goat3d

annotate generators/goatprim/Makefile @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
parents 0e31f2c3f29d
children 1dcbe87b6a5d
rev   line source
nuclear@16 1 obj = main.o
nuclear@16 2 bin = goatprim
nuclear@16 3
nuclear@16 4 goat_root = ../..
nuclear@21 5
nuclear@21 6 ifeq ($(shell uname -s), Darwin)
nuclear@21 7 libgoat = $(goat_root)/libgoat3d.dylib
nuclear@21 8 else
nuclear@23 9 libgoat = $(goat_root)/libgoat3d.so.0.1 -Wl,-rpath=$(goat_root)
nuclear@21 10 endif
nuclear@16 11
nuclear@16 12 CC = clang
nuclear@16 13 CXX = clang++
nuclear@16 14 CFLAGS = -pedantic -Wall -g -I$(goat_root)/src
nuclear@23 15 LDFLAGS = $(libgoat)
nuclear@16 16
nuclear@16 17 $(bin): $(obj) $(libgoat)
nuclear@16 18 $(CXX) -o $@ $(obj) $(LDFLAGS)
nuclear@16 19
nuclear@16 20 .PHONY: clean
nuclear@16 21 clean:
nuclear@16 22 rm -f $(obj) $(bin)