ld33_umonster
annotate src/game.h @ 10:1b30bd381667
sweep curve mesh gen and dragon horns
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 27 Aug 2015 05:25:04 +0300 |
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rev | line source |
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nuclear@0 | 1 #ifndef GAME_H_ |
nuclear@0 | 2 #define GAME_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include "vmath/vmath.h" |
nuclear@0 | 5 |
nuclear@0 | 6 extern int win_width, win_height; |
nuclear@0 | 7 extern unsigned long cur_time; |
nuclear@0 | 8 |
nuclear@0 | 9 extern bool dbg_wireframe; |
nuclear@0 | 10 extern int dbg_int; |
nuclear@0 | 11 |
nuclear@0 | 12 enum { MOD_ALT, MOD_CTL, MOD_SHIFT }; |
nuclear@0 | 13 |
nuclear@0 | 14 bool game_init(); |
nuclear@0 | 15 void game_cleanup(); |
nuclear@0 | 16 void game_update(unsigned long time_msec); |
nuclear@0 | 17 void game_display(); |
nuclear@0 | 18 void game_reshape(int x, int y); |
nuclear@0 | 19 void game_keyboard(int key, bool press); |
nuclear@0 | 20 void game_modifier_key(int key, bool press); |
nuclear@0 | 21 void game_mbutton(int bn, bool press, int x, int y); |
nuclear@0 | 22 void game_mmotion(int x, int y); |
nuclear@0 | 23 |
nuclear@0 | 24 void set_fullscreen(bool fs); |
nuclear@0 | 25 void redisplay(); |
nuclear@0 | 26 void quit(); |
nuclear@0 | 27 |
nuclear@0 | 28 void draw_teapot(); |
nuclear@0 | 29 |
nuclear@0 | 30 #endif /* GAME_H_ */ |