|
nuclear@0
|
440 if(hf) {
|
nuclear@0
|
441 float u1z = hf(u + du, v, hfdata);
|
nuclear@0
|
442 float v1z = hf(u, v + dv, hfdata);
|
nuclear@0
|
443
|
nuclear@0
|
444 Vector3 tang = Vector3(du * width, 0, u1z - z);
|
nuclear@0
|
445 Vector3 bitan = Vector3(0, dv * height, v1z - z);
|
nuclear@0
|
446 normal = cross_product(tang, bitan).normalized();
|
nuclear@0
|
447 }
|
nuclear@0
|
448
|
nuclear@0
|
449 *varr++ = Vector3(x, y, z);
|
nuclear@0
|
450 *narr++ = normal;
|
nuclear@0
|
451 *tarr++ = Vector3(1, 0, 0);
|
nuclear@0
|
452 *uvarr++ = Vector2(u, v);
|
nuclear@0
|
453
|
nuclear@0
|
454 if(i < usub && j < vsub) {
|
nuclear@0
|
455 int idx = i * vverts + j;
|
nuclear@0
|
456
|
nuclear@0
|
457 *idxarr++ = idx;
|
nuclear@0
|
458 *idxarr++ = idx + vverts + 1;
|
nuclear@0
|
459 *idxarr++ = idx + 1;
|
nuclear@0
|
460
|
nuclear@0
|
461 *idxarr++ = idx;
|
nuclear@0
|
462 *idxarr++ = idx + vverts;
|
nuclear@0
|
463 *idxarr++ = idx + vverts + 1;
|
nuclear@0
|
464 }
|
nuclear@0
|
465
|
nuclear@0
|
466 v += dv;
|
nuclear@0
|
467 }
|
nuclear@0
|
468 u += du;
|
nuclear@0
|
469 }
|
nuclear@0
|
470 }
|
nuclear@0
|
471
|
nuclear@1
|
472 // ----- box ------
|
nuclear@1
|
473 void gen_box(Mesh *mesh, float xsz, float ysz, float zsz, int usub, int vsub)
|
nuclear@1
|
474 {
|
nuclear@1
|
475 static const float face_angles[][2] = {
|
nuclear@1
|
476 {0, 0},
|
nuclear@1
|
477 {M_PI / 2.0, 0},
|
nuclear@1
|
478 {M_PI, 0},
|
nuclear@1
|
479 {3.0 * M_PI / 2.0, 0},
|
nuclear@1
|
480 {0, M_PI / 2.0},
|
nuclear@1
|
481 {0, -M_PI / 2.0}
|
nuclear@1
|
482 };
|
nuclear@0
|
483
|
nuclear@1
|
484 if(usub < 1) usub = 1;
|
nuclear@1
|
485 if(vsub < 1) vsub = 1;
|
nuclear@1
|
486
|
nuclear@1
|
487 mesh->clear();
|
nuclear@1
|
488
|
nuclear@1
|
489 for(int i=0; i<6; i++) {
|
nuclear@2
|
490 Matrix4x4 xform, dir_xform;
|
nuclear@1
|
491 Mesh m;
|
nuclear@1
|
492
|
nuclear@1
|
493 gen_plane(&m, 1, 1, usub, vsub);
|
nuclear@1
|
494 xform.rotate(Vector3(face_angles[i][1], face_angles[i][0], 0));
|
nuclear@2
|
495 dir_xform = xform;
|
nuclear@1
|
496 xform.translate(Vector3(0, 0, 0.5));
|
nuclear@2
|
497 m.apply_xform(xform, dir_xform);
|
nuclear@1
|
498
|
nuclear@1
|
499 mesh->append(m);
|
nuclear@1
|
500 }
|
nuclear@1
|
501
|
nuclear@1
|
502 Matrix4x4 scale;
|
nuclear@1
|
503 scale.set_scaling(Vector3(xsz, ysz, zsz));
|
nuclear@1
|
504 mesh->apply_xform(scale, Matrix4x4::identity);
|
nuclear@1
|
505 }
|
nuclear@1
|
506
|
nuclear@1
|
507 /*
|
nuclear@0
|
508 void gen_box(Mesh *mesh, float xsz, float ysz, float zsz)
|
nuclear@0
|
509 {
|
nuclear@0
|
510 mesh->clear();
|
nuclear@0
|
511
|
nuclear@0
|
512 const int num_faces = 6;
|
nuclear@0
|
513 int num_verts = num_faces * 4;
|
nuclear@0
|
514 int num_tri = num_faces * 2;
|
nuclear@0
|
515
|
nuclear@0
|
516 float x = xsz / 2.0;
|
nuclear@0
|
517 float y = ysz / 2.0;
|
nuclear@0
|
518 float z = zsz / 2.0;
|
nuclear@0
|
519
|
nuclear@0
|
520 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
|
nuclear@0
|
521 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
|
nuclear@0
|
522 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
|
nuclear@0
|
523 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
|
nuclear@0
|
524 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
|
nuclear@0
|
525
|
nuclear@0
|
526 static const Vector2 uv[] = { Vector2(0, 0), Vector2(1, 0), Vector2(1, 1), Vector2(0, 1) };
|
nuclear@0
|
527
|
nuclear@0
|
528 // front
|
nuclear@0
|
529 for(int i=0; i<4; i++) {
|
nuclear@0
|
530 *narr++ = Vector3(0, 0, 1);
|
nuclear@0
|
531 *tarr++ = Vector3(1, 0, 0);
|
nuclear@0
|
532 *uvarr++ = uv[i];
|
nuclear@0
|
533 }
|
nuclear@0
|
534 *varr++ = Vector3(-x, -y, z);
|
nuclear@0
|
535 *varr++ = Vector3(x, -y, z);
|
nuclear@0
|
536 *varr++ = Vector3(x, y, z);
|
nuclear@0
|
537 *varr++ = Vector3(-x, y, z);
|
nuclear@0
|
538 // right
|
nuclear@0
|
539 for(int i=0; i<4; i++) {
|
nuclear@0
|
540 *narr++ = Vector3(1, 0, 0);
|
nuclear@0
|
541 *tarr++ = Vector3(0, 0, -1);
|
nuclear@0
|
542 *uvarr++ = uv[i];
|
nuclear@0
|
543 }
|
nuclear@0
|
544 *varr++ = Vector3(x, -y, z);
|
nuclear@0
|
545 *varr++ = Vector3(x, -y, -z);
|
nuclear@0
|
546 *varr++ = Vector3(x, y, -z);
|
nuclear@0
|
547 *varr++ = Vector3(x, y, z);
|
nuclear@0
|
548 // back
|
nuclear@0
|
549 for(int i=0; i<4; i++) {
|
nuclear@0
|
550 *narr++ = Vector3(0, 0, -1);
|
nuclear@0
|
551 *tarr++ = Vector3(-1, 0, 0);
|
nuclear@0
|
552 *uvarr++ = uv[i];
|
nuclear@0
|
553 }
|
nuclear@0
|
554 *varr++ = Vector3(x, -y, -z);
|
nuclear@0
|
555 *varr++ = Vector3(-x, -y, -z);
|
nuclear@0
|
556 *varr++ = Vector3(-x, y, -z);
|
nuclear@0
|
557 *varr++ = Vector3(x, y, -z);
|
nuclear@0
|
558 // left
|
nuclear@0
|
559 for(int i=0; i<4; i++) {
|
nuclear@0
|
560 *narr++ = Vector3(-1, 0, 0);
|
nuclear@0
|
561 *tarr++ = Vector3(0, 0, 1);
|
nuclear@0
|
562 *uvarr++ = uv[i];
|
nuclear@0
|
563 }
|
nuclear@0
|
564 *varr++ = Vector3(-x, -y, -z);
|
nuclear@0
|
565 *varr++ = Vector3(-x, -y, z);
|
nuclear@0
|
566 *varr++ = Vector3(-x, y, z);
|
nuclear@0
|
567 *varr++ = Vector3(-x, y, -z);
|
nuclear@0
|
568 // top
|
nuclear@0
|
569 for(int i=0; i<4; i++) {
|
nuclear@0
|
570 *narr++ = Vector3(0, 1, 0);
|
nuclear@0
|
571 *tarr++ = Vector3(1, 0, 0);
|
nuclear@0
|
572 *uvarr++ = uv[i];
|
nuclear@0
|
573 }
|
nuclear@0
|
574 *varr++ = Vector3(-x, y, z);
|
nuclear@0
|
575 *varr++ = Vector3(x, y, z);
|
nuclear@0
|
576 *varr++ = Vector3(x, y, -z);
|
nuclear@0
|
577 *varr++ = Vector3(-x, y, -z);
|
nuclear@0
|
578 // bottom
|
nuclear@0
|
579 for(int i=0; i<4; i++) {
|
nuclear@0
|
580 *narr++ = Vector3(0, -1, 0);
|
nuclear@0
|
581 *tarr++ = Vector3(1, 0, 0);
|
nuclear@0
|
582 *uvarr++ = uv[i];
|
nuclear@0
|
583 }
|
nuclear@0
|
584 *varr++ = Vector3(-x, -y, -z);
|
nuclear@0
|
585 *varr++ = Vector3(x, -y, -z);
|
nuclear@0
|
586 *varr++ = Vector3(x, -y, z);
|
nuclear@0
|
587 *varr++ = Vector3(-x, -y, z);
|
nuclear@0
|
588
|
nuclear@0
|
589 // index array
|
nuclear@0
|
590 static const int faceidx[] = {0, 1, 2, 0, 2, 3};
|
nuclear@0
|
591 for(int i=0; i<num_faces; i++) {
|
nuclear@0
|
592 for(int j=0; j<6; j++) {
|
nuclear@0
|
593 *idxarr++ = faceidx[j] + i * 4;
|
nuclear@0
|
594 }
|
nuclear@0
|
595 }
|
nuclear@0
|
596 }
|
nuclear@1
|
597 */
|
nuclear@0
|
598
|
nuclear@0
|
599 static inline Vector3 rev_vert(float u, float v, Vector2 (*rf)(float, float, void*), void *cls)
|
nuclear@0
|
600 {
|
nuclear@0
|
601 Vector2 pos = rf(u, v, cls);
|
nuclear@0
|
602
|
nuclear@0
|
603 float angle = u * 2.0 * M_PI;
|
nuclear@0
|
604 float x = pos.x * cos(angle);
|
nuclear@0
|
605 float y = pos.y;
|
nuclear@0
|
606 float z = pos.x * sin(angle);
|
nuclear@0
|
607
|
nuclear@0
|
608 return Vector3(x, y, z);
|
nuclear@0
|
609 }
|
nuclear@0
|
610
|
nuclear@0
|
611 // ------ surface of revolution -------
|
nuclear@0
|
612 void gen_revol(Mesh *mesh, int usub, int vsub, Vector2 (*rfunc)(float, float, void*), void *cls)
|
nuclear@0
|
613 {
|
nuclear@0
|
614 gen_revol(mesh, usub, vsub, rfunc, 0, cls);
|
nuclear@0
|
615 }
|
nuclear@0
|
616
|
nuclear@0
|
617 void gen_revol(Mesh *mesh, int usub, int vsub, Vector2 (*rfunc)(float, float, void*),
|
nuclear@0
|
618 Vector2 (*nfunc)(float, float, void*), void *cls)
|
nuclear@0
|
619 {
|
nuclear@0
|
620 if(!rfunc) return;
|
nuclear@0
|
621 if(usub < 3) usub = 3;
|
nuclear@0
|
622 if(vsub < 1) vsub = 1;
|
nuclear@0
|
623
|
nuclear@0
|
624 mesh->clear();
|
nuclear@0
|
625
|
nuclear@0
|
626 int uverts = usub + 1;
|
nuclear@0
|
627 int vverts = vsub + 1;
|
nuclear@0
|
628 int num_verts = uverts * vverts;
|
nuclear@0
|
629
|
nuclear@0
|
630 int num_quads = usub * vsub;
|
nuclear@0
|
631 int num_tri = num_quads * 2;
|
nuclear@0
|
632
|
nuclear@0
|
633 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
|
nuclear@0
|
634 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
|
nuclear@0
|
635 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
|
nuclear@0
|
636 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
|
nuclear@0
|
637 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
|
nuclear@0
|
638
|
nuclear@0
|
639 float du = 1.0 / (float)(uverts - 1);
|
nuclear@0
|
640 float dv = 1.0 / (float)(vverts - 1);
|
nuclear@0
|
641
|
nuclear@0
|
642 float u = 0.0;
|
nuclear@0
|
643 for(int i=0; i<uverts; i++) {
|
nuclear@0
|
644 float v = 0.0;
|
nuclear@0
|
645 for(int j=0; j<vverts; j++) {
|
nuclear@0
|
646 Vector3 pos = rev_vert(u, v, rfunc, cls);
|
nuclear@0
|
647
|
nuclear@0
|
648 Vector3 nextu = rev_vert(fmod(u + du, 1.0), v, rfunc, cls);
|
nuclear@0
|
649 Vector3 tang = nextu - pos;
|
nuclear@0
|
650 if(tang.length_sq() < 1e-6) {
|
nuclear@0
|
651 float new_v = v > 0.5 ? v - dv * 0.25 : v + dv * 0.25;
|
nuclear@0
|
652 nextu = rev_vert(fmod(u + du, 1.0), new_v, rfunc, cls);
|
nuclear@0
|
653 tang = nextu - pos;
|
nuclear@0
|
654 }
|
nuclear@0
|
655
|
nuclear@0
|
656 Vector3 normal;
|
nuclear@0
|
657 if(nfunc) {
|
nuclear@0
|
658 normal = rev_vert(u, v, nfunc, cls);
|
nuclear@0
|
659 } else {
|
nuclear@0
|
660 Vector3 nextv = rev_vert(u, v + dv, rfunc, cls);
|
nuclear@0
|
661 Vector3 bitan = nextv - pos;
|
nuclear@0
|
662 if(bitan.length_sq() < 1e-6) {
|
nuclear@0
|
663 nextv = rev_vert(u, v - dv, rfunc, cls);
|
nuclear@0
|
664 bitan = pos - nextv;
|
nuclear@0
|
665 }
|
nuclear@0
|
666
|
nuclear@0
|
667 normal = cross_product(tang, bitan);
|
nuclear@0
|
668 }
|
nuclear@0
|
669
|
nuclear@0
|
670 *varr++ = pos;
|
nuclear@0
|
671 *narr++ = normal.normalized();
|
nuclear@0
|
672 *tarr++ = tang.normalized();
|
nuclear@0
|
673 *uvarr++ = Vector2(u, v);
|
nuclear@0
|
674
|
nuclear@0
|
675 if(i < usub && j < vsub) {
|
nuclear@0
|
676 int idx = i * vverts + j;
|
nuclear@0
|
677
|
nuclear@0
|
678 *idxarr++ = idx;
|
nuclear@0
|
679 *idxarr++ = idx + vverts + 1;
|
nuclear@0
|
680 *idxarr++ = idx + 1;
|
nuclear@0
|
681
|
nuclear@0
|
682 *idxarr++ = idx;
|
nuclear@0
|
683 *idxarr++ = idx + vverts;
|
nuclear@0
|
684 *idxarr++ = idx + vverts + 1;
|
nuclear@0
|
685 }
|
nuclear@0
|
686
|
nuclear@0
|
687 v += dv;
|
nuclear@0
|
688 }
|
nuclear@0
|
689 u += du;
|
nuclear@0
|
690 }
|
nuclear@0
|
691 }
|
nuclear@10
|
692
|
nuclear@10
|
693
|
nuclear@10
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694 static inline Vector3 sweep_vert(float u, float v, float height, Vector2 (*sf)(float, float, void*), void *cls)
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695 {
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696 Vector2 pos = sf(u, v, cls);
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697
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698 float x = pos.x;
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699 float y = v * height;
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700 float z = pos.y;
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701
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702 return Vector3(x, y, z);
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703 }
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704
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705 // ---- sweep shape along a path ----
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706 void gen_sweep(Mesh *mesh, float height, int usub, int vsub, Vector2 (*sfunc)(float, float, void*), void *cls)
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707 {
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708 if(!sfunc) return;
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709 if(usub < 3) usub = 3;
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710 if(vsub < 1) vsub = 1;
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711
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712 mesh->clear();
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713
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714 int uverts = usub + 1;
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715 int vverts = vsub + 1;
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716 int num_verts = uverts * vverts;
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717
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718 int num_quads = usub * vsub;
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719 int num_tri = num_quads * 2;
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720
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721 Vector3 *varr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts, 0);
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722 Vector3 *narr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts, 0);
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723 Vector3 *tarr = (Vector3*)mesh->set_attrib_data(MESH_ATTR_TANGENT, 3, num_verts, 0);
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724 Vector2 *uvarr = (Vector2*)mesh->set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts, 0);
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725 unsigned int *idxarr = mesh->set_index_data(num_tri * 3, 0);
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726
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727 float du = 1.0 / (float)(uverts - 1);
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728 float dv = 1.0 / (float)(vverts - 1);
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729
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730 float u = 0.0;
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731 for(int i=0; i<uverts; i++) {
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732 float v = 0.0;
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733 for(int j=0; j<vverts; j++) {
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734 Vector3 pos = sweep_vert(u, v, height, sfunc, cls);
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735
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736 Vector3 nextu = sweep_vert(fmod(u + du, 1.0), v, height, sfunc, cls);
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737 Vector3 tang = nextu - pos;
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738 if(tang.length_sq() < 1e-6) {
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739 float new_v = v > 0.5 ? v - dv * 0.25 : v + dv * 0.25;
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740 nextu = sweep_vert(fmod(u + du, 1.0), new_v, height, sfunc, cls);
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741 tang = nextu - pos;
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742 }
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743
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744 Vector3 normal;
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745 Vector3 nextv = sweep_vert(u, v + dv, height, sfunc, cls);
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746 Vector3 bitan = nextv - pos;
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747 if(bitan.length_sq() < 1e-6) {
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748 nextv = sweep_vert(u, v - dv, height, sfunc, cls);
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749 bitan = pos - nextv;
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750 }
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751
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752 normal = cross_product(tang, bitan);
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753
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754 *varr++ = pos;
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755 *narr++ = normal.normalized();
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756 *tarr++ = tang.normalized();
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757 *uvarr++ = Vector2(u, v);
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758
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759 if(i < usub && j < vsub) {
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760 int idx = i * vverts + j;
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761
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762 *idxarr++ = idx;
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763 *idxarr++ = idx + vverts + 1;
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764 *idxarr++ = idx + 1;
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765
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766 *idxarr++ = idx;
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767 *idxarr++ = idx + vverts;
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768 *idxarr++ = idx + vverts + 1;
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769 }
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770
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771 v += dv;
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772 }
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773 u += du;
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774 }
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775 }
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