goat3d

annotate src/goat3d_impl.h @ 60:0c3576325480

moving the exporter along slowly
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 30 Mar 2014 08:53:33 +0300
parents fa5c52ea9d59
children 99715321ad6d
rev   line source
nuclear@0 1 #ifndef GOAT3D_IMPL_H_
nuclear@0 2 #define GOAT3D_IMPL_H_
nuclear@0 3
nuclear@0 4 #include <string>
nuclear@1 5 #include <vmath/vmath.h>
nuclear@0 6 #include "goat3d.h"
nuclear@0 7 #include "mesh.h"
nuclear@0 8 #include "light.h"
nuclear@0 9 #include "camera.h"
nuclear@0 10 #include "material.h"
nuclear@12 11 #include "node.h"
nuclear@0 12
nuclear@47 13 namespace g3dimpl {
nuclear@47 14
nuclear@15 15 extern int goat_log_level;
nuclear@15 16
nuclear@19 17 #if __cplusplus >= 201103L
nuclear@19 18 #define MOVE(x) std::move(x)
nuclear@19 19 #else
nuclear@19 20 #define MOVE(x) x
nuclear@19 21 #endif
nuclear@19 22
nuclear@19 23 #define VECDATA(type, data, num) \
nuclear@19 24 MOVE(std::vector<type>((type*)(data), (type*)(data) + (num)))
nuclear@19 25
nuclear@51 26 std::string clean_filename(const char *str);
nuclear@40 27
nuclear@19 28
nuclear@0 29 class Scene {
nuclear@0 30 private:
nuclear@0 31 std::string name;
nuclear@0 32 Vector3 ambient;
nuclear@0 33
nuclear@0 34 std::vector<Material*> materials;
nuclear@0 35 std::vector<Mesh*> meshes;
nuclear@0 36 std::vector<Light*> lights;
nuclear@0 37 std::vector<Camera*> cameras;
nuclear@12 38 std::vector<Node*> nodes;
nuclear@0 39
nuclear@0 40 public:
nuclear@0 41 Scene();
nuclear@0 42 ~Scene();
nuclear@0 43
nuclear@0 44 void clear();
nuclear@0 45
nuclear@0 46 void set_name(const char *name);
nuclear@0 47 const char *get_name() const;
nuclear@0 48
nuclear@0 49 void set_ambient(const Vector3 &amb);
nuclear@0 50 const Vector3 &get_ambient() const;
nuclear@0 51
nuclear@0 52 void add_material(Material *mat);
nuclear@0 53 Material *get_material(int idx) const;
nuclear@0 54 Material *get_material(const char *name) const;
nuclear@9 55 int get_material_count() const;
nuclear@0 56
nuclear@0 57 void add_mesh(Mesh *mesh);
nuclear@0 58 Mesh *get_mesh(int idx) const;
nuclear@0 59 Mesh *get_mesh(const char *name) const;
nuclear@9 60 int get_mesh_count() const;
nuclear@0 61
nuclear@0 62 void add_light(Light *light);
nuclear@0 63 Light *get_light(int idx) const;
nuclear@0 64 Light *get_light(const char *name) const;
nuclear@9 65 int get_light_count() const;
nuclear@0 66
nuclear@0 67 void add_camera(Camera *cam);
nuclear@0 68 Camera *get_camera(int idx) const;
nuclear@0 69 Camera *get_camera(const char *name) const;
nuclear@9 70 int get_camera_count() const;
nuclear@0 71
nuclear@0 72 void add_node(Node *node);
nuclear@0 73 Node *get_node(int idx) const;
nuclear@0 74 Node *get_node(const char *name) const;
nuclear@9 75 int get_node_count() const;
nuclear@0 76
nuclear@0 77 bool load(goat3d_io *io);
nuclear@0 78 bool save(goat3d_io *io) const;
nuclear@14 79
nuclear@14 80 bool loadxml(goat3d_io *io);
nuclear@14 81 bool savexml(goat3d_io *io) const;
nuclear@47 82
nuclear@47 83 bool load_anim(goat3d_io *io);
nuclear@55 84 bool save_anim(goat3d_io *io) const;
nuclear@47 85
nuclear@47 86 bool load_anim_xml(goat3d_io *io);
nuclear@55 87 bool save_anim_xml(goat3d_io *io) const;
nuclear@0 88 };
nuclear@0 89
nuclear@14 90 void io_fprintf(goat3d_io *io, const char *fmt, ...);
nuclear@14 91 void io_vfprintf(goat3d_io *io, const char *fmt, va_list ap);
nuclear@0 92
nuclear@47 93 } // namespace g3dimpl
nuclear@47 94
nuclear@0 95 #endif // GOAT3D_IMPL_H_