istereo2

annotate sdr/test.v.glsl @ 2:81d35769f546

added the tunnel effect source
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 19 Sep 2015 05:51:51 +0300
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nuclear@2 1 uniform mat4 matrix_modelview, matrix_projection, matrix_texture;
nuclear@2 2
nuclear@2 3 attribute vec4 attr_vertex, attr_color;
nuclear@2 4 attribute vec2 attr_texcoord;
nuclear@2 5
nuclear@2 6 varying vec3 vpos;
nuclear@2 7 varying vec4 var_color;
nuclear@2 8 varying vec2 var_texcoord;
nuclear@2 9
nuclear@2 10 void main()
nuclear@2 11 {
nuclear@2 12 mat4 mvp = matrix_projection * matrix_modelview;
nuclear@2 13 gl_Position = mvp * attr_vertex;
nuclear@2 14 vpos = (matrix_modelview * attr_vertex).xyz;
nuclear@2 15 var_color = attr_color;
nuclear@2 16 var_texcoord = (matrix_texture * vec4(attr_texcoord, 0.0, 1.0)).xy;
nuclear@2 17 }