goat3d
annotate src/node.cc @ 54:dad392c710df
added copyright headers and license files + readme
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 17 Apr 2014 08:50:36 +0300 |
parents | 498ca7ac7047 |
children | 99715321ad6d |
rev | line source |
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nuclear@54 | 1 /* |
nuclear@54 | 2 goat3d - 3D scene, character, and animation file format library. |
nuclear@54 | 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org> |
nuclear@54 | 4 |
nuclear@54 | 5 This program is free software: you can redistribute it and/or modify |
nuclear@54 | 6 it under the terms of the GNU Lesser General Public License as published by |
nuclear@54 | 7 the Free Software Foundation, either version 3 of the License, or |
nuclear@54 | 8 (at your option) any later version. |
nuclear@54 | 9 |
nuclear@54 | 10 This program is distributed in the hope that it will be useful, |
nuclear@54 | 11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
nuclear@54 | 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nuclear@54 | 13 GNU Lesser General Public License for more details. |
nuclear@54 | 14 |
nuclear@54 | 15 You should have received a copy of the GNU Lesser General Public License |
nuclear@54 | 16 along with this program. If not, see <http://www.gnu.org/licenses/>. |
nuclear@54 | 17 */ |
nuclear@0 | 18 #include <algorithm> |
nuclear@0 | 19 #include <string.h> |
nuclear@0 | 20 #include "node.h" |
nuclear@0 | 21 |
nuclear@47 | 22 using namespace g3dimpl; |
nuclear@47 | 23 |
nuclear@0 | 24 Node::Node() |
nuclear@0 | 25 { |
nuclear@8 | 26 obj = 0; |
nuclear@0 | 27 } |
nuclear@0 | 28 |
nuclear@8 | 29 void Node::set_object(Object *obj) |
nuclear@0 | 30 { |
nuclear@8 | 31 this->obj = obj; |
nuclear@0 | 32 } |
nuclear@0 | 33 |
nuclear@8 | 34 Object *Node::get_object() |
nuclear@0 | 35 { |
nuclear@8 | 36 return obj; |
nuclear@0 | 37 } |
nuclear@0 | 38 |
nuclear@8 | 39 const Object *Node::get_object() const |
nuclear@0 | 40 { |
nuclear@8 | 41 return obj; |
nuclear@0 | 42 } |
nuclear@0 | 43 |
nuclear@47 | 44 void g3dimpl::delete_node_tree(Node *n) |
nuclear@0 | 45 { |
nuclear@8 | 46 for(int i=0; i<n->get_children_count(); i++) { |
nuclear@8 | 47 delete_node_tree((Node*)n->get_child(i)); |
nuclear@0 | 48 } |
nuclear@8 | 49 delete n; |
nuclear@0 | 50 } |