goat3d
annotate src/object.h @ 47:498ca7ac7047
- placed all the implementation stuff in the g3dimpl namespace
- added animation stuff to the public API
- started writing animation saving/loading
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 28 Dec 2013 06:47:39 +0200 |
parents | cd71f0b92f44 |
children | dad392c710df |
rev | line source |
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nuclear@0 | 1 #ifndef OBJECT_H_ |
nuclear@0 | 2 #define OBJECT_H_ |
nuclear@0 | 3 |
nuclear@8 | 4 #include <string> |
nuclear@8 | 5 #include <vmath/vmath.h> |
nuclear@0 | 6 |
nuclear@8 | 7 class Object { |
nuclear@8 | 8 public: |
nuclear@8 | 9 std::string name; |
nuclear@0 | 10 |
nuclear@8 | 11 Vector3 pos; |
nuclear@8 | 12 Quaternion rot; |
nuclear@26 | 13 |
nuclear@26 | 14 virtual ~Object() {}; |
nuclear@0 | 15 }; |
nuclear@0 | 16 |
nuclear@0 | 17 #endif // OBJECT_H_ |