goat3d

annotate converters/ass2goat/Makefile @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
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rev   line source
nuclear@29 1 src = $(wildcard src/*.c)
nuclear@29 2 obj = $(src:.c=.o)
nuclear@29 3 dep = $(obj:.o=.d)
nuclear@29 4 bin = ass2goat
nuclear@29 5
nuclear@29 6 CC = clang
nuclear@29 7 CPP = clang -E
nuclear@29 8 CFLAGS = -pedantic -Wall -g $(goatinc)
nuclear@29 9 LDFLAGS = -lgoat3d -lassimp
nuclear@29 10
nuclear@29 11 $(bin): $(obj)
nuclear@29 12 $(CC) -o $@ $(obj) $(LDFLAGS)
nuclear@29 13
nuclear@29 14 -include $(dep)
nuclear@29 15
nuclear@29 16 %.d: %.c
nuclear@29 17 @$(CPP) $(CFLAGS) $< -MM -MT $(@:.d=.o) >$@
nuclear@29 18
nuclear@29 19 .PHONY: clean
nuclear@29 20 clean:
nuclear@29 21 rm -f $(obj) $(bin)
nuclear@29 22
nuclear@29 23 .PHONY: cleandep
nuclear@29 24 cleandep:
nuclear@29 25 rm -f $(dep)