goat3d
annotate converters/ass2goat/Makefile @ 29:3d669155709d
- switched the unix build to use the internal vmath/anim as well
- fixed a memory corruption issue which was caused by including the system-wide
installed version of the anim.h header file
- started the ass2goat assimp->goat3d converter
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 29 Sep 2013 21:53:03 +0300 |
parents | |
children |
rev | line source |
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nuclear@29 | 1 src = $(wildcard src/*.c) |
nuclear@29 | 2 obj = $(src:.c=.o) |
nuclear@29 | 3 dep = $(obj:.o=.d) |
nuclear@29 | 4 bin = ass2goat |
nuclear@29 | 5 |
nuclear@29 | 6 CC = clang |
nuclear@29 | 7 CPP = clang -E |
nuclear@29 | 8 CFLAGS = -pedantic -Wall -g $(goatinc) |
nuclear@29 | 9 LDFLAGS = -lgoat3d -lassimp |
nuclear@29 | 10 |
nuclear@29 | 11 $(bin): $(obj) |
nuclear@29 | 12 $(CC) -o $@ $(obj) $(LDFLAGS) |
nuclear@29 | 13 |
nuclear@29 | 14 -include $(dep) |
nuclear@29 | 15 |
nuclear@29 | 16 %.d: %.c |
nuclear@29 | 17 @$(CPP) $(CFLAGS) $< -MM -MT $(@:.d=.o) >$@ |
nuclear@29 | 18 |
nuclear@29 | 19 .PHONY: clean |
nuclear@29 | 20 clean: |
nuclear@29 | 21 rm -f $(obj) $(bin) |
nuclear@29 | 22 |
nuclear@29 | 23 .PHONY: cleandep |
nuclear@29 | 24 cleandep: |
nuclear@29 | 25 rm -f $(dep) |