goat3d
annotate src/camera.h @ 47:498ca7ac7047
- placed all the implementation stuff in the g3dimpl namespace
- added animation stuff to the public API
- started writing animation saving/loading
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 28 Dec 2013 06:47:39 +0200 |
parents | cd71f0b92f44 |
children | dad392c710df |
rev | line source |
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nuclear@0 | 1 #ifndef CAMERA_H_ |
nuclear@0 | 2 #define CAMERA_H_ |
nuclear@0 | 3 |
nuclear@8 | 4 #include "object.h" |
nuclear@8 | 5 |
nuclear@47 | 6 namespace g3dimpl { |
nuclear@47 | 7 |
nuclear@8 | 8 class Camera : public Object { |
nuclear@8 | 9 public: |
nuclear@8 | 10 float near_clip, far_clip; |
nuclear@8 | 11 |
nuclear@8 | 12 Camera(); |
nuclear@8 | 13 }; |
nuclear@8 | 14 |
nuclear@8 | 15 class TargetCamera : public Camera { |
nuclear@8 | 16 public: |
nuclear@8 | 17 Vector3 target, up; |
nuclear@8 | 18 |
nuclear@8 | 19 TargetCamera(); |
nuclear@0 | 20 }; |
nuclear@0 | 21 |
nuclear@47 | 22 } // namespace g3dimpl |
nuclear@47 | 23 |
nuclear@0 | 24 #endif // CAMERA_H_ |