goat3d

annotate src/object.h @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents cd71f0b92f44
children dad392c710df
rev   line source
nuclear@0 1 #ifndef OBJECT_H_
nuclear@0 2 #define OBJECT_H_
nuclear@0 3
nuclear@8 4 #include <string>
nuclear@8 5 #include <vmath/vmath.h>
nuclear@0 6
nuclear@8 7 class Object {
nuclear@8 8 public:
nuclear@8 9 std::string name;
nuclear@0 10
nuclear@8 11 Vector3 pos;
nuclear@8 12 Quaternion rot;
nuclear@26 13
nuclear@26 14 virtual ~Object() {};
nuclear@0 15 };
nuclear@0 16
nuclear@0 17 #endif // OBJECT_H_