istereo2

diff src/ui.cc @ 6:3bccfc7d10fe

goatkit is drawing
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 23 Sep 2015 05:44:58 +0300
parents
children a3c4fcc9f8f3
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/ui.cc	Wed Sep 23 05:44:58 2015 +0300
     1.3 @@ -0,0 +1,131 @@
     1.4 +#include "ui.h"
     1.5 +#include "goatkit/goatkit.h"
     1.6 +#include "opengl.h"
     1.7 +#include "sdr.h"
     1.8 +
     1.9 +static goatkit::Screen scr;
    1.10 +static int width, height;
    1.11 +
    1.12 +extern unsigned int prog_color, prog_ui;
    1.13 +
    1.14 +int ui_init(void)
    1.15 +{
    1.16 +	float ypos = 0;
    1.17 +	float vsep = 0.1;
    1.18 +
    1.19 +	goatkit::Label *label = new goatkit::Label;
    1.20 +	label->set_position(0.5, ypos += vsep);
    1.21 +	label->set_size(0.1, 0.1);
    1.22 +	label->set_text("Stereoscopic rendering");
    1.23 +	scr.add_widget(label);
    1.24 +
    1.25 +	/*
    1.26 +	goatkit::Button *button = new goatkit::Button;
    1.27 +	button->set_position(300, ypos += vsep);
    1.28 +	button->set_size(200, 40);
    1.29 +	button->set_text("a button!");
    1.30 +	button->set_callback(goatkit::EV_CLICK, callback);
    1.31 +	scr.add_widget(button);
    1.32 +
    1.33 +	goatkit::TextBox *text = new goatkit::TextBox;
    1.34 +	text->set_position(300, ypos += vsep);
    1.35 +	text->set_size(200, 30);
    1.36 +	text->set_text("foo");
    1.37 +	text->set_callback(goatkit::EV_CHANGE, callback);
    1.38 +	scr.add_widget(text);
    1.39 +
    1.40 +	goatkit::CheckBox *cbox = new goatkit::CheckBox;
    1.41 +	cbox->set_position(300, ypos += vsep);
    1.42 +	cbox->set_size(200, 20);
    1.43 +	cbox->set_text("a checkbox!");
    1.44 +	cbox->set_callback(goatkit::EV_CHANGE, callback);
    1.45 +	scr.add_widget(cbox);
    1.46 +
    1.47 +	goatkit::Slider *slider = new goatkit::Slider;
    1.48 +	slider->set_position(300, ypos += vsep);
    1.49 +	slider->set_size(200, 40);
    1.50 +	slider->set_callback(goatkit::EV_CHANGE, callback);
    1.51 +	slider->set_continuous_change(false);
    1.52 +	slider->set_range(0, 100.0);
    1.53 +	scr.add_widget(slider);
    1.54 +
    1.55 +	goatkit::Slider *intslider = new goatkit::Slider;
    1.56 +	intslider->set_position(300, ypos += vsep);
    1.57 +	intslider->set_size(200, 40);
    1.58 +	intslider->set_callback(goatkit::EV_CHANGE, callback);
    1.59 +	intslider->set_continuous_change(false);
    1.60 +	intslider->set_range(0, 100.0);
    1.61 +	intslider->set_step(10);
    1.62 +	scr.add_widget(intslider);
    1.63 +	 */
    1.64 +
    1.65 +	scr.show();
    1.66 +
    1.67 +	// load the theme
    1.68 +	//goatkit::add_theme_path("themes/simple");
    1.69 +
    1.70 +	//goatkit::theme = new goatkit::Theme;
    1.71 +	//goatkit::theme->load("simple");
    1.72 +
    1.73 +	return 0;
    1.74 +}
    1.75 +
    1.76 +void ui_shutdown(void)
    1.77 +{
    1.78 +}
    1.79 +
    1.80 +void ui_reshape(int x, int y)
    1.81 +{
    1.82 +	width = x;
    1.83 +	height = y;
    1.84 +}
    1.85 +
    1.86 +void ui_draw(void)
    1.87 +{
    1.88 +	float aspect = (float)width / (float)height;
    1.89 +
    1.90 +	bind_program(prog_ui);
    1.91 +
    1.92 +	gl_matrix_mode(GL_PROJECTION);
    1.93 +	gl_push_matrix();
    1.94 +	gl_load_identity();
    1.95 +	gl_scalef(2.0 / aspect, 2.0, 1);
    1.96 +	gl_translatef(-1, -1, 0);
    1.97 +	gl_scalef(1, -1, 1);
    1.98 +	gl_matrix_mode(GL_MODELVIEW);
    1.99 +	gl_push_matrix();
   1.100 +	gl_load_identity();
   1.101 +
   1.102 +	glDisable(GL_CULL_FACE);
   1.103 +	glDisable(GL_DEPTH_TEST);
   1.104 +
   1.105 +	/*gl_begin(GL_QUADS);
   1.106 +	gl_color3f(1, 0, 0);
   1.107 +	gl_vertex3f(0, 0, 0);
   1.108 +	gl_vertex3f(0, 0.5, 0);
   1.109 +	gl_vertex3f(0.5 * aspect, 0.5, 0);
   1.110 +	gl_vertex3f(0.5 * aspect, 0, 0);
   1.111 +	gl_end();
   1.112 +	*/
   1.113 +
   1.114 +	scr.draw();
   1.115 +
   1.116 +	glEnable(GL_CULL_FACE);
   1.117 +	glEnable(GL_DEPTH_TEST);
   1.118 +
   1.119 +
   1.120 +	gl_matrix_mode(GL_PROJECTION);
   1.121 +	gl_pop_matrix();
   1.122 +	gl_matrix_mode(GL_MODELVIEW);
   1.123 +	gl_pop_matrix();
   1.124 +}
   1.125 +
   1.126 +void ui_button(int bn, int press, int x, int y)
   1.127 +{
   1.128 +	scr.sysev_mouse_button(bn, press != 0, (float)x / (float)width, 1.0 - (float)y / (float)height);
   1.129 +}
   1.130 +
   1.131 +void ui_motion(int x, int y)
   1.132 +{
   1.133 +	scr.sysev_mouse_motion((float)x / (float)width, 1.0 - (float)y / (float)height);
   1.134 +}
   1.135 \ No newline at end of file