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nuclear@16
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1 #include <string.h>
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nuclear@16
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2 #include <errno.h>
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3 #include "goat3d.h"
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4 #include "goat3d_impl.h"
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5 #include "log.h"
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6
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7 struct goat3d {
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8 Scene *scn;
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9 unsigned int flags;
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10 };
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11
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12 struct goat3d_material : public Material {};
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13 struct goat3d_mesh : public Mesh {};
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14 struct goat3d_light : public Light {};
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15 struct goat3d_camera : public Camera {};
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16 struct goat3d_node : public Node {};
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17
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18
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19 static long read_file(void *buf, size_t bytes, void *uptr);
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20 static long write_file(const void *buf, size_t bytes, void *uptr);
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21 static long seek_file(long offs, int whence, void *uptr);
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22
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23 extern "C" {
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24
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25 struct goat3d *goat3d_create(void)
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26 {
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27 goat3d *goat = new goat3d;
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28 goat->flags = 0;
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29 goat->scn = new Scene;
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30 return goat;
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31 }
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32
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33 void goat3d_free(struct goat3d *g)
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34 {
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35 delete g->scn;
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36 delete g;
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37 }
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38
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39 void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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40 {
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41 if(val) {
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42 g->flags |= (1 << (int)opt);
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43 } else {
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44 g->flags &= ~(1 << (int)opt);
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45 }
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46 }
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47
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48 int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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49 {
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50 return (g->flags >> (int)opt) & 1;
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51 }
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52
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53 int goat3d_load(struct goat3d *g, const char *fname)
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54 {
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55 FILE *fp = fopen(fname, "rb");
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56 if(!fp) {
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57 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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58 return -1;
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59 }
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60
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61 int res = goat3d_load_file(g, fp);
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62 fclose(fp);
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63 return res;
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64 }
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65
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66 int goat3d_save(const struct goat3d *g, const char *fname)
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67 {
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68 FILE *fp = fopen(fname, "wb");
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69 if(!fp) {
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70 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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71 return -1;
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72 }
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73
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74 int res = goat3d_save_file(g, fp);
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75 fclose(fp);
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76 return res;
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77 }
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78
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79 int goat3d_load_file(struct goat3d *g, FILE *fp)
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80 {
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81 goat3d_io io;
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82 io.cls = fp;
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83 io.read = read_file;
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84 io.write = write_file;
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85 io.seek = seek_file;
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86
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87 return goat3d_load_io(g, &io);
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88 }
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89
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90 int goat3d_save_file(const struct goat3d *g, FILE *fp)
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91 {
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92 goat3d_io io;
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93 io.cls = fp;
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94 io.read = read_file;
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95 io.write = write_file;
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96 io.seek = seek_file;
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97
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98 return goat3d_save_io(g, &io);
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99 }
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100
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101 int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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102 {
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103 if(!g->scn->load(io)) {
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104 if(g->scn->loadxml(io)) {
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105 return -1;
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106 }
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107 }
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108 return 0;
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109 }
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110
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111 int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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112 {
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113 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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114 return g->scn->savexml(io) ? 0 : -1;
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115 }
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116 return g->scn->save(io) ? 0 : -1;
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117 }
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118
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119 int goat3d_set_name(struct goat3d *g, const char *name)
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120 {
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121 g->scn->set_name(name);
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122 return 0;
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123 }
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124
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125 const char *goat3d_get_name(const struct goat3d *g)
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126 {
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127 return g->scn->get_name();
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128 }
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129
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130 void goat3d_set_ambient(struct goat3d *g, const float *amb)
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131 {
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132 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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133 }
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134
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135 void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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136 {
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137 g->scn->set_ambient(Vector3(ar, ag, ab));
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138 }
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139
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140 const float *goat3d_get_ambient(const struct goat3d *g)
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141 {
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142 return &g->scn->get_ambient().x;
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143 }
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144
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145 // ---- materials ----
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146 void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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147 {
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148 g->scn->add_material(mtl);
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149 }
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150
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151 struct goat3d_material *goat3d_create_mtl(void)
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152 {
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153 return new goat3d_material;
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154 }
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155
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156 void goat3d_destroy_mtl(struct goat3d_material *mtl)
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157 {
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158 delete mtl;
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159 }
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160
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161 void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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162 {
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163 mtl->name = std::string(name);
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164 }
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165
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166 const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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167 {
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168 return mtl->name.c_str();
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169 }
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170
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171 void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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172 {
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173 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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174 }
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175
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176 void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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177 {
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178 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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179 }
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180
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181 void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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182 {
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183 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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184 }
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185
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186 void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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187 {
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188 (*mtl)[attrib].value = Vector4(r, g, b, a);
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189 }
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190
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191 const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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192 {
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193 return &(*mtl)[attrib].value.x;
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194 }
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195
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196 void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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197 {
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198 (*mtl)[attrib].map = std::string(mapname);
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199 }
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200
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201 const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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202 {
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203 return (*mtl)[attrib].map.c_str();
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204 }
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205
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206 // ---- meshes ----
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207 void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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208 {
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209 g->scn->add_mesh(mesh);
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210 }
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211
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212 int goat3d_get_mesh_count(struct goat3d *g)
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213 {
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214 return g->scn->get_mesh_count();
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215 }
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216
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217 struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
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218 {
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219 return (goat3d_mesh*)g->scn->get_mesh(idx);
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220 }
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221
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222 struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
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223 {
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224 return (goat3d_mesh*)g->scn->get_mesh(name);
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225 }
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226
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227 struct goat3d_mesh *goat3d_create_mesh(void)
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228 {
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229 return new goat3d_mesh;
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230 }
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231
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232 void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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233 {
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234 delete mesh;
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235 }
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236
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237 void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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238 {
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239 mesh->name = std::string(name);
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240 }
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241
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242 const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
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243 {
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244 return mesh->name.c_str();
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245 }
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246
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247 void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
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248 {
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249 mesh->material = mtl;
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250 }
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251
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252 struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
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253 {
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254 return (goat3d_material*)mesh->material;
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255 }
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256
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257 int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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258 {
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259 return (int)mesh->vertices.size();
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260 }
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261
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262 int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
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263 {
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264 return (int)mesh->faces.size();
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265 }
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266
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nuclear@19
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267 // VECDATA is in goat3d_impl.h
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268 void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
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269 {
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270 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
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271 mesh->vertices = VECDATA(Vector3, data, vnum);
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272 return;
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273 }
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274
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275 if(vnum != (int)mesh->vertices.size()) {
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276 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
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277 return;
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278 }
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279
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280 switch(attrib) {
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281 case GOAT3D_MESH_ATTR_NORMAL:
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282 mesh->normals = VECDATA(Vector3, data, vnum);
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283 break;
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284 case GOAT3D_MESH_ATTR_TANGENT:
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285 mesh->tangents = VECDATA(Vector3, data, vnum);
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286 break;
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287 case GOAT3D_MESH_ATTR_TEXCOORD:
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288 mesh->texcoords = VECDATA(Vector2, data, vnum);
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289 break;
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290 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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291 mesh->skin_weights = VECDATA(Vector4, data, vnum);
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292 break;
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293 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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294 mesh->skin_matrices = VECDATA(Int4, data, vnum);
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295 break;
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296 case GOAT3D_MESH_ATTR_COLOR:
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297 mesh->colors = VECDATA(Vector4, data, vnum);
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298 default:
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299 break;
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300 }
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301 }
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302
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303 void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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304 {
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305 return goat3d_get_mesh_attrib(mesh, attrib, 0);
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306 }
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307
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308 void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
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309 {
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310 switch(attrib) {
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311 case GOAT3D_MESH_ATTR_VERTEX:
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312 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
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313 case GOAT3D_MESH_ATTR_NORMAL:
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314 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
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315 case GOAT3D_MESH_ATTR_TANGENT:
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316 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
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317 case GOAT3D_MESH_ATTR_TEXCOORD:
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318 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
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319 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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320 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
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321 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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322 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
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323 case GOAT3D_MESH_ATTR_COLOR:
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324 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
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325 default:
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326 break;
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327 }
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328 return 0;
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329 }
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330
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331
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332 void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
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333 {
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334 mesh->faces = VECDATA(Face, data, num);
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335 }
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336
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337 int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
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338 {
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339 return goat3d_get_mesh_face(mesh, 0);
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340 }
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341
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342 int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
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343 {
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344 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
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345 }
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346
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347 // immedate mode state
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348 static enum goat3d_im_primitive im_prim;
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349 static struct goat3d_mesh *im_mesh;
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350 static Vector3 im_norm, im_tang;
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351 static Vector2 im_texcoord;
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352 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
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353 static Int4 im_skinmat;
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354 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
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355
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356
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357 void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
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358 {
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359 mesh->vertices.clear();
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360 mesh->normals.clear();
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361 mesh->tangents.clear();
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nuclear@16
|
362 mesh->texcoords.clear();
|
nuclear@16
|
363 mesh->skin_weights.clear();
|
nuclear@16
|
364 mesh->skin_matrices.clear();
|
nuclear@16
|
365 mesh->colors.clear();
|
nuclear@16
|
366 mesh->faces.clear();
|
nuclear@16
|
367
|
nuclear@16
|
368 im_mesh = mesh;
|
nuclear@16
|
369 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
370
|
nuclear@16
|
371 im_prim = prim;
|
nuclear@16
|
372 }
|
nuclear@16
|
373
|
nuclear@16
|
374 void goat3d_end(void)
|
nuclear@16
|
375 {
|
nuclear@16
|
376 switch(im_prim) {
|
nuclear@16
|
377 case GOAT3D_TRIANGLES:
|
nuclear@17
|
378 {
|
nuclear@17
|
379 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
380 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
381
|
nuclear@17
|
382 int vidx = 0;
|
nuclear@17
|
383 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
384 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
385 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
386 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
387 }
|
nuclear@17
|
388 }
|
nuclear@16
|
389 break;
|
nuclear@16
|
390
|
nuclear@16
|
391 case GOAT3D_QUADS:
|
nuclear@17
|
392 {
|
nuclear@17
|
393 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
394 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
395
|
nuclear@17
|
396 int vidx = 0;
|
nuclear@17
|
397 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
398 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
399 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
400 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
401
|
nuclear@17
|
402 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
403 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
404 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
405
|
nuclear@17
|
406 vidx += 4;
|
nuclear@17
|
407 }
|
nuclear@17
|
408 }
|
nuclear@16
|
409 break;
|
nuclear@16
|
410
|
nuclear@16
|
411 default:
|
nuclear@16
|
412 return;
|
nuclear@16
|
413 };
|
nuclear@16
|
414 }
|
nuclear@16
|
415
|
nuclear@16
|
416 void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
417 {
|
nuclear@16
|
418 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
419 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
420 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
421 }
|
nuclear@16
|
422 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
423 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
424 }
|
nuclear@16
|
425 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
426 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
427 }
|
nuclear@16
|
428 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
429 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
430 }
|
nuclear@16
|
431 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
432 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
433 }
|
nuclear@16
|
434 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
435 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
436 }
|
nuclear@16
|
437 }
|
nuclear@16
|
438
|
nuclear@16
|
439 void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
440 {
|
nuclear@16
|
441 im_norm = Vector3(x, y, z);
|
nuclear@17
|
442 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
443 }
|
nuclear@16
|
444
|
nuclear@16
|
445 void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
446 {
|
nuclear@16
|
447 im_tang = Vector3(x, y, z);
|
nuclear@17
|
448 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
449 }
|
nuclear@16
|
450
|
nuclear@16
|
451 void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
452 {
|
nuclear@16
|
453 im_texcoord = Vector2(x, y);
|
nuclear@17
|
454 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
455 }
|
nuclear@16
|
456
|
nuclear@16
|
457 void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
458 {
|
nuclear@16
|
459 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
460 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
461 }
|
nuclear@16
|
462
|
nuclear@16
|
463 void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
464 {
|
nuclear@16
|
465 im_skinmat.x = x;
|
nuclear@16
|
466 im_skinmat.y = y;
|
nuclear@16
|
467 im_skinmat.z = z;
|
nuclear@16
|
468 im_skinmat.w = w;
|
nuclear@17
|
469 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
470 }
|
nuclear@16
|
471
|
nuclear@16
|
472 void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
473 {
|
nuclear@17
|
474 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
475 }
|
nuclear@16
|
476
|
nuclear@16
|
477 void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
478 {
|
nuclear@16
|
479 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
480 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
481 }
|
nuclear@16
|
482
|
nuclear@27
|
483 /* lights */
|
nuclear@27
|
484 void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
485 {
|
nuclear@27
|
486 g->scn->add_light(lt);
|
nuclear@16
|
487 }
|
nuclear@16
|
488
|
nuclear@27
|
489 int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
490 {
|
nuclear@27
|
491 return g->scn->get_light_count();
|
nuclear@19
|
492 }
|
nuclear@19
|
493
|
nuclear@27
|
494 struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
495 {
|
nuclear@27
|
496 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
497 }
|
nuclear@19
|
498
|
nuclear@27
|
499 struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
500 {
|
nuclear@27
|
501 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
502 }
|
nuclear@27
|
503
|
nuclear@27
|
504
|
nuclear@27
|
505 struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
506 {
|
nuclear@27
|
507 return new goat3d_light;
|
nuclear@27
|
508 }
|
nuclear@27
|
509
|
nuclear@27
|
510 void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
511 {
|
nuclear@27
|
512 delete lt;
|
nuclear@27
|
513 }
|
nuclear@27
|
514
|
nuclear@27
|
515
|
nuclear@27
|
516 /* cameras */
|
nuclear@27
|
517 void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
518 {
|
nuclear@27
|
519 g->scn->add_camera(cam);
|
nuclear@27
|
520 }
|
nuclear@27
|
521
|
nuclear@27
|
522 int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
523 {
|
nuclear@27
|
524 return g->scn->get_camera_count();
|
nuclear@27
|
525 }
|
nuclear@27
|
526
|
nuclear@27
|
527 struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
528 {
|
nuclear@27
|
529 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
530 }
|
nuclear@27
|
531
|
nuclear@27
|
532 struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
533 {
|
nuclear@27
|
534 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
535 }
|
nuclear@27
|
536
|
nuclear@27
|
537 struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
538 {
|
nuclear@27
|
539 return new goat3d_camera;
|
nuclear@27
|
540 }
|
nuclear@27
|
541
|
nuclear@27
|
542 void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
543 {
|
nuclear@27
|
544 delete cam;
|
nuclear@27
|
545 }
|
nuclear@27
|
546
|
nuclear@27
|
547
|
nuclear@16
|
548
|
nuclear@25
|
549 // node
|
nuclear@27
|
550 void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
551 {
|
nuclear@27
|
552 g->scn->add_node(node);
|
nuclear@27
|
553 }
|
nuclear@27
|
554
|
nuclear@27
|
555 int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
556 {
|
nuclear@27
|
557 return g->scn->get_node_count();
|
nuclear@27
|
558 }
|
nuclear@27
|
559
|
nuclear@27
|
560 struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
561 {
|
nuclear@27
|
562 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
563 }
|
nuclear@27
|
564
|
nuclear@27
|
565 struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
566 {
|
nuclear@27
|
567 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
568 }
|
nuclear@25
|
569
|
nuclear@25
|
570 struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
571 {
|
nuclear@25
|
572 return new goat3d_node;
|
nuclear@25
|
573 }
|
nuclear@25
|
574
|
nuclear@25
|
575 void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
576 {
|
nuclear@25
|
577 node->set_name(name);
|
nuclear@25
|
578 }
|
nuclear@25
|
579
|
nuclear@26
|
580 const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
581 {
|
nuclear@25
|
582 return node->get_name();
|
nuclear@25
|
583 }
|
nuclear@25
|
584
|
nuclear@25
|
585 void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
586 {
|
nuclear@25
|
587 node->set_object((Object*)obj);
|
nuclear@25
|
588 }
|
nuclear@25
|
589
|
nuclear@26
|
590 void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
591 {
|
nuclear@26
|
592 return (void*)node->get_object();
|
nuclear@25
|
593 }
|
nuclear@25
|
594
|
nuclear@26
|
595 enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
596 {
|
nuclear@26
|
597 const Object *obj = node->get_object();
|
nuclear@26
|
598 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
599 return GOAT3D_NODE_MESH;
|
nuclear@26
|
600 }
|
nuclear@26
|
601 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
602 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
603 }
|
nuclear@26
|
604 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
605 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
606 }
|
nuclear@26
|
607
|
nuclear@26
|
608 return GOAT3D_NODE_NULL;
|
nuclear@25
|
609 }
|
nuclear@25
|
610
|
nuclear@25
|
611 void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
612 {
|
nuclear@26
|
613 node->add_child(node);
|
nuclear@25
|
614 }
|
nuclear@25
|
615
|
nuclear@26
|
616 int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
617 {
|
nuclear@26
|
618 return node->get_children_count();
|
nuclear@25
|
619 }
|
nuclear@25
|
620
|
nuclear@26
|
621 struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
622 {
|
nuclear@26
|
623 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
624 }
|
nuclear@25
|
625
|
nuclear@25
|
626 void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
627 {
|
nuclear@26
|
628 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
629 }
|
nuclear@25
|
630
|
nuclear@25
|
631 void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
632 {
|
nuclear@26
|
633 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
634 }
|
nuclear@25
|
635
|
nuclear@25
|
636 void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
637 {
|
nuclear@26
|
638 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
639 }
|
nuclear@25
|
640
|
nuclear@25
|
641 void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
642 {
|
nuclear@26
|
643 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
644 }
|
nuclear@25
|
645
|
nuclear@25
|
646
|
nuclear@26
|
647 void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
648 {
|
nuclear@26
|
649 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
650 *xptr = pos.x;
|
nuclear@26
|
651 *yptr = pos.y;
|
nuclear@26
|
652 *zptr = pos.z;
|
nuclear@25
|
653 }
|
nuclear@25
|
654
|
nuclear@26
|
655 void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
656 {
|
nuclear@26
|
657 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
658 *xptr = q.v.x;
|
nuclear@26
|
659 *yptr = q.v.y;
|
nuclear@26
|
660 *zptr = q.v.z;
|
nuclear@26
|
661 *wptr = q.s;
|
nuclear@25
|
662 }
|
nuclear@25
|
663
|
nuclear@26
|
664 void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
665 {
|
nuclear@26
|
666 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
667 *xptr = scale.x;
|
nuclear@26
|
668 *yptr = scale.y;
|
nuclear@26
|
669 *zptr = scale.z;
|
nuclear@25
|
670 }
|
nuclear@25
|
671
|
nuclear@26
|
672 void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
673 {
|
nuclear@26
|
674 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
675 *xptr = pivot.x;
|
nuclear@26
|
676 *yptr = pivot.y;
|
nuclear@26
|
677 *zptr = pivot.z;
|
nuclear@25
|
678 }
|
nuclear@25
|
679
|
nuclear@25
|
680
|
nuclear@26
|
681 void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
682 {
|
nuclear@26
|
683 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
684 }
|
nuclear@25
|
685
|
nuclear@25
|
686
|
nuclear@16
|
687 } // extern "C"
|
nuclear@16
|
688
|
nuclear@16
|
689
|
nuclear@16
|
690 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
691 {
|
nuclear@16
|
692 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
693 }
|
nuclear@16
|
694
|
nuclear@16
|
695 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
696 {
|
nuclear@16
|
697 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
698 }
|
nuclear@16
|
699
|
nuclear@16
|
700 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
701 {
|
nuclear@16
|
702 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
703 return -1;
|
nuclear@16
|
704 }
|
nuclear@16
|
705 return ftell((FILE*)uptr);
|
nuclear@16
|
706 }
|