goat3d
view generators/goatprim/Makefile @ 29:3d669155709d
- switched the unix build to use the internal vmath/anim as well
- fixed a memory corruption issue which was caused by including the system-wide
installed version of the anim.h header file
- started the ass2goat assimp->goat3d converter
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 29 Sep 2013 21:53:03 +0300 |
parents | 0e31f2c3f29d |
children | 1dcbe87b6a5d |
line source
1 obj = main.o
2 bin = goatprim
4 goat_root = ../..
6 ifeq ($(shell uname -s), Darwin)
7 libgoat = $(goat_root)/libgoat3d.dylib
8 else
9 libgoat = $(goat_root)/libgoat3d.so.0.1 -Wl,-rpath=$(goat_root)
10 endif
12 CC = clang
13 CXX = clang++
14 CFLAGS = -pedantic -Wall -g -I$(goat_root)/src
15 LDFLAGS = $(libgoat)
17 $(bin): $(obj) $(libgoat)
18 $(CXX) -o $@ $(obj) $(LDFLAGS)
20 .PHONY: clean
21 clean:
22 rm -f $(obj) $(bin)