goat3d

annotate src/camera.cc @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
parents
children 498ca7ac7047
rev   line source
nuclear@8 1 #include "camera.h"
nuclear@8 2
nuclear@8 3 Camera::Camera()
nuclear@8 4 {
nuclear@8 5 near_clip = 0.5;
nuclear@8 6 far_clip = 500.0;
nuclear@8 7 }
nuclear@8 8
nuclear@8 9 TargetCamera::TargetCamera()
nuclear@8 10 : target(0, 0, 0), up(0, 1, 0)
nuclear@8 11 {
nuclear@8 12 pos = Vector3(0, 0, 10);
nuclear@8 13 }