goat3d
view src/node.h @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | cd71f0b92f44 |
children | dad392c710df |
line source
1 #ifndef NODE_H_
2 #define NODE_H_
4 #include "xform_node.h"
5 #include "object.h"
7 namespace g3dimpl {
9 class Node : public XFormNode {
10 private:
11 Object *obj;
13 public:
14 Node();
16 void set_object(Object *obj);
17 Object *get_object();
18 const Object *get_object() const;
19 };
21 void delete_node_tree(Node *n);
23 } // namespace g3dimpl
25 #endif // NODE_H_