goat3d

annotate exporters/maxgoat/src/maxgoat.cc @ 25:d0260d80ae09

adding the nodes interface, and continuing the max plugin
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 28 Sep 2013 19:12:50 +0300
parents 1f94a2107c64
children 4deb0b12fe14
rev   line source
nuclear@5 1 #include <stdio.h>
nuclear@5 2 #include <string.h>
nuclear@5 3 #include <errno.h>
nuclear@5 4 #include <windows.h>
nuclear@5 5 #include <shlobj.h>
nuclear@5 6 #include "max.h"
nuclear@5 7 #include "impexp.h" // SceneExport
nuclear@5 8 #include "iparamb2.h" // ClassDesc2
nuclear@5 9 #include "plugapi.h"
nuclear@5 10 #include "IGame.h"
nuclear@5 11 #include "IGameExport.h"
nuclear@5 12 #include "IConversionmanager.h"
nuclear@25 13 #include "goat3d.h"
nuclear@10 14 #include "config.h"
nuclear@5 15
nuclear@5 16
nuclear@5 17 #pragma comment (lib, "core.lib")
nuclear@5 18 #pragma comment (lib, "geom.lib")
nuclear@5 19 #pragma comment (lib, "gfx.lib")
nuclear@5 20 #pragma comment (lib, "mesh.lib")
nuclear@5 21 #pragma comment (lib, "maxutil.lib")
nuclear@5 22 #pragma comment (lib, "maxscrpt.lib")
nuclear@5 23 #pragma comment (lib, "paramblk2.lib")
nuclear@5 24 #pragma comment (lib, "msxml2.lib")
nuclear@5 25 #pragma comment (lib, "igame.lib")
nuclear@5 26 #pragma comment (lib, "comctl32.lib")
nuclear@5 27
nuclear@5 28
nuclear@10 29 #define VERSION(major, minor) \
nuclear@10 30 ((major) * 100 + ((minor) < 10 ? (minor) * 10 : (minor)))
nuclear@10 31
nuclear@5 32 static FILE *logfile;
nuclear@5 33 static HINSTANCE hinst;
nuclear@5 34
nuclear@5 35 class GoatExporter : public SceneExport {
nuclear@5 36 public:
nuclear@5 37 IGameScene *igame;
nuclear@5 38
nuclear@5 39 int ExtCount();
nuclear@5 40 const TCHAR *Ext(int n);
nuclear@5 41 const TCHAR *LongDesc();
nuclear@5 42 const TCHAR *ShortDesc();
nuclear@5 43 const TCHAR *AuthorName();
nuclear@5 44 const TCHAR *CopyrightMessage();
nuclear@5 45 const TCHAR *OtherMessage1();
nuclear@5 46 const TCHAR *OtherMessage2();
nuclear@5 47 unsigned int Version();
nuclear@5 48 void ShowAbout(HWND win);
nuclear@5 49
nuclear@5 50 int DoExport(const MCHAR *name, ExpInterface *eiface, Interface *iface, BOOL silent = FALSE, DWORD opt = 0);
nuclear@5 51
nuclear@25 52 void export_materials(goat3d *goat);
nuclear@25 53 void export_meshes(goat3d *goat);
nuclear@25 54 void process_node(goat3d *goat, IGameNode *maxnode);
nuclear@5 55 };
nuclear@5 56
nuclear@5 57
nuclear@5 58 int GoatExporter::ExtCount()
nuclear@5 59 {
nuclear@5 60 return 1;
nuclear@5 61 }
nuclear@5 62
nuclear@5 63 const TCHAR *GoatExporter::Ext(int n)
nuclear@5 64 {
nuclear@5 65 return L"txt";
nuclear@5 66 }
nuclear@5 67
nuclear@5 68 const TCHAR *GoatExporter::LongDesc()
nuclear@5 69 {
nuclear@5 70 return L"Goat3D scene file";
nuclear@5 71 }
nuclear@5 72
nuclear@5 73 const TCHAR *GoatExporter::ShortDesc()
nuclear@5 74 {
nuclear@5 75 return L"Goat3D";
nuclear@5 76 }
nuclear@5 77
nuclear@5 78 const TCHAR *GoatExporter::AuthorName()
nuclear@5 79 {
nuclear@5 80 return L"John Tsiombikas";
nuclear@5 81 }
nuclear@5 82
nuclear@5 83 const TCHAR *GoatExporter::CopyrightMessage()
nuclear@5 84 {
nuclear@5 85 return L"Copyright 2013 (C) John Tsiombikas - GNU General Public License v3, see COPYING for details.";
nuclear@5 86 }
nuclear@5 87
nuclear@5 88 const TCHAR *GoatExporter::OtherMessage1()
nuclear@5 89 {
nuclear@5 90 return L"other1";
nuclear@5 91 }
nuclear@5 92
nuclear@5 93 const TCHAR *GoatExporter::OtherMessage2()
nuclear@5 94 {
nuclear@5 95 return L"other2";
nuclear@5 96 }
nuclear@5 97
nuclear@5 98 unsigned int GoatExporter::Version()
nuclear@5 99 {
nuclear@10 100 return VERSION(VER_MAJOR, VER_MINOR);
nuclear@5 101 }
nuclear@5 102
nuclear@5 103 void GoatExporter::ShowAbout(HWND win)
nuclear@5 104 {
nuclear@5 105 MessageBoxA(win, "Goat3D exporter plugin", "About this plugin", 0);
nuclear@5 106 }
nuclear@5 107
nuclear@5 108 int GoatExporter::DoExport(const MCHAR *name, ExpInterface *eiface, Interface *iface,
nuclear@5 109 BOOL non_interactive, DWORD opt)
nuclear@5 110 {
nuclear@5 111 char fname[512];
nuclear@5 112 wcstombs(fname, name, sizeof fname - 1);
nuclear@5 113
nuclear@5 114 if(!(igame = GetIGameInterface())) {
nuclear@5 115 fprintf(logfile, "failed to get the igame interface\n");
nuclear@5 116 return IMPEXP_FAIL;
nuclear@5 117 }
nuclear@5 118 IGameConversionManager *cm = GetConversionManager();
nuclear@5 119 cm->SetCoordSystem(IGameConversionManager::IGAME_OGL);
nuclear@5 120 igame->InitialiseIGame();
nuclear@5 121 igame->SetStaticFrame(0);
nuclear@5 122
nuclear@25 123 goat3d *goat = goat3d_create();
nuclear@5 124
nuclear@25 125 export_materials(goat);
nuclear@25 126 export_meshes(goat);
nuclear@5 127
nuclear@25 128 if(goat3d_save(goat, fname) == -1) {
nuclear@25 129 goat3d_free(goat);
nuclear@25 130 return IMPEXP_FAIL;
nuclear@25 131 }
nuclear@25 132
nuclear@25 133 // process all nodes
nuclear@25 134 for(int i=0; i<igame->GetTopLevelNodeCount(); i++) {
nuclear@25 135 IGameNode *node = igame->GetTopLevelNode(i);
nuclear@25 136 process_node(goat, node);
nuclear@25 137 }
nuclear@25 138
nuclear@25 139 goat3d_free(goat);
nuclear@5 140 return IMPEXP_SUCCESS;
nuclear@5 141 }
nuclear@5 142
nuclear@25 143 static const char *max_string(const MCHAR *wstr)
nuclear@25 144 {
nuclear@25 145 if(!wstr) return 0;
nuclear@25 146 static char str[512];
nuclear@25 147 wcstombs(str, wstr, sizeof str - 1);
nuclear@25 148 return str;
nuclear@25 149 }
nuclear@25 150
nuclear@25 151 void GoatExporter::export_materials(goat3d *goat)
nuclear@5 152 {
nuclear@5 153 IGameProperty *prop;
nuclear@5 154
nuclear@5 155 int num_mtl = igame->GetRootMaterialCount();
nuclear@25 156 for(int i=0; i<num_mtl; i++) {
nuclear@25 157 IGameMaterial *maxmtl = igame->GetRootMaterial(i);
nuclear@25 158 if(maxmtl) {
nuclear@25 159 goat3d_material *mtl = goat3d_create_mtl();
nuclear@5 160
nuclear@25 161 const char *name = max_string(maxmtl->GetMaterialName());
nuclear@25 162 if(name) {
nuclear@25 163 goat3d_set_mtl_name(mtl, name);
nuclear@5 164 }
nuclear@5 165
nuclear@25 166 // diffuse
nuclear@25 167 if((prop = maxmtl->GetDiffuseData())) {
nuclear@25 168 Point3 diffuse(1, 1, 1);
nuclear@5 169 prop->GetPropertyValue(diffuse);
nuclear@25 170 goat3d_set_mtl_attrib3f(mtl, GOAT3D_MAT_ATTR_DIFFUSE, diffuse[0],
nuclear@25 171 diffuse[1], diffuse[2]);
nuclear@5 172 }
nuclear@25 173 // specular
nuclear@25 174 if((prop = maxmtl->GetSpecularData())) {
nuclear@25 175 Point3 specular(0, 0, 0);
nuclear@5 176 prop->GetPropertyValue(specular);
nuclear@25 177
nuclear@25 178 float sstr = 1.0;
nuclear@25 179 if((prop = maxmtl->GetSpecularLevelData())) {
nuclear@25 180 prop->GetPropertyValue(sstr);
nuclear@25 181 }
nuclear@25 182 goat3d_set_mtl_attrib3f(mtl, GOAT3D_MAT_ATTR_SPECULAR, specular[0] * sstr,
nuclear@25 183 specular[1] * sstr, specular[2] * sstr);
nuclear@5 184 }
nuclear@25 185 // shininess
nuclear@25 186 if((prop = maxmtl->GetGlossinessData())) {
nuclear@25 187 float shin;
nuclear@5 188 prop->GetPropertyValue(shin);
nuclear@25 189 goat3d_set_mtl_attrib1f(mtl, GOAT3D_MAT_ATTR_SHININESS, shin * 100.0);
nuclear@5 190 }
nuclear@5 191
nuclear@25 192 // textures
nuclear@25 193 for(int j=0; j<maxmtl->GetNumberOfTextureMaps(); j++) {
nuclear@25 194 IGameTextureMap *tex = maxmtl->GetIGameTextureMap(j);
nuclear@5 195
nuclear@25 196 const char *fname = max_string(tex->GetBitmapFileName());
nuclear@25 197 if(!fname) {
nuclear@25 198 continue;
nuclear@25 199 }
nuclear@25 200
nuclear@25 201 int slot = tex->GetStdMapSlot();
nuclear@25 202 switch(slot) {
nuclear@25 203 case ID_DI: // diffuse
nuclear@25 204 goat3d_set_mtl_attrib_map(mtl, GOAT3D_MAT_ATTR_DIFFUSE, fname);
nuclear@25 205 break;
nuclear@25 206
nuclear@25 207 case ID_SP:
nuclear@25 208 case ID_SS:
nuclear@25 209 goat3d_set_mtl_attrib_map(mtl, GOAT3D_MAT_ATTR_SPECULAR, fname);
nuclear@25 210 break;
nuclear@25 211
nuclear@25 212 case ID_SH:
nuclear@25 213 goat3d_set_mtl_attrib_map(mtl, GOAT3D_MAT_ATTR_SHININESS, fname);
nuclear@25 214 break;
nuclear@25 215
nuclear@25 216 case ID_BU:
nuclear@25 217 goat3d_set_mtl_attrib_map(mtl, GOAT3D_MAT_ATTR_NORMAL, fname);
nuclear@25 218 break;
nuclear@25 219
nuclear@25 220 case ID_RL:
nuclear@25 221 goat3d_set_mtl_attrib_map(mtl, GOAT3D_MAT_ATTR_REFLECTION, fname);
nuclear@25 222 break;
nuclear@25 223
nuclear@25 224 case ID_RR:
nuclear@25 225 goat3d_set_mtl_attrib_map(mtl, GOAT3D_MAT_ATTR_TRANSMISSION, fname);
nuclear@25 226 break;
nuclear@25 227
nuclear@25 228 default:
nuclear@25 229 break;
nuclear@5 230 }
nuclear@5 231 }
nuclear@25 232
nuclear@25 233 goat3d_add_mtl(goat, mtl);
nuclear@5 234 }
nuclear@5 235 }
nuclear@25 236 }
nuclear@5 237
nuclear@25 238 void GoatExporter::export_meshes(goat3d *goat)
nuclear@25 239 {
nuclear@25 240 Tab<IGameNode*> meshes = igame->GetIGameNodeByType(IGameObject::IGAME_MESH);
nuclear@25 241
nuclear@25 242 for(int i=0; i<meshes.Count(); i++) {
nuclear@25 243 const char *name = max_string(meshes[i]->GetName());
nuclear@25 244 }
nuclear@5 245 }
nuclear@5 246
nuclear@5 247 // ------------------------------------------
nuclear@5 248
nuclear@5 249 class GoatClassDesc : public ClassDesc2 {
nuclear@5 250 public:
nuclear@5 251 int IsPublic() { return TRUE; }
nuclear@5 252 void *Create(BOOL loading = FALSE) { return new GoatExporter; }
nuclear@5 253 const TCHAR *ClassName() { return L"GoatExporter"; }
nuclear@5 254 SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; }
nuclear@5 255 Class_ID ClassID() { return Class_ID(0x77050f0d, 0x7d4c5ab5); }
nuclear@5 256 const TCHAR *Category() { return L"Mutant Stargoat"; }
nuclear@5 257
nuclear@5 258 const TCHAR *InternalName() { return L"GoatExporter"; }
nuclear@5 259 HINSTANCE HInstance() { return hinst; }
nuclear@5 260 };
nuclear@5 261
nuclear@5 262 static GoatClassDesc class_desc;
nuclear@5 263
nuclear@5 264 BOOL WINAPI DllMain(HINSTANCE inst_handle, ULONG reason, void *reserved)
nuclear@5 265 {
nuclear@5 266 if(reason == DLL_PROCESS_ATTACH) {
nuclear@5 267 hinst = inst_handle;
nuclear@5 268 DisableThreadLibraryCalls(hinst);
nuclear@5 269 }
nuclear@5 270 return TRUE;
nuclear@5 271 }
nuclear@5 272
nuclear@5 273 extern "C" {
nuclear@5 274
nuclear@5 275 __declspec(dllexport) const TCHAR *LibDescription()
nuclear@5 276 {
nuclear@5 277 return L"test exporter";
nuclear@5 278 }
nuclear@5 279
nuclear@5 280 __declspec(dllexport) int LibNumberClasses()
nuclear@5 281 {
nuclear@5 282 return 1;
nuclear@5 283 }
nuclear@5 284
nuclear@5 285 __declspec(dllexport) ClassDesc *LibClassDesc(int i)
nuclear@5 286 {
nuclear@5 287 return i == 0 ? &class_desc : 0;
nuclear@5 288 }
nuclear@5 289
nuclear@5 290 __declspec(dllexport) ULONG LibVersion()
nuclear@5 291 {
nuclear@5 292 return Get3DSMAXVersion();
nuclear@5 293 }
nuclear@5 294
nuclear@5 295 __declspec(dllexport) int LibInitialize()
nuclear@5 296 {
nuclear@5 297 static char path[1024];
nuclear@5 298
nuclear@5 299 SHGetFolderPathA(0, CSIDL_PERSONAL, 0, 0, path);
nuclear@5 300 strcat(path, "/testexp.log");
nuclear@5 301
nuclear@5 302 if((logfile = fopen(path, "w"))) {
nuclear@5 303 setvbuf(logfile, 0, _IONBF, 0);
nuclear@5 304 }
nuclear@5 305 return TRUE;
nuclear@5 306 }
nuclear@5 307
nuclear@5 308 __declspec(dllexport) int LibShutdown()
nuclear@5 309 {
nuclear@5 310 if(logfile) {
nuclear@5 311 fclose(logfile);
nuclear@5 312 logfile = 0;
nuclear@5 313 }
nuclear@5 314 return TRUE;
nuclear@5 315 }
nuclear@5 316
nuclear@5 317 } // extern "C"