goat3d

annotate exporters/maxgoat_stub/maxgoat_stub.vcxproj.filters @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
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nuclear@58 1 <?xml version="1.0" encoding="utf-8"?>
nuclear@58 2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
nuclear@58 3 <ItemGroup>
nuclear@58 4 <Filter Include="Source Files">
nuclear@58 5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
nuclear@58 6 <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
nuclear@58 7 </Filter>
nuclear@58 8 <Filter Include="Header Files">
nuclear@58 9 <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
nuclear@58 10 <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
nuclear@58 11 </Filter>
nuclear@58 12 <Filter Include="Resource Files">
nuclear@58 13 <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
nuclear@58 14 <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
nuclear@58 15 </Filter>
nuclear@58 16 </ItemGroup>
nuclear@58 17 <ItemGroup>
nuclear@58 18 <ClCompile Include="src\stub.cc">
nuclear@58 19 <Filter>Source Files</Filter>
nuclear@58 20 </ClCompile>
nuclear@58 21 </ItemGroup>
nuclear@58 22 </Project>