istereo

annotate libs/vmath/basis.h @ 39:ff055bff6a15

copyright statements and stuff
author John Tsiombikas <nuclear@mutantstargoat.com>
date Sun, 11 Sep 2011 09:03:18 +0300
parents c0ae8e668447
children
rev   line source
nuclear@39 1 /*
nuclear@39 2 libvmath - a vector math library
nuclear@39 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@39 4
nuclear@39 5 This program is free software: you can redistribute it and/or modify
nuclear@39 6 it under the terms of the GNU Lesser General Public License as published
nuclear@39 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@39 8 (at your option) any later version.
nuclear@39 9
nuclear@39 10 This program is distributed in the hope that it will be useful,
nuclear@39 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@39 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@39 13 GNU Lesser General Public License for more details.
nuclear@39 14
nuclear@39 15 You should have received a copy of the GNU Lesser General Public License
nuclear@39 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@39 17 */
nuclear@39 18
nuclear@28 19 #ifndef VMATH_BASIS_H_
nuclear@28 20 #define VMATH_BASIS_H_
nuclear@28 21
nuclear@28 22 #include "vector.h"
nuclear@28 23 #include "matrix.h"
nuclear@28 24
nuclear@28 25 enum {
nuclear@28 26 LEFT_HANDED,
nuclear@28 27 RIGHT_HANDED
nuclear@28 28 };
nuclear@28 29
nuclear@28 30 #ifdef __cplusplus
nuclear@28 31 extern "C" {
nuclear@28 32 #endif /* __cplusplus */
nuclear@28 33
nuclear@28 34 void basis_matrix(mat4_t res, vec3_t i, vec3_t j, vec3_t k);
nuclear@28 35 void basis_matrix_dir(mat4_t res, vec3_t dir);
nuclear@28 36
nuclear@28 37 #ifdef __cplusplus
nuclear@28 38 } /* extern "C" */
nuclear@28 39
nuclear@28 40 class Basis {
nuclear@28 41 public:
nuclear@28 42 Vector3 i, j, k;
nuclear@28 43
nuclear@28 44 Basis();
nuclear@28 45 Basis(const Vector3 &i, const Vector3 &j, const Vector3 &k);
nuclear@28 46 Basis(const Vector3 &dir, bool left_handed = true);
nuclear@28 47
nuclear@28 48 void rotate(scalar_t x, scalar_t y, scalar_t z);
nuclear@28 49 void rotate(const Vector3 &axis, scalar_t angle);
nuclear@28 50 void rotate(const Matrix4x4 &mat);
nuclear@28 51 void rotate(const Quaternion &quat);
nuclear@28 52
nuclear@28 53 Matrix3x3 create_rotation_matrix() const;
nuclear@28 54 };
nuclear@28 55 #endif /* __cplusplus */
nuclear@28 56
nuclear@28 57 #endif /* VMATH_BASIS_H_ */