imtk

annotate test.c @ 1:dfbd12d1f566

finished the checkbox control, did some reorg as well.
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 30 Dec 2010 15:10:25 +0200
parents b04d49e4599c
children 3d661dd17af3
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@0 2 #include <stdlib.h>
nuclear@0 3 #ifndef __APPLE__
nuclear@0 4 #include <GL/glut.h>
nuclear@0 5 #else
nuclear@0 6 #include <GLUT/glut.h>
nuclear@0 7 #endif
nuclear@0 8 #include "imtk.h"
nuclear@0 9
nuclear@0 10 void disp(void);
nuclear@1 11 void gui(void);
nuclear@0 12 void reshape(int x, int y);
nuclear@0 13 void keyb(unsigned char key, int x, int y);
nuclear@0 14 void keyb_up(unsigned char key, int x, int y);
nuclear@0 15 void skeyb(int key, int x, int y);
nuclear@0 16 void skeyb_up(int key, int x, int y);
nuclear@0 17 void mouse(int bn, int state, int x, int y);
nuclear@0 18 void motion(int x, int y);
nuclear@0 19
nuclear@0 20
nuclear@0 21 int main(int argc, char **argv)
nuclear@0 22 {
nuclear@0 23 glutInitWindowSize(800, 600);
nuclear@0 24 glutInit(&argc, argv);
nuclear@0 25 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@0 26 glutCreateWindow("imgui test");
nuclear@0 27
nuclear@0 28 glutDisplayFunc(disp);
nuclear@0 29 glutReshapeFunc(reshape);
nuclear@0 30 glutKeyboardFunc(keyb);
nuclear@0 31 glutKeyboardUpFunc(keyb_up);
nuclear@0 32 glutSpecialFunc(skeyb);
nuclear@0 33 glutSpecialUpFunc(skeyb_up);
nuclear@0 34 glutMouseFunc(mouse);
nuclear@0 35 glutMotionFunc(motion);
nuclear@0 36 glutPassiveMotionFunc(motion);
nuclear@0 37
nuclear@0 38 glutMainLoop();
nuclear@0 39 return 0;
nuclear@0 40 }
nuclear@0 41
nuclear@0 42 void disp(void)
nuclear@0 43 {
nuclear@1 44 glClearColor(0.6, 0.6, 0.6, 0.0);
nuclear@0 45 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
nuclear@0 46
nuclear@1 47 gui();
nuclear@1 48
nuclear@1 49 glutSwapBuffers();
nuclear@1 50 }
nuclear@1 51
nuclear@1 52 void gui(void)
nuclear@1 53 {
nuclear@1 54 static int bnshow;
nuclear@1 55
nuclear@0 56 imtk_begin();
nuclear@0 57
nuclear@1 58 if(imtk_button(IMUID, "foobar", 100, 100)) {
nuclear@0 59 printf("clicked button 0\n");
nuclear@0 60 }
nuclear@1 61 if(imtk_button(IMUID, "xyzzy", 100, 200)) {
nuclear@0 62 printf("clicked button 1\n");
nuclear@0 63 }
nuclear@1 64 if(imtk_button(IMUID, "Quit", 100, 500)) {
nuclear@1 65 exit(0);
nuclear@1 66 }
nuclear@1 67
nuclear@1 68 if((bnshow = imtk_checkbox(IMUID, "show hidden button", 100, 260, bnshow))) {
nuclear@1 69 if(imtk_button(IMUID, "I was hidden!", 130, 300)) {
nuclear@1 70 printf("you clicked the hidden button!\n");
nuclear@1 71 }
nuclear@1 72 }
nuclear@0 73
nuclear@0 74 imtk_end();
nuclear@0 75 }
nuclear@0 76
nuclear@0 77 void reshape(int x, int y)
nuclear@0 78 {
nuclear@0 79 glViewport(0, 0, x, y);
nuclear@0 80 imtk_inp_reshape(x, y);
nuclear@0 81
nuclear@0 82 glMatrixMode(GL_PROJECTION);
nuclear@0 83 glLoadIdentity();
nuclear@0 84 glTranslatef(-1, -1, 0);
nuclear@0 85 glScalef(2.0 / x, 2.0 / y, 1.0);
nuclear@0 86 }
nuclear@0 87
nuclear@0 88 void keyb(unsigned char key, int x, int y)
nuclear@0 89 {
nuclear@0 90 switch(key) {
nuclear@0 91 case 27:
nuclear@0 92 exit(0);
nuclear@0 93
nuclear@0 94 default:
nuclear@0 95 break;
nuclear@0 96 }
nuclear@0 97
nuclear@0 98 imtk_inp_key(key, IMTK_DOWN);
nuclear@0 99 }
nuclear@0 100
nuclear@0 101 void keyb_up(unsigned char key, int x, int y)
nuclear@0 102 {
nuclear@0 103 imtk_inp_key(key, IMTK_UP);
nuclear@0 104 }
nuclear@0 105
nuclear@0 106 void skeyb(int key, int x, int y)
nuclear@0 107 {
nuclear@0 108 imtk_inp_key(key, IMTK_DOWN);
nuclear@0 109 }
nuclear@0 110
nuclear@0 111 void skeyb_up(int key, int x, int y)
nuclear@0 112 {
nuclear@0 113 imtk_inp_key(key, IMTK_UP);
nuclear@0 114 }
nuclear@0 115
nuclear@0 116 void mouse(int bn, int state, int x, int y)
nuclear@0 117 {
nuclear@0 118 imtk_inp_mouse(bn, state == GLUT_DOWN ? IMTK_DOWN : IMTK_UP);
nuclear@0 119 }
nuclear@0 120
nuclear@0 121 void motion(int x, int y)
nuclear@0 122 {
nuclear@0 123 imtk_inp_motion(x, y);
nuclear@0 124 }