goat3d

annotate src/node.h @ 40:a5c5cec3cb88

- added mesh attribute and face append functions - added Int4 constructor - continued the blender exporter - fixed a bug in clean_filename which made it produce unterminated strings - renamed clean_filename to goat3d_clean_filename and made it extern - added call to goat3d_clean_filename in the mesh XML export code to cleanup ctm filenames
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 13 Oct 2013 10:14:19 +0300
parents 97139303348c
children 498ca7ac7047
rev   line source
nuclear@0 1 #ifndef NODE_H_
nuclear@0 2 #define NODE_H_
nuclear@0 3
nuclear@7 4 #include "xform_node.h"
nuclear@8 5 #include "object.h"
nuclear@0 6
nuclear@7 7 class Node : public XFormNode {
nuclear@0 8 private:
nuclear@7 9 Object *obj;
nuclear@0 10
nuclear@0 11 public:
nuclear@0 12 Node();
nuclear@0 13
nuclear@7 14 void set_object(Object *obj);
nuclear@7 15 Object *get_object();
nuclear@7 16 const Object *get_object() const;
nuclear@0 17 };
nuclear@0 18
nuclear@8 19 void delete_node_tree(Node *n);
nuclear@8 20
nuclear@0 21 #endif // NODE_H_