istereo2

annotate src/ui.cc @ 6:3bccfc7d10fe

goatkit is drawing
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 23 Sep 2015 05:44:58 +0300
parents
children a3c4fcc9f8f3
rev   line source
nuclear@6 1 #include "ui.h"
nuclear@6 2 #include "goatkit/goatkit.h"
nuclear@6 3 #include "opengl.h"
nuclear@6 4 #include "sdr.h"
nuclear@6 5
nuclear@6 6 static goatkit::Screen scr;
nuclear@6 7 static int width, height;
nuclear@6 8
nuclear@6 9 extern unsigned int prog_color, prog_ui;
nuclear@6 10
nuclear@6 11 int ui_init(void)
nuclear@6 12 {
nuclear@6 13 float ypos = 0;
nuclear@6 14 float vsep = 0.1;
nuclear@6 15
nuclear@6 16 goatkit::Label *label = new goatkit::Label;
nuclear@6 17 label->set_position(0.5, ypos += vsep);
nuclear@6 18 label->set_size(0.1, 0.1);
nuclear@6 19 label->set_text("Stereoscopic rendering");
nuclear@6 20 scr.add_widget(label);
nuclear@6 21
nuclear@6 22 /*
nuclear@6 23 goatkit::Button *button = new goatkit::Button;
nuclear@6 24 button->set_position(300, ypos += vsep);
nuclear@6 25 button->set_size(200, 40);
nuclear@6 26 button->set_text("a button!");
nuclear@6 27 button->set_callback(goatkit::EV_CLICK, callback);
nuclear@6 28 scr.add_widget(button);
nuclear@6 29
nuclear@6 30 goatkit::TextBox *text = new goatkit::TextBox;
nuclear@6 31 text->set_position(300, ypos += vsep);
nuclear@6 32 text->set_size(200, 30);
nuclear@6 33 text->set_text("foo");
nuclear@6 34 text->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 35 scr.add_widget(text);
nuclear@6 36
nuclear@6 37 goatkit::CheckBox *cbox = new goatkit::CheckBox;
nuclear@6 38 cbox->set_position(300, ypos += vsep);
nuclear@6 39 cbox->set_size(200, 20);
nuclear@6 40 cbox->set_text("a checkbox!");
nuclear@6 41 cbox->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 42 scr.add_widget(cbox);
nuclear@6 43
nuclear@6 44 goatkit::Slider *slider = new goatkit::Slider;
nuclear@6 45 slider->set_position(300, ypos += vsep);
nuclear@6 46 slider->set_size(200, 40);
nuclear@6 47 slider->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 48 slider->set_continuous_change(false);
nuclear@6 49 slider->set_range(0, 100.0);
nuclear@6 50 scr.add_widget(slider);
nuclear@6 51
nuclear@6 52 goatkit::Slider *intslider = new goatkit::Slider;
nuclear@6 53 intslider->set_position(300, ypos += vsep);
nuclear@6 54 intslider->set_size(200, 40);
nuclear@6 55 intslider->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 56 intslider->set_continuous_change(false);
nuclear@6 57 intslider->set_range(0, 100.0);
nuclear@6 58 intslider->set_step(10);
nuclear@6 59 scr.add_widget(intslider);
nuclear@6 60 */
nuclear@6 61
nuclear@6 62 scr.show();
nuclear@6 63
nuclear@6 64 // load the theme
nuclear@6 65 //goatkit::add_theme_path("themes/simple");
nuclear@6 66
nuclear@6 67 //goatkit::theme = new goatkit::Theme;
nuclear@6 68 //goatkit::theme->load("simple");
nuclear@6 69
nuclear@6 70 return 0;
nuclear@6 71 }
nuclear@6 72
nuclear@6 73 void ui_shutdown(void)
nuclear@6 74 {
nuclear@6 75 }
nuclear@6 76
nuclear@6 77 void ui_reshape(int x, int y)
nuclear@6 78 {
nuclear@6 79 width = x;
nuclear@6 80 height = y;
nuclear@6 81 }
nuclear@6 82
nuclear@6 83 void ui_draw(void)
nuclear@6 84 {
nuclear@6 85 float aspect = (float)width / (float)height;
nuclear@6 86
nuclear@6 87 bind_program(prog_ui);
nuclear@6 88
nuclear@6 89 gl_matrix_mode(GL_PROJECTION);
nuclear@6 90 gl_push_matrix();
nuclear@6 91 gl_load_identity();
nuclear@6 92 gl_scalef(2.0 / aspect, 2.0, 1);
nuclear@6 93 gl_translatef(-1, -1, 0);
nuclear@6 94 gl_scalef(1, -1, 1);
nuclear@6 95 gl_matrix_mode(GL_MODELVIEW);
nuclear@6 96 gl_push_matrix();
nuclear@6 97 gl_load_identity();
nuclear@6 98
nuclear@6 99 glDisable(GL_CULL_FACE);
nuclear@6 100 glDisable(GL_DEPTH_TEST);
nuclear@6 101
nuclear@6 102 /*gl_begin(GL_QUADS);
nuclear@6 103 gl_color3f(1, 0, 0);
nuclear@6 104 gl_vertex3f(0, 0, 0);
nuclear@6 105 gl_vertex3f(0, 0.5, 0);
nuclear@6 106 gl_vertex3f(0.5 * aspect, 0.5, 0);
nuclear@6 107 gl_vertex3f(0.5 * aspect, 0, 0);
nuclear@6 108 gl_end();
nuclear@6 109 */
nuclear@6 110
nuclear@6 111 scr.draw();
nuclear@6 112
nuclear@6 113 glEnable(GL_CULL_FACE);
nuclear@6 114 glEnable(GL_DEPTH_TEST);
nuclear@6 115
nuclear@6 116
nuclear@6 117 gl_matrix_mode(GL_PROJECTION);
nuclear@6 118 gl_pop_matrix();
nuclear@6 119 gl_matrix_mode(GL_MODELVIEW);
nuclear@6 120 gl_pop_matrix();
nuclear@6 121 }
nuclear@6 122
nuclear@6 123 void ui_button(int bn, int press, int x, int y)
nuclear@6 124 {
nuclear@6 125 scr.sysev_mouse_button(bn, press != 0, (float)x / (float)width, 1.0 - (float)y / (float)height);
nuclear@6 126 }
nuclear@6 127
nuclear@6 128 void ui_motion(int x, int y)
nuclear@6 129 {
nuclear@6 130 scr.sysev_mouse_motion((float)x / (float)width, 1.0 - (float)y / (float)height);
nuclear@6 131 }