rev |
line source |
nuclear@6
|
1 #include "ui.h"
|
nuclear@6
|
2 #include "goatkit/goatkit.h"
|
nuclear@6
|
3 #include "opengl.h"
|
nuclear@6
|
4 #include "sdr.h"
|
nuclear@6
|
5
|
nuclear@6
|
6 static goatkit::Screen scr;
|
nuclear@6
|
7 static int width, height;
|
nuclear@6
|
8
|
nuclear@6
|
9 extern unsigned int prog_color, prog_ui;
|
nuclear@6
|
10
|
nuclear@6
|
11 int ui_init(void)
|
nuclear@6
|
12 {
|
nuclear@6
|
13 float ypos = 0;
|
nuclear@6
|
14 float vsep = 0.1;
|
nuclear@6
|
15
|
nuclear@6
|
16 goatkit::Label *label = new goatkit::Label;
|
nuclear@6
|
17 label->set_position(0.5, ypos += vsep);
|
nuclear@6
|
18 label->set_size(0.1, 0.1);
|
nuclear@6
|
19 label->set_text("Stereoscopic rendering");
|
nuclear@6
|
20 scr.add_widget(label);
|
nuclear@6
|
21
|
nuclear@6
|
22 /*
|
nuclear@6
|
23 goatkit::Button *button = new goatkit::Button;
|
nuclear@6
|
24 button->set_position(300, ypos += vsep);
|
nuclear@6
|
25 button->set_size(200, 40);
|
nuclear@6
|
26 button->set_text("a button!");
|
nuclear@6
|
27 button->set_callback(goatkit::EV_CLICK, callback);
|
nuclear@6
|
28 scr.add_widget(button);
|
nuclear@6
|
29
|
nuclear@6
|
30 goatkit::TextBox *text = new goatkit::TextBox;
|
nuclear@6
|
31 text->set_position(300, ypos += vsep);
|
nuclear@6
|
32 text->set_size(200, 30);
|
nuclear@6
|
33 text->set_text("foo");
|
nuclear@6
|
34 text->set_callback(goatkit::EV_CHANGE, callback);
|
nuclear@6
|
35 scr.add_widget(text);
|
nuclear@6
|
36
|
nuclear@6
|
37 goatkit::CheckBox *cbox = new goatkit::CheckBox;
|
nuclear@6
|
38 cbox->set_position(300, ypos += vsep);
|
nuclear@6
|
39 cbox->set_size(200, 20);
|
nuclear@6
|
40 cbox->set_text("a checkbox!");
|
nuclear@6
|
41 cbox->set_callback(goatkit::EV_CHANGE, callback);
|
nuclear@6
|
42 scr.add_widget(cbox);
|
nuclear@6
|
43
|
nuclear@6
|
44 goatkit::Slider *slider = new goatkit::Slider;
|
nuclear@6
|
45 slider->set_position(300, ypos += vsep);
|
nuclear@6
|
46 slider->set_size(200, 40);
|
nuclear@6
|
47 slider->set_callback(goatkit::EV_CHANGE, callback);
|
nuclear@6
|
48 slider->set_continuous_change(false);
|
nuclear@6
|
49 slider->set_range(0, 100.0);
|
nuclear@6
|
50 scr.add_widget(slider);
|
nuclear@6
|
51
|
nuclear@6
|
52 goatkit::Slider *intslider = new goatkit::Slider;
|
nuclear@6
|
53 intslider->set_position(300, ypos += vsep);
|
nuclear@6
|
54 intslider->set_size(200, 40);
|
nuclear@6
|
55 intslider->set_callback(goatkit::EV_CHANGE, callback);
|
nuclear@6
|
56 intslider->set_continuous_change(false);
|
nuclear@6
|
57 intslider->set_range(0, 100.0);
|
nuclear@6
|
58 intslider->set_step(10);
|
nuclear@6
|
59 scr.add_widget(intslider);
|
nuclear@6
|
60 */
|
nuclear@6
|
61
|
nuclear@6
|
62 scr.show();
|
nuclear@6
|
63
|
nuclear@6
|
64 // load the theme
|
nuclear@6
|
65 //goatkit::add_theme_path("themes/simple");
|
nuclear@6
|
66
|
nuclear@6
|
67 //goatkit::theme = new goatkit::Theme;
|
nuclear@6
|
68 //goatkit::theme->load("simple");
|
nuclear@6
|
69
|
nuclear@6
|
70 return 0;
|
nuclear@6
|
71 }
|
nuclear@6
|
72
|
nuclear@6
|
73 void ui_shutdown(void)
|
nuclear@6
|
74 {
|
nuclear@6
|
75 }
|
nuclear@6
|
76
|
nuclear@6
|
77 void ui_reshape(int x, int y)
|
nuclear@6
|
78 {
|
nuclear@6
|
79 width = x;
|
nuclear@6
|
80 height = y;
|
nuclear@6
|
81 }
|
nuclear@6
|
82
|
nuclear@6
|
83 void ui_draw(void)
|
nuclear@6
|
84 {
|
nuclear@6
|
85 float aspect = (float)width / (float)height;
|
nuclear@6
|
86
|
nuclear@6
|
87 bind_program(prog_ui);
|
nuclear@6
|
88
|
nuclear@6
|
89 gl_matrix_mode(GL_PROJECTION);
|
nuclear@6
|
90 gl_push_matrix();
|
nuclear@6
|
91 gl_load_identity();
|
nuclear@6
|
92 gl_scalef(2.0 / aspect, 2.0, 1);
|
nuclear@6
|
93 gl_translatef(-1, -1, 0);
|
nuclear@6
|
94 gl_scalef(1, -1, 1);
|
nuclear@6
|
95 gl_matrix_mode(GL_MODELVIEW);
|
nuclear@6
|
96 gl_push_matrix();
|
nuclear@6
|
97 gl_load_identity();
|
nuclear@6
|
98
|
nuclear@6
|
99 glDisable(GL_CULL_FACE);
|
nuclear@6
|
100 glDisable(GL_DEPTH_TEST);
|
nuclear@6
|
101
|
nuclear@6
|
102 /*gl_begin(GL_QUADS);
|
nuclear@6
|
103 gl_color3f(1, 0, 0);
|
nuclear@6
|
104 gl_vertex3f(0, 0, 0);
|
nuclear@6
|
105 gl_vertex3f(0, 0.5, 0);
|
nuclear@6
|
106 gl_vertex3f(0.5 * aspect, 0.5, 0);
|
nuclear@6
|
107 gl_vertex3f(0.5 * aspect, 0, 0);
|
nuclear@6
|
108 gl_end();
|
nuclear@6
|
109 */
|
nuclear@6
|
110
|
nuclear@6
|
111 scr.draw();
|
nuclear@6
|
112
|
nuclear@6
|
113 glEnable(GL_CULL_FACE);
|
nuclear@6
|
114 glEnable(GL_DEPTH_TEST);
|
nuclear@6
|
115
|
nuclear@6
|
116
|
nuclear@6
|
117 gl_matrix_mode(GL_PROJECTION);
|
nuclear@6
|
118 gl_pop_matrix();
|
nuclear@6
|
119 gl_matrix_mode(GL_MODELVIEW);
|
nuclear@6
|
120 gl_pop_matrix();
|
nuclear@6
|
121 }
|
nuclear@6
|
122
|
nuclear@6
|
123 void ui_button(int bn, int press, int x, int y)
|
nuclear@6
|
124 {
|
nuclear@6
|
125 scr.sysev_mouse_button(bn, press != 0, (float)x / (float)width, 1.0 - (float)y / (float)height);
|
nuclear@6
|
126 }
|
nuclear@6
|
127
|
nuclear@6
|
128 void ui_motion(int x, int y)
|
nuclear@6
|
129 {
|
nuclear@6
|
130 scr.sysev_mouse_motion((float)x / (float)width, 1.0 - (float)y / (float)height);
|
nuclear@6
|
131 } |