labyrinth

annotate src/player.h @ 0:8ba79034e8a6

labyrinth example initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 15 Jan 2015 14:59:38 +0200
parents
children
rev   line source
nuclear@0 1 #ifndef PLAYER_H_
nuclear@0 2 #define PLAYER_H_
nuclear@0 3
nuclear@0 4 struct level;
nuclear@0 5
nuclear@0 6 struct player {
nuclear@0 7 float x, y;
nuclear@0 8 float horiz_angle, vert_angle; /* angles in degrees */
nuclear@0 9
nuclear@0 10 struct level *lvl;
nuclear@0 11 };
nuclear@0 12
nuclear@0 13 void player_init(struct player *p, struct level *lvl);
nuclear@0 14
nuclear@0 15 int player_move(struct player *p, float fwd, float right);
nuclear@0 16 void player_turn(struct player *p, float horiz_deg, float vert_deg);
nuclear@0 17
nuclear@0 18 void player_setup_view_matrix(struct player *p);
nuclear@0 19
nuclear@0 20 #endif /* PLAYER_H_ */