goat3d

annotate src/node.h @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents cd71f0b92f44
children dad392c710df
rev   line source
nuclear@0 1 #ifndef NODE_H_
nuclear@0 2 #define NODE_H_
nuclear@0 3
nuclear@7 4 #include "xform_node.h"
nuclear@8 5 #include "object.h"
nuclear@0 6
nuclear@47 7 namespace g3dimpl {
nuclear@47 8
nuclear@7 9 class Node : public XFormNode {
nuclear@0 10 private:
nuclear@7 11 Object *obj;
nuclear@0 12
nuclear@0 13 public:
nuclear@0 14 Node();
nuclear@0 15
nuclear@7 16 void set_object(Object *obj);
nuclear@7 17 Object *get_object();
nuclear@7 18 const Object *get_object() const;
nuclear@0 19 };
nuclear@0 20
nuclear@8 21 void delete_node_tree(Node *n);
nuclear@8 22
nuclear@47 23 } // namespace g3dimpl
nuclear@47 24
nuclear@0 25 #endif // NODE_H_