istereo2

annotate src/uitheme.cc @ 7:a3c4fcc9f8f3

- started a goatkit UI theme - font rendering with drawtext and shaders - asset manager (only used by drawtext for now, will replace respath eventually)
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 24 Sep 2015 06:49:25 +0300
parents
children 661bf09db398
rev   line source
nuclear@7 1 #include <map>
nuclear@7 2 #include <string>
nuclear@7 3 #include "goatkit/goatkit.h"
nuclear@7 4 #include "opengl.h"
nuclear@7 5 #include "drawtext.h"
nuclear@7 6 #include "sdr.h"
nuclear@7 7
nuclear@7 8 #define VIS_THRES 0.005
nuclear@7 9
nuclear@7 10 using namespace goatkit;
nuclear@7 11
nuclear@7 12 extern int view_xsz, view_ysz;
nuclear@7 13 extern unsigned int prog_ui, prog_font;
nuclear@7 14 extern struct dtx_font *font;
nuclear@7 15
nuclear@7 16 static void draw_label(const Widget *w);
nuclear@7 17 static void draw_text(float x, float y, const char *text);
nuclear@7 18
nuclear@7 19 static struct {
nuclear@7 20 const char *name;
nuclear@7 21 WidgetDrawFunc func;
nuclear@7 22 } widget_funcs[] = {
nuclear@7 23 { "label", draw_label },
nuclear@7 24 {0, 0}
nuclear@7 25 };
nuclear@7 26
nuclear@7 27 static std::map<std::string, WidgetDrawFunc> funcmap;
nuclear@7 28
nuclear@7 29 extern "C" WidgetDrawFunc get_widget_func(const char *name)
nuclear@7 30 {
nuclear@7 31 static bool initialized;
nuclear@7 32
nuclear@7 33 if(!initialized) {
nuclear@7 34 for(int i=0; widget_funcs[i].func; i++) {
nuclear@7 35 funcmap[widget_funcs[i].name] = widget_funcs[i].func;
nuclear@7 36 }
nuclear@7 37 initialized = true;
nuclear@7 38 }
nuclear@7 39 return funcmap[name];
nuclear@7 40 }
nuclear@7 41
nuclear@7 42 static void begin_drawing(const Widget *w)
nuclear@7 43 {
nuclear@7 44 Vec2 pos = w->get_position();
nuclear@7 45
nuclear@7 46 glEnable(GL_BLEND);
nuclear@7 47 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
nuclear@7 48
nuclear@7 49 gl_matrix_mode(GL_MODELVIEW);
nuclear@7 50 gl_push_matrix();
nuclear@7 51 gl_load_identity();
nuclear@7 52 gl_translatef(pos.x, pos.y, 0);
nuclear@7 53 }
nuclear@7 54
nuclear@7 55 static void end_drawing(const Widget *w)
nuclear@7 56 {
nuclear@7 57 gl_matrix_mode(GL_MODELVIEW);
nuclear@7 58 gl_pop_matrix();
nuclear@7 59 }
nuclear@7 60
nuclear@7 61 static void draw_label(const Widget *w)
nuclear@7 62 {
nuclear@7 63 Vec2 pos = w->get_position();
nuclear@7 64 float vis = w->get_visibility();
nuclear@7 65 if(vis < VIS_THRES) return;
nuclear@7 66
nuclear@7 67 begin_drawing(w);
nuclear@7 68 draw_text(pos.x, pos.y, w->get_text());
nuclear@7 69 end_drawing(w);
nuclear@7 70 }
nuclear@7 71
nuclear@7 72 static void draw_text(float x, float y, const char *text)
nuclear@7 73 {
nuclear@7 74 struct dtx_glyphmap *gmap = dtx_get_font_glyphmap_idx(font, 0);
nuclear@7 75 dtx_use_font(font, dtx_get_glyphmap_ptsize(gmap));
nuclear@7 76
nuclear@7 77 float aspect = (float)view_xsz / (float)view_ysz;
nuclear@7 78 float virt_xsz = 420.0 * aspect;
nuclear@7 79 float virt_ysz = 420.0;
nuclear@7 80
nuclear@7 81 gl_matrix_mode(GL_PROJECTION);
nuclear@7 82 gl_push_matrix();
nuclear@7 83 gl_load_identity();
nuclear@7 84 gl_ortho(0, virt_xsz, 0, virt_ysz, -1, 1);
nuclear@7 85
nuclear@7 86 gl_matrix_mode(GL_MODELVIEW);
nuclear@7 87 gl_push_matrix();
nuclear@7 88 gl_load_identity();
nuclear@7 89 gl_translatef(x * virt_xsz, y * virt_ysz, 0);
nuclear@7 90
nuclear@7 91 bind_program(prog_font);
nuclear@7 92 set_uniform_float4(prog_font, "ucolor", 1.0, 1.0, 1.0, 1.0);
nuclear@7 93 gl_apply_xform(prog_ui);
nuclear@7 94
nuclear@7 95 dtx_string(text);
nuclear@7 96
nuclear@7 97 gl_matrix_mode(GL_PROJECTION);
nuclear@7 98 gl_pop_matrix();
nuclear@7 99 gl_matrix_mode(GL_MODELVIEW);
nuclear@7 100 gl_pop_matrix();
nuclear@7 101 }