goat3d

annotate goat3d.sln @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
parents
children
rev   line source
nuclear@42 1 
nuclear@42 2 Microsoft Visual Studio Solution File, Format Version 10.00
nuclear@42 3 # Visual Studio 2008
nuclear@42 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "goat3d", "goat3d.vcproj", "{C1EEE224-5155-4B8D-91B6-138D4B27F1F5}"
nuclear@42 5 EndProject
nuclear@42 6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "goat3d-static", "goat3d-static.vcproj", "{F4EB866F-D33F-4121-BEC9-CB811A98D057}"
nuclear@42 7 EndProject
nuclear@42 8 Global
nuclear@42 9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
nuclear@42 10 Debug|Win32 = Debug|Win32
nuclear@42 11 Release|Win32 = Release|Win32
nuclear@42 12 EndGlobalSection
nuclear@42 13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
nuclear@42 14 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Debug|Win32.ActiveCfg = Debug|Win32
nuclear@42 15 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Debug|Win32.Build.0 = Debug|Win32
nuclear@42 16 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Release|Win32.ActiveCfg = Release|Win32
nuclear@42 17 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Release|Win32.Build.0 = Release|Win32
nuclear@42 18 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Debug|Win32.ActiveCfg = Debug|Win32
nuclear@42 19 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Debug|Win32.Build.0 = Debug|Win32
nuclear@42 20 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Release|Win32.ActiveCfg = Release|Win32
nuclear@42 21 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Release|Win32.Build.0 = Release|Win32
nuclear@42 22 EndGlobalSection
nuclear@42 23 GlobalSection(SolutionProperties) = preSolution
nuclear@42 24 HideSolutionNode = FALSE
nuclear@42 25 EndGlobalSection
nuclear@42 26 EndGlobal