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nuclear@16
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1 #include <string.h>
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nuclear@16
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2 #include <errno.h>
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nuclear@31
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3 #include <ctype.h>
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nuclear@31
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4 #include <string>
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nuclear@16
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5 #include "goat3d.h"
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6 #include "goat3d_impl.h"
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nuclear@16
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7 #include "log.h"
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8
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9 #ifndef _MSC_VER
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10 #include <alloca.h>
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11 #else
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12 #include <malloc.h>
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13 #endif
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14
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15 struct goat3d {
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16 Scene *scn;
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17 unsigned int flags;
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18 char *search_path;
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19 };
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20
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21 struct goat3d_material : public Material {};
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22 struct goat3d_mesh : public Mesh {};
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23 struct goat3d_light : public Light {};
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24 struct goat3d_camera : public Camera {};
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25 struct goat3d_node : public Node {};
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26
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27
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28 static long read_file(void *buf, size_t bytes, void *uptr);
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29 static long write_file(const void *buf, size_t bytes, void *uptr);
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30 static long seek_file(long offs, int whence, void *uptr);
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31
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32 static std::string clean_filename(const char *str);
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33
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34 extern "C" {
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35
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36 struct goat3d *goat3d_create(void)
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37 {
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38 goat3d *goat = new goat3d;
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39 goat->flags = 0;
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40 goat->search_path = 0;
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41 goat->scn = new Scene;
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42
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43 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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44 return goat;
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45 }
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46
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47 void goat3d_free(struct goat3d *g)
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48 {
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49 delete g->search_path;
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50 delete g->scn;
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51 delete g;
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52 }
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53
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54 void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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55 {
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56 if(val) {
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57 g->flags |= (1 << (int)opt);
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58 } else {
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59 g->flags &= ~(1 << (int)opt);
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60 }
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61 }
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62
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63 int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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64 {
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65 return (g->flags >> (int)opt) & 1;
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66 }
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67
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68 int goat3d_load(struct goat3d *g, const char *fname)
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69 {
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70 FILE *fp = fopen(fname, "rb");
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71 if(!fp) {
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72 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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73 return -1;
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74 }
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75
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76 /* if the filename contained any directory components, keep the prefix
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77 * to use it as a search path for external mesh file loading
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78 */
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79 g->search_path = new char[strlen(fname) + 1];
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80 strcpy(g->search_path, fname);
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81
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82 char *slash = strrchr(g->search_path, '/');
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83 if(slash) {
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84 *slash = 0;
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85 } else {
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86 if((slash = strrchr(g->search_path, '\\'))) {
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87 *slash = 0;
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88 } else {
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89 delete [] g->search_path;
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90 g->search_path = 0;
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91 }
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92 }
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93
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94 int res = goat3d_load_file(g, fp);
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95 fclose(fp);
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96 return res;
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97 }
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98
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99 int goat3d_save(const struct goat3d *g, const char *fname)
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100 {
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101 FILE *fp = fopen(fname, "wb");
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102 if(!fp) {
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103 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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104 return -1;
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105 }
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106
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107 int res = goat3d_save_file(g, fp);
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108 fclose(fp);
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109 return res;
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110 }
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111
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112 int goat3d_load_file(struct goat3d *g, FILE *fp)
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113 {
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114 goat3d_io io;
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115 io.cls = fp;
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116 io.read = read_file;
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117 io.write = write_file;
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118 io.seek = seek_file;
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119
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120 return goat3d_load_io(g, &io);
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121 }
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122
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123 int goat3d_save_file(const struct goat3d *g, FILE *fp)
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124 {
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125 goat3d_io io;
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126 io.cls = fp;
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127 io.read = read_file;
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128 io.write = write_file;
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129 io.seek = seek_file;
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130
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131 return goat3d_save_io(g, &io);
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132 }
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133
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134 int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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135 {
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136 if(!g->scn->load(io)) {
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137 if(g->scn->loadxml(io)) {
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138 return -1;
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139 }
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140 }
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141 return 0;
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142 }
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143
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144 int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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145 {
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146 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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147 return g->scn->savexml(io) ? 0 : -1;
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148 }
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149 return g->scn->save(io) ? 0 : -1;
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150 }
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151
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152 int goat3d_set_name(struct goat3d *g, const char *name)
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153 {
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154 g->scn->set_name(name);
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155 return 0;
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156 }
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157
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158 const char *goat3d_get_name(const struct goat3d *g)
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159 {
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160 return g->scn->get_name();
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161 }
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162
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163 void goat3d_set_ambient(struct goat3d *g, const float *amb)
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164 {
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165 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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166 }
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167
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168 void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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169 {
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170 g->scn->set_ambient(Vector3(ar, ag, ab));
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171 }
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172
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173 const float *goat3d_get_ambient(const struct goat3d *g)
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174 {
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175 return &g->scn->get_ambient().x;
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176 }
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177
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178 // ---- materials ----
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179 void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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180 {
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181 g->scn->add_material(mtl);
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182 }
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183
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184 struct goat3d_material *goat3d_create_mtl(void)
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185 {
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186 return new goat3d_material;
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187 }
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188
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189 void goat3d_destroy_mtl(struct goat3d_material *mtl)
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190 {
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191 delete mtl;
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192 }
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193
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194 void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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195 {
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196 mtl->name = std::string(name);
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197 }
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198
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199 const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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200 {
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201 return mtl->name.c_str();
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202 }
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203
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204 void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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205 {
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206 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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207 }
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208
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209 void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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210 {
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211 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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212 }
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213
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214 void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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215 {
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216 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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217 }
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218
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219 void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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220 {
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221 (*mtl)[attrib].value = Vector4(r, g, b, a);
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222 }
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223
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224 const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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225 {
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226 return &(*mtl)[attrib].value.x;
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227 }
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228
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229 void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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230 {
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231 (*mtl)[attrib].map = clean_filename(mapname);
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232 }
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233
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234 const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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235 {
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236 return (*mtl)[attrib].map.c_str();
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237 }
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238
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nuclear@27
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239 // ---- meshes ----
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240 void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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241 {
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nuclear@27
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242 g->scn->add_mesh(mesh);
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243 }
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244
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nuclear@27
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245 int goat3d_get_mesh_count(struct goat3d *g)
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nuclear@27
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246 {
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247 return g->scn->get_mesh_count();
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248 }
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249
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nuclear@27
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250 struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
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nuclear@27
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251 {
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nuclear@27
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252 return (goat3d_mesh*)g->scn->get_mesh(idx);
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253 }
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254
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255 struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
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nuclear@27
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256 {
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257 return (goat3d_mesh*)g->scn->get_mesh(name);
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258 }
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nuclear@27
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259
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nuclear@16
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260 struct goat3d_mesh *goat3d_create_mesh(void)
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261 {
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262 return new goat3d_mesh;
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263 }
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264
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nuclear@16
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265 void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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266 {
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267 delete mesh;
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268 }
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269
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270 void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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271 {
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272 mesh->name = std::string(name);
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273 }
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274
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275 const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
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276 {
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277 return mesh->name.c_str();
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278 }
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279
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280 void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
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281 {
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282 mesh->material = mtl;
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283 }
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284
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285 struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
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286 {
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287 return (goat3d_material*)mesh->material;
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288 }
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289
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290 int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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291 {
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292 return (int)mesh->vertices.size();
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293 }
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294
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295 int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
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296 {
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297 return (int)mesh->faces.size();
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298 }
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299
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nuclear@19
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300 // VECDATA is in goat3d_impl.h
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301 void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
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302 {
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303 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
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304 mesh->vertices = VECDATA(Vector3, data, vnum);
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305 return;
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306 }
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307
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308 if(vnum != (int)mesh->vertices.size()) {
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309 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
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310 return;
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311 }
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312
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313 switch(attrib) {
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314 case GOAT3D_MESH_ATTR_NORMAL:
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315 mesh->normals = VECDATA(Vector3, data, vnum);
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316 break;
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nuclear@16
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317 case GOAT3D_MESH_ATTR_TANGENT:
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318 mesh->tangents = VECDATA(Vector3, data, vnum);
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319 break;
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320 case GOAT3D_MESH_ATTR_TEXCOORD:
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321 mesh->texcoords = VECDATA(Vector2, data, vnum);
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322 break;
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323 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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324 mesh->skin_weights = VECDATA(Vector4, data, vnum);
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325 break;
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nuclear@16
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326 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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327 mesh->skin_matrices = VECDATA(Int4, data, vnum);
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328 break;
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329 case GOAT3D_MESH_ATTR_COLOR:
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330 mesh->colors = VECDATA(Vector4, data, vnum);
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331 default:
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332 break;
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333 }
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334 }
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335
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nuclear@16
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336 void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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nuclear@16
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337 {
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338 return goat3d_get_mesh_attrib(mesh, attrib, 0);
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339 }
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340
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nuclear@16
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341 void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
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nuclear@16
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342 {
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nuclear@16
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343 switch(attrib) {
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344 case GOAT3D_MESH_ATTR_VERTEX:
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345 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
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nuclear@16
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346 case GOAT3D_MESH_ATTR_NORMAL:
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nuclear@16
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347 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
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nuclear@16
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348 case GOAT3D_MESH_ATTR_TANGENT:
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349 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
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nuclear@16
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350 case GOAT3D_MESH_ATTR_TEXCOORD:
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351 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
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nuclear@16
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352 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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353 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
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nuclear@16
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354 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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355 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
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356 case GOAT3D_MESH_ATTR_COLOR:
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357 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
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358 default:
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359 break;
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360 }
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361 return 0;
|
nuclear@16
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362 }
|
nuclear@16
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363
|
nuclear@16
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364
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nuclear@16
|
365 void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
366 {
|
nuclear@16
|
367 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
368 }
|
nuclear@16
|
369
|
nuclear@16
|
370 int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
371 {
|
nuclear@16
|
372 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
373 }
|
nuclear@16
|
374
|
nuclear@16
|
375 int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
376 {
|
nuclear@16
|
377 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
378 }
|
nuclear@16
|
379
|
nuclear@16
|
380 // immedate mode state
|
nuclear@16
|
381 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
382 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
383 static Vector3 im_norm, im_tang;
|
nuclear@16
|
384 static Vector2 im_texcoord;
|
nuclear@16
|
385 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
386 static Int4 im_skinmat;
|
nuclear@16
|
387 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
388
|
nuclear@16
|
389
|
nuclear@16
|
390 void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
391 {
|
nuclear@16
|
392 mesh->vertices.clear();
|
nuclear@16
|
393 mesh->normals.clear();
|
nuclear@16
|
394 mesh->tangents.clear();
|
nuclear@16
|
395 mesh->texcoords.clear();
|
nuclear@16
|
396 mesh->skin_weights.clear();
|
nuclear@16
|
397 mesh->skin_matrices.clear();
|
nuclear@16
|
398 mesh->colors.clear();
|
nuclear@16
|
399 mesh->faces.clear();
|
nuclear@16
|
400
|
nuclear@16
|
401 im_mesh = mesh;
|
nuclear@16
|
402 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
403
|
nuclear@16
|
404 im_prim = prim;
|
nuclear@16
|
405 }
|
nuclear@16
|
406
|
nuclear@16
|
407 void goat3d_end(void)
|
nuclear@16
|
408 {
|
nuclear@16
|
409 switch(im_prim) {
|
nuclear@16
|
410 case GOAT3D_TRIANGLES:
|
nuclear@17
|
411 {
|
nuclear@17
|
412 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
413 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
414
|
nuclear@17
|
415 int vidx = 0;
|
nuclear@17
|
416 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
417 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
418 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
419 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
420 }
|
nuclear@17
|
421 }
|
nuclear@16
|
422 break;
|
nuclear@16
|
423
|
nuclear@16
|
424 case GOAT3D_QUADS:
|
nuclear@17
|
425 {
|
nuclear@17
|
426 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
427 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
428
|
nuclear@17
|
429 int vidx = 0;
|
nuclear@17
|
430 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
431 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
432 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
433 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
434
|
nuclear@17
|
435 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
436 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
437 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
438
|
nuclear@17
|
439 vidx += 4;
|
nuclear@17
|
440 }
|
nuclear@17
|
441 }
|
nuclear@16
|
442 break;
|
nuclear@16
|
443
|
nuclear@16
|
444 default:
|
nuclear@16
|
445 return;
|
nuclear@16
|
446 };
|
nuclear@16
|
447 }
|
nuclear@16
|
448
|
nuclear@16
|
449 void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
450 {
|
nuclear@16
|
451 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
452 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
453 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
454 }
|
nuclear@16
|
455 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
456 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
457 }
|
nuclear@16
|
458 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
459 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
460 }
|
nuclear@16
|
461 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
462 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
463 }
|
nuclear@16
|
464 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
465 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
466 }
|
nuclear@16
|
467 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
468 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
469 }
|
nuclear@16
|
470 }
|
nuclear@16
|
471
|
nuclear@16
|
472 void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
473 {
|
nuclear@16
|
474 im_norm = Vector3(x, y, z);
|
nuclear@17
|
475 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
476 }
|
nuclear@16
|
477
|
nuclear@16
|
478 void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
479 {
|
nuclear@16
|
480 im_tang = Vector3(x, y, z);
|
nuclear@17
|
481 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
482 }
|
nuclear@16
|
483
|
nuclear@16
|
484 void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
485 {
|
nuclear@16
|
486 im_texcoord = Vector2(x, y);
|
nuclear@17
|
487 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
488 }
|
nuclear@16
|
489
|
nuclear@16
|
490 void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
491 {
|
nuclear@16
|
492 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
493 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
494 }
|
nuclear@16
|
495
|
nuclear@16
|
496 void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
497 {
|
nuclear@16
|
498 im_skinmat.x = x;
|
nuclear@16
|
499 im_skinmat.y = y;
|
nuclear@16
|
500 im_skinmat.z = z;
|
nuclear@16
|
501 im_skinmat.w = w;
|
nuclear@17
|
502 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
503 }
|
nuclear@16
|
504
|
nuclear@16
|
505 void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
506 {
|
nuclear@17
|
507 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
508 }
|
nuclear@16
|
509
|
nuclear@16
|
510 void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
511 {
|
nuclear@16
|
512 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
513 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
514 }
|
nuclear@16
|
515
|
nuclear@27
|
516 /* lights */
|
nuclear@27
|
517 void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
518 {
|
nuclear@27
|
519 g->scn->add_light(lt);
|
nuclear@16
|
520 }
|
nuclear@16
|
521
|
nuclear@27
|
522 int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
523 {
|
nuclear@27
|
524 return g->scn->get_light_count();
|
nuclear@19
|
525 }
|
nuclear@19
|
526
|
nuclear@27
|
527 struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
528 {
|
nuclear@27
|
529 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
530 }
|
nuclear@19
|
531
|
nuclear@27
|
532 struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
533 {
|
nuclear@27
|
534 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
535 }
|
nuclear@27
|
536
|
nuclear@27
|
537
|
nuclear@27
|
538 struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
539 {
|
nuclear@27
|
540 return new goat3d_light;
|
nuclear@27
|
541 }
|
nuclear@27
|
542
|
nuclear@27
|
543 void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
544 {
|
nuclear@27
|
545 delete lt;
|
nuclear@27
|
546 }
|
nuclear@27
|
547
|
nuclear@27
|
548
|
nuclear@27
|
549 /* cameras */
|
nuclear@27
|
550 void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
551 {
|
nuclear@27
|
552 g->scn->add_camera(cam);
|
nuclear@27
|
553 }
|
nuclear@27
|
554
|
nuclear@27
|
555 int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
556 {
|
nuclear@27
|
557 return g->scn->get_camera_count();
|
nuclear@27
|
558 }
|
nuclear@27
|
559
|
nuclear@27
|
560 struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
561 {
|
nuclear@27
|
562 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
563 }
|
nuclear@27
|
564
|
nuclear@27
|
565 struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
566 {
|
nuclear@27
|
567 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
568 }
|
nuclear@27
|
569
|
nuclear@27
|
570 struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
571 {
|
nuclear@27
|
572 return new goat3d_camera;
|
nuclear@27
|
573 }
|
nuclear@27
|
574
|
nuclear@27
|
575 void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
576 {
|
nuclear@27
|
577 delete cam;
|
nuclear@27
|
578 }
|
nuclear@27
|
579
|
nuclear@27
|
580
|
nuclear@16
|
581
|
nuclear@25
|
582 // node
|
nuclear@27
|
583 void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
584 {
|
nuclear@27
|
585 g->scn->add_node(node);
|
nuclear@27
|
586 }
|
nuclear@27
|
587
|
nuclear@27
|
588 int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
589 {
|
nuclear@27
|
590 return g->scn->get_node_count();
|
nuclear@27
|
591 }
|
nuclear@27
|
592
|
nuclear@27
|
593 struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
594 {
|
nuclear@27
|
595 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
596 }
|
nuclear@27
|
597
|
nuclear@27
|
598 struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
599 {
|
nuclear@27
|
600 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
601 }
|
nuclear@25
|
602
|
nuclear@25
|
603 struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
604 {
|
nuclear@25
|
605 return new goat3d_node;
|
nuclear@25
|
606 }
|
nuclear@25
|
607
|
nuclear@25
|
608 void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
609 {
|
nuclear@25
|
610 node->set_name(name);
|
nuclear@25
|
611 }
|
nuclear@25
|
612
|
nuclear@26
|
613 const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
614 {
|
nuclear@25
|
615 return node->get_name();
|
nuclear@25
|
616 }
|
nuclear@25
|
617
|
nuclear@25
|
618 void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
619 {
|
nuclear@25
|
620 node->set_object((Object*)obj);
|
nuclear@25
|
621 }
|
nuclear@25
|
622
|
nuclear@26
|
623 void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
624 {
|
nuclear@26
|
625 return (void*)node->get_object();
|
nuclear@25
|
626 }
|
nuclear@25
|
627
|
nuclear@26
|
628 enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
629 {
|
nuclear@26
|
630 const Object *obj = node->get_object();
|
nuclear@26
|
631 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
632 return GOAT3D_NODE_MESH;
|
nuclear@26
|
633 }
|
nuclear@26
|
634 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
635 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
636 }
|
nuclear@26
|
637 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
638 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
639 }
|
nuclear@26
|
640
|
nuclear@26
|
641 return GOAT3D_NODE_NULL;
|
nuclear@25
|
642 }
|
nuclear@25
|
643
|
nuclear@25
|
644 void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
645 {
|
nuclear@26
|
646 node->add_child(node);
|
nuclear@25
|
647 }
|
nuclear@25
|
648
|
nuclear@26
|
649 int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
650 {
|
nuclear@26
|
651 return node->get_children_count();
|
nuclear@25
|
652 }
|
nuclear@25
|
653
|
nuclear@26
|
654 struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
655 {
|
nuclear@26
|
656 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
657 }
|
nuclear@25
|
658
|
nuclear@25
|
659 void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
660 {
|
nuclear@26
|
661 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
662 }
|
nuclear@25
|
663
|
nuclear@25
|
664 void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
665 {
|
nuclear@26
|
666 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
667 }
|
nuclear@25
|
668
|
nuclear@25
|
669 void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
670 {
|
nuclear@26
|
671 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
672 }
|
nuclear@25
|
673
|
nuclear@25
|
674 void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
675 {
|
nuclear@26
|
676 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
677 }
|
nuclear@25
|
678
|
nuclear@25
|
679
|
nuclear@26
|
680 void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
681 {
|
nuclear@26
|
682 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
683 *xptr = pos.x;
|
nuclear@26
|
684 *yptr = pos.y;
|
nuclear@26
|
685 *zptr = pos.z;
|
nuclear@25
|
686 }
|
nuclear@25
|
687
|
nuclear@26
|
688 void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
689 {
|
nuclear@26
|
690 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
691 *xptr = q.v.x;
|
nuclear@26
|
692 *yptr = q.v.y;
|
nuclear@26
|
693 *zptr = q.v.z;
|
nuclear@26
|
694 *wptr = q.s;
|
nuclear@25
|
695 }
|
nuclear@25
|
696
|
nuclear@26
|
697 void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
698 {
|
nuclear@26
|
699 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
700 *xptr = scale.x;
|
nuclear@26
|
701 *yptr = scale.y;
|
nuclear@26
|
702 *zptr = scale.z;
|
nuclear@25
|
703 }
|
nuclear@25
|
704
|
nuclear@26
|
705 void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
706 {
|
nuclear@26
|
707 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
708 *xptr = pivot.x;
|
nuclear@26
|
709 *yptr = pivot.y;
|
nuclear@26
|
710 *zptr = pivot.z;
|
nuclear@25
|
711 }
|
nuclear@25
|
712
|
nuclear@25
|
713
|
nuclear@26
|
714 void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
715 {
|
nuclear@26
|
716 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
717 }
|
nuclear@25
|
718
|
nuclear@25
|
719
|
nuclear@16
|
720 } // extern "C"
|
nuclear@16
|
721
|
nuclear@16
|
722
|
nuclear@16
|
723 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
724 {
|
nuclear@16
|
725 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
726 }
|
nuclear@16
|
727
|
nuclear@16
|
728 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
729 {
|
nuclear@16
|
730 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
731 }
|
nuclear@16
|
732
|
nuclear@16
|
733 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
734 {
|
nuclear@16
|
735 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
736 return -1;
|
nuclear@16
|
737 }
|
nuclear@16
|
738 return ftell((FILE*)uptr);
|
nuclear@16
|
739 }
|
nuclear@31
|
740
|
nuclear@31
|
741 static std::string clean_filename(const char *str)
|
nuclear@31
|
742 {
|
nuclear@31
|
743 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
744 if(!last_slash) {
|
nuclear@31
|
745 last_slash = strrchr(str, '\\');
|
nuclear@31
|
746 }
|
nuclear@31
|
747
|
nuclear@31
|
748 if(last_slash) {
|
nuclear@31
|
749 str = last_slash + 1;
|
nuclear@31
|
750 }
|
nuclear@31
|
751
|
nuclear@31
|
752 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
753 char *dest = buf;
|
nuclear@31
|
754 while(*str) {
|
nuclear@31
|
755 char c = *str++;
|
nuclear@31
|
756 *dest++ = tolower(c);
|
nuclear@31
|
757 }
|
nuclear@31
|
758 return buf;
|
nuclear@31
|
759 }
|