goat3d

view goat3d.sln @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
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1 
2 Microsoft Visual Studio Solution File, Format Version 10.00
3 # Visual Studio 2008
4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "goat3d", "goat3d.vcproj", "{C1EEE224-5155-4B8D-91B6-138D4B27F1F5}"
5 EndProject
6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "goat3d-static", "goat3d-static.vcproj", "{F4EB866F-D33F-4121-BEC9-CB811A98D057}"
7 EndProject
8 Global
9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 Debug|Win32 = Debug|Win32
11 Release|Win32 = Release|Win32
12 EndGlobalSection
13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Debug|Win32.ActiveCfg = Debug|Win32
15 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Debug|Win32.Build.0 = Debug|Win32
16 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Release|Win32.ActiveCfg = Release|Win32
17 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Release|Win32.Build.0 = Release|Win32
18 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Debug|Win32.ActiveCfg = Debug|Win32
19 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Debug|Win32.Build.0 = Debug|Win32
20 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Release|Win32.ActiveCfg = Release|Win32
21 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Release|Win32.Build.0 = Release|Win32
22 EndGlobalSection
23 GlobalSection(SolutionProperties) = preSolution
24 HideSolutionNode = FALSE
25 EndGlobalSection
26 EndGlobal