labyrinth
annotate src/player.h @ 0:8ba79034e8a6
labyrinth example initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 15 Jan 2015 14:59:38 +0200 |
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rev | line source |
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nuclear@0 | 1 #ifndef PLAYER_H_ |
nuclear@0 | 2 #define PLAYER_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 struct level; |
nuclear@0 | 5 |
nuclear@0 | 6 struct player { |
nuclear@0 | 7 float x, y; |
nuclear@0 | 8 float horiz_angle, vert_angle; /* angles in degrees */ |
nuclear@0 | 9 |
nuclear@0 | 10 struct level *lvl; |
nuclear@0 | 11 }; |
nuclear@0 | 12 |
nuclear@0 | 13 void player_init(struct player *p, struct level *lvl); |
nuclear@0 | 14 |
nuclear@0 | 15 int player_move(struct player *p, float fwd, float right); |
nuclear@0 | 16 void player_turn(struct player *p, float horiz_deg, float vert_deg); |
nuclear@0 | 17 |
nuclear@0 | 18 void player_setup_view_matrix(struct player *p); |
nuclear@0 | 19 |
nuclear@0 | 20 #endif /* PLAYER_H_ */ |